Not exact matches
Retirees who
want to pull up stakes to flee
high prices and cold weather are familiar
characters in the American narrative.
The 9 year old said she
wanted to be some
character from Monster
High.
He who has penetrated the mystery of religion will cease
wanting simply to convert the believers among the other
high religions; moreover, his desire is twofold, to give and to receive, to represent the purest form of Christianity to others and in turn to learn about the most intimate
character of the belief of others.
Indeed, even the worldwide demand for movies, tapes, and videos suggests at least the
high permeability and at most the pervasive
character of some levels of human sensibilities in what some
want to see as radically (distinct and encapsulated.
The
character that Palace showed is that which has embodied them since Pulis has taken over, and the Eagles
want to finish the season on a
high with a win against a Fulham side lacking confidence.
She decorates the cafeteria, she dresses up in
character; she encourages the whole team to get involved and have fun, and she
wants those
high school kids engaged.»
Older women
want strong younger guys who have
high value and good
character.
Higher tuition
want to have more success when dating online no matter Lgbt party games lesbian, gay, bisexual, and transgender
characters have been depicted lgbt party party games for adults games in tango dating military video games.
When a
character does something evil for no apparent gain, because the author
wants to demonstrate that Your new saw has been engineered and manufactured to Ryobi's
high standards for dependability, ease of operation, and operator safety.
For example: If i
want a Frieza Race
character that has really
high ki blast and health and i
want him to look the way i
want, then i have two options.
-- Namco Bandai understands that fans
want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality
high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before —
Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
«If you've ever
wanted to make
higher - powered
characters, now's your chance.
With plenty of rewards such as medals, different outfits for their in - game
characters and
high score rankings, players will
want to play again and again.
In order to make Silent Hill 2 work we need to be focusing on making the
characters real by having
high - quality textures, and at the same time we must improve the gameplay so people will feel, even though its really horrific, we must make them
want to play the game over and over.
And yet you can still play the game in classic mode if you
want, including with the
higher difficulty and fully customisable
characters.
The stakes are
high enough that I cared, the
characters are funny enough that I
want to see them again, there's an abundance of heart and a real flair for the absurd that bring a quirky script alive in ways I hadn't quite expected to see.
A clear effort to be America's new «Parenthood,» this ensemble drama should tick a lot of boxes for viewers who don't
want everything to be so
high concept that they can't see any of themselves in the
characters they watch.
Gary King is such a fascinating
character on whom to drape a comedy, a massively depressed case of arrested development who hasn't felt alive in 23 years and just
wants to reclaim his past glory through one epic night of drinking with his old
high school friends.
As their
characters Derek and Hansel, they strutted to the strains of The Human League's Don't You
Want Me, followed by a p [arade of
high - fashion models.
A transcendent father - daughter comedy, which runs nearly three hours and still leaves the viewer
wanting more, the film escalates into a tug - of - war between a prank - loving father and his
high - strung daughter (played impeccably by Peter Simonischek and Sandra Hüller), Ade shows off a master control of
character relationships and tone.
I bought an iPad mini «R» last January, and no, I didn't have the money to purchase a ton of premium titles back then (it was for college coursework anyway mostly) but when my papers are done, and my Accounting exams complete and have money in my pocket and don't
want to be tied to my Mac for playing games, I don't
want to just use a dual - A7 processor - equipped machine to play just Brave Frontier, Space Heads, Sonic Dash or Traffic Racer, where each game has timers, bar access to
higher levels, cars,
characters or items.
Cooper's
character says,» I hate my illness, and I
want to control it» resonated with me, and instead of nitpicking the
highs and overbearing lows of the script, appreciate how his
character accomplishes this.
But there are some inspirations we could draw from the country, such as trying to get more
high - performing students into the classroom as teachers or being more explicit in the
character qualities we
want students to develop — without obsessing over how to measure them.
We know that
character education is working when students
want to be in school because it's a warm and welcoming place so attendance numbers are
high, volunteers
want to support our work so volunteerism is off the charts, teachers work with students to connect as a school family so discipline referrals are decreased, students are taking responsibility for their own learning so state scores are up, and they
want to give back so service learning is alive and well.
If you
want a daily driver that can deliver a calm ride to work and a
high - performance
character when pushed, you'll be amazed by how this 2011 Audi A6 balances these seemingly - incongruent traits.
The STO N SHO was created for those customers who
want to maintain the look and
character of their
high - performance vehicle without doing permanent damage.
As one of the powerhouse young adult authors who championed the #YASaves hashtag on Twitter, a cause that was taken up by authors and readers alike who felt that powerful teen literature had helped them survive
high school and shaped them into the adults they are today, Rainfield often writes about the
characters and topics that teen readers hunger for but that the adults in their lives
want to pretend aren't real.
Some of us like our heroes and heroines to be admirable holding to
high moral standards or exemplary behavior, others look for
characters they can identify with because of shared tastes or world views, and others
want their
characters to be compelling and capable of making the reader care what happens to them, often to the point of staying up way past bedtime to read just one more chapter.
The key reason that ongoing series (in both our single title publications and in our romance lines) are popular with readers is that they develop a connection with the
characters — they
want to know what happens next, what happens to the reclusive neighbor, will the
high school sweethearts reunite?
If you
want to kick something into
high gear, really peel back what makes it work and throw a whole bunch more stuff into the mix without breaking your
character, he's the man to come see.
After all, he was the stereotypical bad boy from her
high school days and she
wanted nothing to do with him.But when a colossal event took place, relationships were tested and
character revealed.
Your best bet is to just define exactly what you
want — a review of your plot and
characters at a
high level.»
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company
wants to spread awareness about Nintendo's
characters - ultimately they'd like it to become synergistic with the console business - Nintendo
wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a
high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
First, the
character with the
highest - prestige after a full day (i.e., two round cycles of day and night) will be able to pick which law will affect the land for that day, based on what trickeries the king
wants to deploy.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still
wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player
character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is
higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
- Iizuka has received a ton of requests from fans to have their own original
characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom
character recognizes that fan desire - the avatar was created with the idea of «making straight
high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be
high - speed based - make selections for the face, mouth, body color, and gender of custom
characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom
characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different
characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the
character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss
characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new
character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and
character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they
wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would
want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
First you really need to just decide what type of
character you
want each of them to be -
high damage output,
high defense, magic user, etc..
Next, we planned to release 2 additional
character classes (Mage and Rogue), implement quest mastering (for players who
want to test their skills with quest bosses on
higher difficulty settings), polish second and third tileset (we believed that the maze tileset is pretty solid already) and add more sounds and voiceovers.
Want to save some powerful gear for your Pirate
character when you're at a
higher level?
Deponia Doomsday being one of our biggest productions yet — in terms of sheer playtime, number of
characters and scope of the writing — we
wanted to secure the
highest quality standards in localization when bringing the game to english speaking territories.»
Mario is the
highest selling
character in history, they
wanted to capitalize on the holiday rush, which semi-worked, 100 million downloads, but too bad only 5 % actually bought the full game.
- the eight protagonists won't have similar stories to each other because the team
wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't
want every
character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a
high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
- Link doesn't have much of a
character in this game - they
wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo
wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb
high and see destinations they
want to visit - you can place your own markers to decide where you
want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they
wanted a
character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
RyuujiTk
wanted to kindly elaborate in regards to the individual cards to further help everybody in customizing their deck — each J - Stars Victory VS
character card is between 1 & 4 stars and the effects are just an upgrade with
higher stats.
Graphically, Call of Duty: WWII brings the subject matter of the original Call of Duty games to a significantly
higher quality of visual fidelity and storytelling such as performance capture likenesses that bring emotion to the story and provide
characters that players
want to route for.
By using
high quality environments, animation, motion capture and AI, we
want to blur the line between cut scenes and game play and make the players get the feeling they actually know the game
characters and the world they are in.
There are combo options, of course, and special abilities that differ from
character to
character, if you
want to fight for those
high letter grades and extra unlocks.
I asked him if the additions to console will be patched into arcades and he said that its possible if they
want it, but that he doesn't know if the demand for
characters like Kunimitsu / Angel is as
high over there.
They don't actually die, as they just get severely wounded and unable to fight anymore, but no one
wants to lose their best
character like that, especially if they are your
highest levelled Hero like my Level 82 Lianna.
We weren't specifically influenced by Kirby necessarily, but we were thinking, «oh you
want to jump
higher or swim faster,» so we implemented that into the
characters.