During the last months, we have worked on many different things, including: — animation, improving the moves
of the fox and slightly changing its shape so it feels more like a living creature — game context, expanding the universe, its characters and their motivations — game structure, starting implementing some levels and creating more gameplay elements — narration, figuring out how we want to tell our story in harmony with the gameplay Of course there's still a lot to be done, but we are not going backward so it's pretty encouragin
of the fox and slightly changing its shape so it feels more like a living creature —
game context, expanding the universe, its characters and their motivations —
game structure, starting implementing some levels and creating more gameplay elements — narration, figuring out how we
want to tell our story in harmony with the gameplay
Of course there's still a lot to be done, but we are not going backward so it's pretty encouragin
Of course there's still a lot to be done, but we are not going backward so it's pretty encouraging!
«
During the
course of early development, it became clear that if we
wanted to add in all the gore and violence that
gamers crave it would cost a lot more money,» shares Devolver Digital CFO, Fork Parker.
Players
want Bungie to effectively roll the
game back to the state it was in
during the peak
of the original Destiny, an unlikely
course of events for a studio that has only just begun examining its most critical missteps.