Having decided to craft an open - world for this latest iteration and given the fact that sniping is literally in the name one might expect that nailing the longest shots possible would be a
huge draw in this game, and yet amazingly it's possible to tag a base full of foes only to
wander off in search of a handy cliff some 300 - 500m away and discover that all of the targets have magically vanished, the game engine simply refusing to render them past certain
distances.