Not exact matches
Timing your attacks appropriately awards you certain bonuses like critical hits and
combo chains as you
bounce enemies off stage
walls and juggle them in the air.
Players will be able to follow up
combos with an OTG, off the ground, and even make use of
wall bounces.
While someone may be frustrated by
wall bounce, «bound» is much more integrated into the
combo system by being a permanent and predictable move that can be performed by every character.
Although
Combo Breakers are not present, there's The Clash - a cinematic sequence where any player with red health can tap forward and R2 while comboed (except during Supers or when struck by a universal overhead or
wall bounce attack).
If you successfully land a heavy attack and
bounce your opponent off the
wall, you can immediately tag to keep the
combo going with your next character.
This is the only time in the game where opponents can be juggled with multiple
wall bounces in the same
combo.
Dissidia's battles take place on large open fields, and hard attacks will knock enemies flying away —
bouncing them into
walls will allow you to continue and extend your
combos, which is nice.
Bonus points are awarded when Harold the Homeboy skips one or more floors with a
combo jump that include
bouncing off the
walls and flips.
-
combo system utilizing juggles,
wall and ground
bounces as well as special moves unique to each character