Sentences with phrase «wall around the enemy»

Apart from using cheap sandbag walls to protect your own base, you can wall off important passages, or even build a wall around the enemy base, locking his Harvester in or out as well as all of his units.

Not exact matches

Knowledge and who we «feel» is not going to get us into heaven, but the truth will... One day everybody, will have to give an account to God why we choose to reject him, and we won't have an excues... I didn't know, I wanted to, and all the others we come up with... You've heard who Jesus is, and still choose to wall away... Jesus came so that everybody would be saved, he doesn't want to lose not one but we need to listen to his voice and choose to follow him... The enemy walks around like a roaring lion seeking who he may destory, and unfortunatley he's caught some of us but until you take your last breath it's never too late to choose Christ...
Small wonder that America's movies and music and television shows make us enemies in traditional societies around the world — and small wonder, too, that many cultural conservatives, despairing of their country's future, embrace withdrawal from the world into a narrow, well - defended Christendom, where their families and their faith can be protected from the lowest - common - denominator swill that washes against the walls outside.
To name but a few: I've had mercs spotted through walls, enemies alerted to a mercs presence for no apparent reason (yes I understand the stealth mechanics), enemy AI is appalling (you can eliminate a building full of enemies but just running a merc around the perimeter of the building, thus alerting the enemies, and then shooting them all as they come out of the door), the game is riddled with typos (e.g. some of the mercs have a trait called «though», which is obviously meant to be «tough»), the voices acting is poor and annoying (who honestly wants to have their merc scream the same phrase over and over again every time you select them?)
Of course, superfans of the fourth wall - breaking Marvel Comics character will be delighted to see Ryan Reynolds» Merc with a Mouth back on the big screen, slicing up baddies and roasting everyone from his enemies (this time around it's futuristic soldier Cable) to his frenemies (Hugh Jackman's Wolverine) to his own studio, 20th Century Fox, just as he did in 2016's surprise smash «Deadpool.»
Toki Tori himself can also manipulate enemies by stomping or singing to turn them around or move forward or away, or making them to spit out bubbles to lift you up over a wall.
An original playable character, Lana can create barriers to thwart the enemy, and columns in which to wall jump around on.
The cover system lets you put your back to a wall with a press of the action button, but it's meant for peeping around corners and planning your next move, not for popping out and shooting enemies.
So that means that enemy worms have a nasty habit of standing around and doing nothing, shooting at walls for no reason, running away for no reason or suddenly becoming the worlds greatest marksman and hitting you from across the map with a shotgun.
However, the enemy AI still often make rather dumb decisions, such as taking cover on the wrong side of a wall or just walking in circles around you instead of hitting you in the face.
Using the powers of a glowing golden bell, Mario is tranformed into a cat, giving him the ability to bolt around on all - fours, pounce upon enemies and scamper up steep walls and poles using sharp claws.
And apart from the walls the only other thing standing between mankind and total annihilation is the military, categorised into three distinct regiments and armed with powerful aerial combat gear, which allows them to zip around and tether themselves to enemies and parts of the environment.
Django can sidle along walls, peer around the room and distract enemies with a knock, just like our good friend Raiden I MEAN SNAKE.
Each arena is a different layout and size, and all have various weapons to pick up that work in different ways such as grenade launchers that bounce around and explode after few seconds, or immediately upon touching an enemy player, and the phase beam that can travel through walls.
They're never a nuisance to have around and will take cover in smart spots, climb walls without problems, and even help taking some enemies out.
Areas are mostly «boxes» with sparse decoration around the outside to denote barriers like walls and hallways, the enemies and the ground being the only things inside said boxes other than the characters you've picked.
Instead you must use cunning to sneak around enemies, use the Wii U GamePad to activate tricks like moveable platforms, and use handy items such as the wall - smashing Super Pickaxe and Captain - cloning Double Cherry to get to the Power Star.
For even more gameplay possibilities, carve a path through walls and buildings, take down your enemies in creative ways, and leave your mark on the terrain around you through intuitive destruction.
Like any enemy, if a Super Mushroom comes in contact with a wall, it will turn around.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
Their wall - jumps, for instance, were built off of a slow, downward slide that gave the player plenty of time to figure out how to manoeuvre around obstacles and enemies.
The camera constantly sways from side to side, apparently trying to follow Crom's movements but getting stuck in walls and around enemies means that you often miss whatever the crude combat has to offer.
Apparently, this interactive storytelling includes getting trapped in a collapsing building, battling enemies as the walls quite literally come down around you.
Without any way to manually order these fools around you're simply left to swear loudly at the screen as the enemy break through the walls and begin to decimate the camp.
Even when Bomberman moved away from his arcade roots and started trying to add real story elements with Mega Bomberman in the Sega Genesis days, it was never really a game driven by its plot — it was more like we now had an excuse as to why we would go around willy - nilly blowing up every brick wall and balloon enemy we found.
In the first minute of the game you'll running around, slicing through enemies, climbing walls, and finding hidden collectibles.
The reason for this is because you can not move around a corner while still being in cover as you have to release from being in it to move around a fence or a building, so you get stuck at times in corners when you want to move around a low wall or quickly move around something as you reload to get out of the sight of an enemy that is fast approaching you.
XP is a very important gameplay mechanic as earning enough XP to level - up to the next level will unlock a skill point in order to afford a new upgrade within your subclass such as upgrading from a magnetic grenade to a voidwall grenade which creates a horizontal wall of burning void light, while Towering Barricade provides a large barrier which is capable of reinforcing a position with cover from enemy fire; Defensive Strike produces an overshield around your character and allied characters following killing an enemy using this melee ability; and much more besides, albeit some upgrades require your character to be levelled up to a specific level before being able to unlock the ability with a skill point.
The wall - running is incredibly fun and a useful tactic for flanking, while boosting through the air is much more manageable this time around when compared to Advanced Warfare's thrust mechanic, proving to be both advantageous when avoiding enemy fire and a detriment when being used excessively.
Many years ago, the typical third - person shooter involved running around various flat levels while jumping and strafing in random directions and then ducking behind walls, while shooting at enemies that -LSB-...]
For example, his limbs might become giant magnets, enabling him to walk up walls or rip away enemy shields... Or maybe extendible spring - loaded hands would allow him to activate far - away switches or work as a grappling hook... Or he could have a tank - like body, easily crossing over spikes and pushing objects around the levels... These are just a few possibilities we're considering (the game is still in the design phase), but you get the idea!
Moving around within cover often pops your characters head above the wall, ever so slightly, giving you enemies free headshots on you.
A double jump makes larger enemies easier to get around, while a wall climb makes fighting flying enemies a little less stressful.
Weapons sound powerful, and directional sounds, such as grenades bouncing off walls and enemies running around above you, do a great job of putting you in the thick of the action.
Of course when you are shooting and laying down the hurt on the aliens, you can always see which side you're shooting from, but when you get EMP'd or are avoiding a nova bomb or asteroids and have to do dodging maneuvers around a whole ton of enemies, you just may end up turned around and accidentally firing at the wall while they destroy you.
The cartoonish graphics and destructible environments are enjoyable to look at, even though it can be a bit rough around the edges at times, with enemies clipping into walls as an example.
A new enemy, the Wall Blisters, are prominent around the Solarium, an area of Revelations which is completely optional and holds little story or anything else for that matter.
For around $ 79 AUD (Oct 2014), the starter pack is definitely value for money and is a full game that once again revolves around the villain Kaos who has blown up the walls of Cloudcracker Prison and freed some of the most dastardly enemies to date.
You can quickly blink around and through walls, but are also incredibly fragile, so avoiding damage and sneaking around enemies is key.
One other interesting gameplay mechanic: Sometimes when approaching enemy archers, you form into a «shield wall» with the rest of the Roman soldiers around you.
Player speed is increased dramatically if you can maintain the momentum in wall running and once you get really good at it, you will be navigating around your enemies with such proficiency that your foes will sooner die of dizziness than from your weapon.
As Sam, you'll be able to crawl around in vent shafts, climb fences, rappel down buildings, shimmy along pipes and ledges, and even more gymnastic feats such as holding yourself between walls with your legs as a clueless enemy walks below.
Don't get me started on the fact that enemies will attack from off - screen, or that the aforementioned downward attack has a terrible tendency to activate the paintings on the wall which then attempt to kill you by wildly spinning around, even clipping through obstacles.
According to EA DICE, players will be able to «carve a path through walls and buildings, take down your enemies in creative ways, and leave your mark on the terrain around you through intuitive destruction.»
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