Sentences with phrase «wall at floor level»

Not exact matches

I have been co-sleeping with my 5 month old son, in our full sized mattress (just moved the box spring away) on the floor, very few pillows (he sleeps at breast level), one blanket, the mattress is free on all sides except for the head which is up against the wall (I frequently push the mattress back up against the wall), tight fitting sheet, ect.
Small air intakes in the exterior walls let in cooler air at floor level.
At just over 2500 square feet, this three - level townhome, built in 1873, is stacked high with character and history; from high ceilings, towering floor - to - ceiling windows that let all of that good light in, a huge open - plan design, to ornamental details in the ceilings and walls, marble staircase and fireplace, paneled walls, and a southeast - facing balcony with views to the Vondel Church.
* Weatherproof the roof * Install a solid, non slip floor * Enclose most sides * Use the strongest metal grids for the open sides * Insect proof all open sides, roof and walls where any bugs can enter * Preferably the size of the enclosure should be big enough for you to stand inside * The access door should open inwards * The access door should start at your knee height (bottom of wall should be solid - guards against buns accidentally getting out & predators seeing buns from ground level) * Ensure there is no access from under the floor of the enclosure (stops foxes scaring bunnies from underneath) * Use strong locking device on door that can not be knocked open * Provide safe house inside the enclosure so buns can run inside and can not be accessed easily if a dog / fox or person breaks in * Provide clean towels to snuggle in * Provide large litter tray filled with oaten hay * Provide large ceramic water bowl (sometimes two) * A blind or cover over the open section at night will ensure that your buns will feel safe & predators will not be able to see in & scare your bunnies when you are not around Whatever you provide for your bunnies living outside, ensure it is the safest and most secure from predators, insects & extreme weather.
Hairdryer, Wall mounted hair dryers with built in night light in every guest bathroom along with a separate heater at floor level, on a timer, to prevent the tile from getting too cold.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
On the sixth floor — the fair is on the street - level and floors five, six, and seven — Standard (Oslo), another first - timer at Independent, has a gorgeously spare booth with work by three Scandinavian women — Nina Beier, Anna Zacharoff, and Ann Cathrin November Høibo, the last showing wall - hung works that consist of intricately woven coconut finger holding stones.
In this overdue exhibition, Toroni has cunningly hung twenty - five square paintings from 1987, each one marked with fourteen orange strokes, at the height of the gallery's mezzanine: in the main space, the canvases are a tick below eye level, while in the upper space they're propped against the wall, as they rest on the floor.
Hagen emphasises this difference in level by making a self - supporting construction in metal space frames — structures formed by interlocking struts — that forms an L - shape, jutting out from the first - floor space and meeting the wall of the lower main space at an angle.
The paint stains her dress and slowly trickles through a manhole at street level and into Tops Gallery's below - ground space, leaving behind a trail of color on the gallery walls and floor.
Ground floor wall: Reinforced concrete wall (175 mm) with 220 mm Wetherby phenolic external insulation board system, finished outside with blue / grey engineering brick slips at lower ground flower level and London stock brick slips at ground floor level.
• Highly skilled in providing logistic support in erecting structures and performing demolition work • Demonstrated expertise in preparing work sites by clearing worksites by removing debris and hazardous materials • Deeply familiar with reading and interpreting blueprints and building plans to ensure appropriate construction planning • Exceptionally well - versed in installing structures and fixtures including walls, floors and doorframes • Proficient in measuring distances using grade stakes, drive stakes and tight - line stretching procedures • Adept at bolting, nailing, aligning and blocking under forms and structures • Familiar with handle physical work including digging trenches, laying pipes, backfilling excavations and compacting soil • Competent in loading and unloading items and equipment to and from delivery trucks in a safe and efficient manner • Qualified to signal equipment operators to facilitate alignment, movement and adjustment of machinery, equipment and materials • Frist - hand experience in laying down ground rules for workplace and worker safety • Proven ability to apply caulking compounds by hand or with caulking guns • Hands - on experience in sawing lumber, dismantling forms, removing projections and mounting pipe hangers • Special talent for leveling earth to fine grade specifications, in a bid to prepare construction sites
As this is a very small house, there is no cracking on the walls or ceiling to indicate this issue inside, nor is the floor badly sloped so you can tell without using a level (the rooms are small), and now I wish I had crawled on my belly into the very low crawl space prior to making the offer or at least brought a tennis ball to see how it rolls.
@Shannon — We put a 4 - hook coat hanger on the wall in the porch at kid level, a small plastic tub on the floor to catch wet things, and for a while all their shoes went into a laundry basket in the hall.
The core concrete wall starting at the studio, continues through the bedroom level and finishes in the top floor living room.
Built over a lofty two floors, the restaurant features simple interiors and a botanical wall that cascades behind the staircase, which has its own irrigation system to ensure air quality is kept at an optimum level.
a b c d e f g h i j k l m n o p q r s t u v w x y z