Sentences with phrase «wall jump around»

An original playable character, Lana can create barriers to thwart the enemy, and columns in which to wall jump around on.

Not exact matches

My husband typically lays him in his crib and returns to me, but my son being the light sleeper that he is, often rolls around and right into the crib walls INSTANTLY waking up and jumping up to attention (where he then pokes at the video monitor until one of us comes to get him).
This year's multiplayer mode is closest to that of Black Ops III, with players able to wall run (but only in specific locations), double jump, and slide around at will.
For example, the main menu is a notebook yet the level and mode select have you jump around a hub area and the user - created levels menu looks like a wall of text.
Anyway, the gameplay is simple as all you do is run around, jump off walls, double - jump, and attack.
You constantly have to jump over and around obstacles, fly over empty chasms, and climb up walls; before learning the double jump and drift techniques that are essential for actually winning.
Tyre tubes would be used for jumping, stacking and rolling around, there would be tarpaulins being used for roofing, walls and sails.
Children, and many adults, ventured to the Family Fun Zone to jump around for some bounce house fun, ascend the rock climbing wall and swoop down the slippery slide.
Since you can't double - jump until later on in the game, you can use a mid-air dash to move around many of these traps and can cling to and climb solid walls to further explore areas past your initial jump.
Run, jump and pass through walls while wrapping your arms around you to avoid messing your hair.
Once there, walk around the building and into a back alley that you can use to easily wall jump up to the roof.
The most common way to enter these areas is by jumping through paintings hung on walls around the castle; however, many secret walls and compartments hide levels within them as well.
Dream Drop Distance takes the Reaction Command from Kingdom Hearts 2, and instead applies it to items in the environment, allowing the player to wall jump, grind on rails, spin around poles, and engage in a few other motions to spice up world navigation and combat.
The camera can also occasionally get stuck behind walls, blinding the player, or it can jump around erratically, disorienting the player.
Their wall - jumps, for instance, were built off of a slow, downward slide that gave the player plenty of time to figure out how to manoeuvre around obstacles and enemies.
Little Tintin can jump around his environment, bounce off walls, pull switches and generally run around the place extremely well, and while the level design never gets above decent it remains strangely fun throughout, though I do recommend that you don't question why anyones house would ever be designed in such a strange manner..
The areas are set up like Tony Hawk playspaces with platforms you can mantle onto, walls to dodge around, and catwalks to jump off.
There are a lot of platforming elements throughout the game, so things like wall - running and double jumping are key in making your way around the battlefield.
Many years ago, the typical third - person shooter involved running around various flat levels while jumping and strafing in random directions and then ducking behind walls, while shooting at enemies that -LSB-...]
The plasma and spazer beams aren't that impressive this time around, but the spring ball, which allows Samus to jump while in ball form, is pretty useful, and the spider ball, which allows Samus to cling to virtually all walls and ceilings, is just damn cool.
A double jump makes larger enemies easier to get around, while a wall climb makes fighting flying enemies a little less stressful.
Bringing in a host of new movement options, like boost jets for a higher, more floaty jump, as well as Titanfall-esque wall running, getting around the relatively tight maps is a thrill, and some how made it easier then ever for EVERYONE to blow my ass out of the sky.
Classic Naruto abilities like running on walls and fast - paced shadow jumping are present, and proved to be instrumental in getting around the map.
Watch their back, give them a boost because they weren't able to buy the «jump over the wall» level of Jump Power — stick around to help instead of racing ahead.
The platforming elements, for the most part, are easy: it's just crawling around, wall jumping, and using powers and abilities to traverse the environment.
You've got your basic platforming (double jumps, wall jumps, etc.) to get around the map, and also shows off the nice level design too.
Jumping up to your full height and falling straight down with the shield up gives you a much higher bounce than your jump alone would have given you; you can bounce off of walls to launch yourself completely across the room; and in general the shield function lets you get around higher and faster than you would with the jump alone.
Add to this another couple of little foibles Tom has — jumping up a sheer rock wall and magically floating to the top, and falling in a river but unable to get out — and the game begins to feel a bit rough around the edges.
Running and jumping around New Orleans feels as good as scaling the city walls of Rome, and the combat is equally fluid.
There's also a desert world to explore where you can merge with the walls of a ruins and jump around as the original NES Super Mario.
There are platforming sequences, but they're all essentially just bad QTEs — there are no explicit button prompts, but the passages are completely linear and every time Yaiba has to jump or grab a hook with his chain to swing around, the game goes to slow motion and the next step in his way flashes up, so there's no need to figure out how to go on and no challenge, really, except the deaths that arise from the game's arbitrary distinction whether it wants you to press the jump button to smash a wall in midair or not.
Carol, the other character you can play from the beginning, is a cat that does quick attacks and jumps around up walls.
it was rough around the edges, but i think the concept of having to control your speed to make jumps or run up walls made for a real tight sonic experience.
So for example, a virtual cat can jump on your choice or hand around the room, without bumping into walls or appear as it is floating in the air without any connection to its surrounding.
In addition to kicking around barrels by aiming low with the feet like in Super Double Dragon, the Lee brothers can perform wall jumps to get out of a tight spot.
Each also has an extra ability, activated by charging the attack button — Bucky has a high jump, Deadeye can crawl on walls, Blinky gets a jetpack, Jenny has a psychic energy ball that can be guided around the screen, and Willy has a super laser shot.
I have been operating a jumping jack while my husband uses our tractor to put dirt in the trench around out new insullated concrete form foundation walls.
There's also a desert world to explore where you can merge with the walls of a ruins and jump around as the original NES Super Mario.
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