As we explore, we gradually learn the basics; jumps, double leaps, grabs, then graduating to
wallruns as we search or answers.
Not exact matches
Some of these are more functional, such
as more health, or better combat moves, but something such
as a double
wallrun, or a quickturn feels
as though it should be available from the start.
As the two minute charge - up time ticks away we don our jetpack and
wallrun, engaging in some of the most frenetic and seamless action I've seen in any FPS.
Now once your energy has started recharging, it will continue to recharge
as long
as you don't try to spend any energy, this means that you can jump from platform to platform or
wallrun without pausing the energy regeneration.
The first - person free - running skills are looking slicker than ever
as Faith perform
wallruns, slides and even boots enemies clean through windows.