The climbing on walls and
wall jumping combined with the fast pace made the game feel significantly different.
Not exact matches
Blink has two charges and both recharge quickly, so
combined with the ability to double -
jump, slide down vertical surfaces and leap up or off of
walls it's possible to be constantly in motion.
Features • Sci - Fi action / adventure
combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom of movement allowing players to race against UFOs in high - speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale
walls by
jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video games
Combining wall - running, double
jumping Pilots and powerful yet agile 20 - foot - tall Titans, Tackle varied situation with enhanced mobility, verticality and giant robots.
The soldiers in Titanfall can double
jump and run along
walls, and you can
combine those moves again and again to get up onto rooftops and climb high
walls.
Works hanging on the gallery
walls serve as sections of vertical planting in this simulation of a sculpture garden,
combining faux plants and flowers with less botanical materials: resin, steel, aluminum, simulated bronze, neon,
jump rope, and faux cake.