Sentences with phrase «walking simulator genre»

I wouldn't be so arrogant to say it's a result of the walking simulator genre, but I reckon the designers were thinking along similar trajectories — «What if there's less?»
There's something to be said about the walking simulator genre.
The first - person walking simulator genre was seen an explosion in popularity this past decade.

Not exact matches

Indie games have helped to revive the story - based adventure genre, whether through combat - free «walking simulators» like Dear Esther, puzzling open worlds as in The Witness, or evocative movielike experiences such as Journey.
Walking simulators have come a long way since the likes of Dear Esther and Gone Home popularized the genre, but I never imagined that they would set out to reach... Read More
It belongs to a genre unfairly dubbed «walking simulators» but there's much...
This one is a little different from Duck and Icarus — while it's a bit adventure - gamey and does draw on my memories of MMOs, it maybe sits best in the genre that RPS likes to call «walking simulators
Initially, Aporia seems to fit into the walking - simulator genre, a game based primarily around the exploration of a fallen civilisation, but it doesn't take long before you're solving puzzles and even dealing with an enemy that floats around like the much angrier version of Casper the Friendly Ghost.
As a genre, although whether it's a genre in its own right is a debatable point, I'm perfectly happy with walking simulators, figuring that done correctly they can provide some fascinating experiences.
The Vanishing Of Ethan Carter wonderfully embraces the «walking simulator» genre while feeling like a point and click adventure when it comes to solving puzzles.
I realised a while back that narrative - based games, «walking simulators», are starting to turn into one my all time favourite genres.
Perhaps most excitingly, it's now that we start to see whole genres and styles largely associated with the indie market either flourish or come into existence, not least the «walking simulator» — games primarily about exploring a space and a story through environmental detail and voiceover.
Even as one of my less - favored genres, and relatively fledgling in the larger scheme of genre timelines, the «walking simulator» shows me more promise for growth and development than whatever flash - in - the - pan micro-genre is hot on Twitch at the moment.
But the genre doesn't always include the shooter part, with «walking simulators» becoming increasingly popular in the past couple of years and even RPGs taking a stab at the perspective.
Though I personally feel that by calling this genre «Walking Simulators», we're doing most of these games a disservice.
If you've never heard of «Walking Simulators» before, it's a game «genre» where you get to walk from point A to B with lots of story in between.
FireWatch, developer Campo Santo's first release, is an entry into the newest genre of «walking simulators,» similar in mechanics to Gone Home and Everybody's Gone To The Rapture.
Housekeeping: Community Question for next podcast: With the popularity of «Walking simulator / Exploration games», is this a genre that interests you?
Trading in tight or complex gameplay for what is often an engaging and thought provoking narrative wrapped in vast exploration, walking simulator video games have created a genre of their own and with any luck are here to stay.
It treads along the lines of a few different genres, with it feeling like a hybrid of a point - and - click adventure, a platformer, a walking simulator, a rhythm game, and even a collection of mini-games — it really has a lot to offer and keeps things feeling surprisingly varied from start to end.
There are also companies like TellTale who continue to innovative, and the entire genre of «walking simulators» is pretty much an evolution of adventure games anyway.
Dear Esther's original 2012 PC release helped set off a new genre of exploration games commonly dubbed «walking simulators
The genre that has become known as the «walking simulator» is a hard one to judge.
What Remains of Edith Finch is billed as a walking simulator, and even though I hate to use the term «walking simulator», (as it feels reductive to me) this is one of most varied and creative games in its genre to date.
The first - person exploration genre, sometimes called «walking simulators», is pushed towards interesting new places with this intricate game.
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