Sentences with phrase «wall run distance»

Not exact matches

I have read a lot about how a keto diet could be beneficial for endurance athletes like me who race long - distance triathlons (Olympic and Half - Ironman distances), and I have already experienced this during my training sessions over this past couple of weeks, as I started doing some fasting and training in a fasted state: my energy levels are just never - ending, I can bike or run for hours, and there is no «hitting the wall» feeling anymore!
Szymanski and his fellow researchers found that actin fibers run throughout the cell, forming a network of long - distance «roadways» along which additional materials for the cell wall are transported.
By comparison, menstrual cups require you to manually insert the silicone cup using your fingers and check for a tight seal by running a finger along the cup's base, thereby helping the user become more familiar with her body — be it the position of her cervix, the distance between her vaginal walls, etc..
7 - inch high - resolution TFT colour display, Brake pad wear sensors, External temperature gauge, Front / rear park distance control, Instrument cluster with high - resolution 4.8 - inch TFT colour display,Off - road button, On board computer, Power tailgate, Service interval indicator, Sports button in centre console, DAB Digital radio, USB interface in rear, 2 speed front wipers + intermittent wipe, Brushed aluminium door sill guards, Colour coded bumpers, Day running lights, Electric front and rear windows + anti trap + one touch, Electric / heated / folding door mirrors, Front fog lights, Heat insulating laminated glass, Heated rear window with auto timer, Heated washer jets, Intermittent rear wash / wipe, Painted side air intakes, Rain sensor, Tinted LED tail lights, Towbar preparation, Welcome home function, 4 12v Sockets, 4 way adjustable front head restraints, 40 / 20/40 split folding rear seat, Active carbon filter, Air quality sensor, Automatic air recirculate, Clothes hooks on front seat backrests, Fabric roof lining, Floor mats, Front and rear cupholders x 2, Front armrest, Front reading lights, Ignition Lock illumination, Illuminated air conditioned glovebox, Illuminated centre console storage, Illumination of luggage compartment, Isofix system on outer rear seats, Pollen filter, Rear centre armrest, Rear headrests, Rear reading lights, Retractable Loadspace Cover, Retractable luggage net, Steering wheel gearshift paddles, Storage bins on all doors, Storage compartments in cargo area side walls, 3 point automatic seatbelts, 3 point rear seatbelts,Anti - lock Brake System + ABD,Anti - slip regulation, Curtain airbags, Electronic parking brake, Front seat belts warning, Front seatbelt pretensioners + load limiters, Front side airbags, Full size driver and passenger airbags, Height adjustable front seatbelts, Hill hold control, Motor Slip Regulation - Engine Drag Torque Control, Passenger airbag deactivation system, PTM (Porsche Traction Management), Silver anodised brake calipers, Trailer Stability Programme, Two tone horn, Tyre pressure monitoring system, Alarm system, Electronic transponder immobiliser, Remote central locking, Diesel particulate filter, Porsche stability management (PSM), Trim strip in silver
ADVANCED Obedience would include, but not be limited to, commanding the dog to retrieve (not just for fun) any object you ask them to retrieve, sending the dog to run 100 yards away from you to a distant point, stand out of motion, jump a barrier or wall on command, and directional commands at a distance.
Once they've proven to be good listeners, they undergo agility training to be able to jump over walls, run semi-long distances, and climb stairs.
It works pretty well, and the system allows for a fast pace as you can slide into cover from a fair distance away, while double - tapping the cover button when sprinting lets you almost literally fly over walls and land in a full speed run.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Whether that be a running start that allows you to jump greater distances, soaring over the dangers below, or holding onto the jump button just that one second longer to allow your ninja to sore over a wall of mines, momentum is the key.
Soon you are able to double jump and to run vertically up walls a short distance.
The hanging runs the gamut, from conventionally discrete distances between paintings, to a salon - style arrangement around a bench, to a frieze of panels based on clock faces, to a grid of works that another wall partially obscures.
It was an old 70's Billiard Room, complete with Plastic «Tiffany» pool table chandelier, wetbar, wine glasses shelf, mahogony wood paneling, horrible carpet over ever horribler vinyl, these crazy tile ceiling panels like in a hospital, and a raised concrete block that's about 12 ″ by 12 ″ running the entire distance of the long wall along the floor.
a b c d e f g h i j k l m n o p q r s t u v w x y z