Sentences with phrase «wanting feedback from players»

And furthermore, Ubisoft makes no mention in either of their beta announcements of wanting feedback from players.

Not exact matches

She also said the tour wants to hear from players and that she had contacted Mozo for her feedback.
However, current feedback from players has been that they want to see a longer span of support after the release, so we are currently still discussing our plans for DLC.»
The developer wants players» feedback on the title with questions ranging from overall quality, the likeability of the character to thoughts on multiplayer.
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
The developer specifically mentioned how they read all the blogs and took into account all the feedback from players after the first game, and really want to make all those things better with this new game.
I strongly encourage all developers who really want to gather quality feedback from players to implement (hopefully improved) version of this feature.
We want to gain honest feedback from users, and let the players shape development while we work on the final version.
We're looking forward to building a community and getting feedback from players, so if people want to have a say in Sumer's development we hope they'll back us and get in on the Early Access release!
A Steam update could come sooner; we're soliciting feedback from Steam players to see if they actually want to open the platform up.
The firm talked about «listening to feedback» from would - be players and making a game that «players will want to come back to and enjoy for a long time to come.»
«We also want to make sure we have the opportunity and time to address player feedback from the Closed Beta.
We have a dashboard that looks at whether we're meeting each player's wants and needs, but a lot of our feedback comes from testimonials.
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