Sentences with phrase «wander around the game»

That's partially my fault, I suppose, since I find myself wandering around the game world idly for way far longer than I typically would in an open world game.
I want to play it just to wander around the game world.
Between missions, players are given free time to wander around the game's town hub and spend time with their party members.
Rob has been wandering around games since 1992, and they've pretty much all featured online play, combat, space, or all of the above.
Basically, you wander around the game world in search of clues and puzzle solutions.

Not exact matches

And, going by the way the game panned out last night, Cazorla didn't affect the play by much; Giroud just wandered around for 90 minutes, leaving Sanchez to delegate Arsenal, throughout the game.
I think that 10 games into the season, wandering around mid-tabled if not worse the board will take action and advice Kroenke to sack him, or the players themselves could ask for this too.
Lastly did you see the clip of Ramsey and ox wandering around talking to the bench whilst the game was underway!
Walking around town was like wandering through a big house with the television on in every room, so dense were the shops and counters with TVs loudly sharing the game.
There weren't cows just wandering around, but there were plenty of African Buffalo, antelope, copious amounts of game birds, pigs, other smaller mammals, such as rats and porcupines.
He and his fellow Duluth Bulldogs wander around the Midwest by train, playing good - natured, rules - phobic games on high school fields — when, that is, they can find another team to play at all.
Spanish developers Tequila Works are working on Deadlight, an Xbox Live Arcade game that has you wandering around what's left of a post-apocalyptic 1980s America.
A standard tower defence game at its core set in a network of broken, floating islands in a place known as the «Ink», enemies wander in from entry points dotted around the map, amble along a predetermined path towards the player's home base — a portal into their home realm in this instance — and if enough of the belligerent sods make it through without being squished into a fine paste along the way it's time for a level restart.
Anyway, there are no enemies, and the game largely involves Harry Mason wandering around a snowy Silent Hill looking for his daughter (its a reimagining of the first game).
Seeing how this is turing out to be a possible disaster I'll probably just be taking commissions from animal customers that wander around in my game's town but I heard that you'll be missing out on some important game characters that only show up if you own the amiibo cards, ugh.
Like practically every game in the series, Wander of the Dragons» story mode centers around twin brothers Billy and Jimmy Lee, masters of the martial art Sou - Setsu - Ken (which definitely does not mean «Dragon Bunny Fist»).
After a few scenes of a digital Guillermo Del Toro — noted Kojima disciple and Konami hater — wandering around the outskirts of a war - torn city with a baby in a jar, the clip revealed yet another actor who'll be making an appearance in the game: Mads Mikkelsen.
Your basic routine in Animal Crossing: Pocket Camp is pretty much the same as in previous Animal Crossing games: you wander around various natural areas, making friends with anthropomorphic animals and gathering natural goods like fruit and fish.
That's exactly how Ryme City is portrayed, as you wander around the streets of what seems to be an ordinary modern metropolis — until you come across a charizard that, due to the game's central conspiracy, has gone crazy (not too crazy though, the game's age rating is only 3).
You'll wander around the large city completing story missions, a massive laundry list of Diversions retooled for the new game (Professor Genki returns!)
You can also pick one of a variety of optional side operations — some of which aren't actually all that optional — or just wander freely around one of the game's big maps, which include chunks of Afghanistan, Africa, and a small set of platforms on the Indian Ocean called Mother Base.
Other strange issues included cutscenes not loading or clues for investigations and items shown on the map not spawning, resulting in times spent endlessly wandering around before realising the game had just given up.
Easter Around The World 1 Ethiopia - Easter meal, Easter services, White Clothing Germany - Decorating trees and branches, Passion Play, Easter Rabbit, Oberammergau Passion Play Greece - Red eggs, Osterfeuer - the lighting of bonfires Italy - Pope's Easter Mass in Saint Peter's Square Cyprus - Easter services, decorated candles, fires and bonfires Israel - The Via Dolorosa, the Palm Sunday procession, lighting of the «Holy Fire» in the Church of the Holy Sepulchre Easter Around The World 2 Brazil - The Mardi Gras, Easter symbol - macela flower Mexico - «Pascua», woven plams, bonfires, passion plays - Iztapalapa Spain - «Dance of Death» in Gerona, tronos, the nazareno, «La Mona» cake, torrijas Sardinia - Procession of Sorrowful Mysteries Sweden - The Easter Wizard USA - The Whitehouse egg roll, the Easter Bonnet Parades Easter Around The World 3 France - «Cloche Volant» (Flying Bells), chocolate fish, «Poisson d'Avril» «Osterlammele» (lamb shaped biscuits) Lithuania - spring cleaning,» verbos», the «Easter Granny» (Velykų Senelė), sharing of hard boiled egg custom, egg rolling game Norway - Korsvandring (Cross Wandering), the «Riddu Riđđu» Sami culture festival Bermuda - Kite Flying Australia - the «Easter Bilby», festivals in Australia - Sydney Royal Easter Show, National Folk Festival, East Coast Blues and Roots Music Festival, Gospel Music Festival South American egg game - «Cascarones» These are ideal assemblies at any time during the Easter period.
As, «Well I know I want to explore sound,» but I didn't let myself decide anything else about it until quite near the end, so I wasn't sure if it was going to be more of a story, more of a game, just a wandering around, what they call a «going for a walk» simulator.
The only sacrifice you might make as a college freshman is giving up your time otherwise spent sleeping, playing video games, or wandering aimlessly around campus at 3 am.
Every day campers will get their hands dirty as they wander around AWA's walking trails during supervised activities like scavenger hunts and outdoor leadership games.
I'm not sure if it was the elephants wandering through the villas; the hippos munching all night in the back lagoon; the baboon party around my private plunge pool; the game drives that included watching lions mating and close - up views of leopards, rhinos, hyenas, zebras, giraffes and elephants; or the just - renovated villas that I liked best about this camp.
It's an eerie but fascinating place to wander around and we absolutely recommend making your way into the underground telecoms bunker and a very Mad Men-esque games room on the second floor.
A range of other activities such as: tasting wine or local produce such as berries and olives, testing your skills on the fantastic «Grampians Adventure Golf» course, treating yourself to a fascinating wander around Halls Gap Wildlife Park & Zoo, pampering yourself to a relaxing treatment at Blaze Rock Day Spa, experience adventure on horse back, or enjoy the challenge of a game of golf on the spectacular Mt Difficult Golf Course.
You can unwind by the sparkling pool or wander around the surrounding gardens, sip a delicious drink on the sun terrace or play a game of table tennis.
But the game just clicks with me: I've spent a stupid amount of time wandering around, beating up enemies and completing quests, carefully amassing an armory that could equip a fairly large army as I went.
There are some very obvious clues to the game's limited budget, such as how levels are essentially small, bite - sized locations made up almost entirely of corridors that you wander around, or how you just magically acquire a key for the door you need to get through after defeating the last enemy.
I discovered the objective by pausing the game after wandering around aimlessly for a while.
What I'm driving at here is that Far Cry 3 is at its best when you're just wandering around the island, letting the emergent gameplay work its magic and create set - pieces before your eyes that actually require player interaction, unlike most modern action games which show you lets of cool things by grabbing your head, smooshing your face into the TV and screaming, «LOOK AT THIS!
So in the past Zelda games, one dungeon was very, very long and because this game had a very wide field to explore and one of the themes we had was finding things, we were thinking about what the ratio is for finding Shrines while players are wandering around the field.
So the game also looks to have some almost cut - scene moments when wandering around the world.
Meanwhile LEGO Lord of the Rings expanded on that with a huge version of Middle - Earth to wander around in and dialogue ripped straight out of the film and used in the game.
The game tries to tempt you into spending time wandering around by sprinkling question marks all over the place that represents «points of interest.»
Of course I'll also be putting up my top games of 2011, hopefully before New Year strikes, as will the charming Mr. Mexicola who can be found wandering around here from time to time.
Truth be told it's actually a fairly directionless game in many ways, one which leaves you free to wander around without any one factor really driving players forward, a fact which you'll either cheerfully accept or utterly hate.
The whole point of the game is to wander around a vast area alone and find new stuff along the way.
Wandering around is also highly relaxing, as there's no breakneck pace or fear of failure so often found in other games.
Yume Nikki is a game that's about wandering around spaces and seeing what's there to see.
Pandora is a wasteland, but often it does feel completely devoid of anything, with a lot of aimless wandering around before ambushes with enemies — and many encounters I had in the game had a massive jumps in difficulty.
It gave people who wanted to play a survival game (not an Exploration game as NMS was marketed) or wanted to spend some time wandering around a planet cataloging everything a base of operations to do so.
Developed by Team ICO, the game is played around the character «Wander».
Maybe you'll spot yourself wandering around in the background with a beer in your hand, going slightly mad as you try to work out which of the incredible games in display you need to play next... or caught unawares whilst lost in a VR demo.
The shadowy narrative that builds up throughout the game is a stark contrast to the bright and flush colors Firewatch is awash with, whether you're wandering around in the height of day or the dark of night.
It's more of a game of exploration than head - scratching barriers to your forward movement, and as with the last few Lego games, there's a surprisingly expansive (if often sparsely decorated) overworld to wander around in.
Discovery mode will strip out all of the game's combat and quests so you can wander peacefully around Ubisoft's huge recreation of ancient Egypt in 20 - minute guided tours with voiced narration and custom animations.
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