Sentences with word «wanzer»

The weapons, especially the machine gun, do still feel like you're firing blanks half the time as most of the enemy wanzers seem to shrug the gunfire off or absorb it like an enthusiastic sponge.
Developer: Double Helix Games Publisher: Square Enix Singleplayer: Yes Splitscreen: No Multiplayer: 2 - 8 PEGI: 16 Front Mission Evolved is a big departure from its previous turn - based strategy incarnations, instead players now get direct control over their huge stomping mech's (called Wanzers.
The section of the game we played was the invasion of New York in what appears to be a starting wanzer config.
Hell, you'll even get to go up against enemy Wanzers while on - foot!
I'd actually be interested in seeing some of the mecha from Gun Hazard again, myself — while the player only attains some very Valken-esque suits (appropriate for what is essentially an unofficial Assault Suits Valken sequel) a lot of the enemies use much more streamlined wanzers, which we see have at least a limited capacity for ranged flight.
Update: Here's also a fascinating insight into the mecha design behind Front Mission Evolved, as its primary designer Skan Srisuwan at Imaginary Friends is penning the new wanzers.
Since the renderings stem from Imaginary Friends» concepts I guess IF is at fault.The one thing I couldn't understand was how they planned to take the mechanical designs of FM which are pretty beleavable and make them more «western», all they've done is round out some of the more rectangular wanzers and I have no idea of where they're getting their inspiration for the weapons other than ACFA.
You'll have a few Peace Walker and Foxhound stickers to decorate your customisable wanzer - and we're looking forward to tooling a loadout to resemble Metal Gear Rex once the September release date rolls around.
You'll learn various ways in which to move around, walking slowly like giant mechs regularly do and skating to speed movement up, while jumping and hovering will also help you in many a situation that involves other Wanzers and enemies trying to blow you up.
Front Mission Evolved is a big departure from its previous turn - based strategy incarnations, instead players now get direct control over their huge stomping mech's (called Wanzers.
Enemy Wanzers have a few different types to help keep you on your toes but really you never need to change strategy, just keep the triggers pulled until their dead.
On these ever - shifting front lines, armored humanoid battle vehicles - code named «wanzers» (from «wanderpanzer»)- have proven to ber the unrivaled kings.
From the creative minds of Square Enix and Double Helix Games, FRONT MISSION EVOLVED brings the classic FRONT MISSION franchise into an action - packed third - person shooter that gives players full control of a massive humanoid war machine - the wanzer.
As such, the handling of the mecha is inconsistent within the rule set it's already established, as jumping tries to convey the weight of the wanzer, which from a gaming standpoint is the purest of crazy.
Graphically it's very mixed too, some parts of the game look great and the models of the wanzers are nicely done but their texturing is pretty woeful for the most part (this includes the environments too).
The latter is a toggle and pretty much allows the wanzer to move in any direction without any really worry for momentum or mass.
The Wanzers themselves actually look fairly good as long as you don't get too close up but characters clothes and facial animations are quite frankly disappointing.
They already confirmed that you can't get out of the wanzer; the on - foot portions are separate missions.
Ignoring the functional and cultural heritage of mecha is going to get you into trouble when you deal with a series like Front Mission and unsurprisingly that's where Double Helix have landed themselves; up trouble creek without a wanzer to help them out.
We're still a bit sceptical about the game, as the wanzers appear a tad twitchy.
looking at the panned screen shots it doesn't look appear to be that big, but as you get closer to it the wanzers seem minuscule.
The wanzers still use their rollers to «roller dash» around.
The mecha in the game («wanzers») work by a part system not completely dissimilar from that of Armored Core's, so the tactical RPG portions are also unique in terms of game mechanics, as more control is given to the player to develop specializations and strategies with their given team.
It's nice to see the wanzers» rollers making an appearance to speed up the combat and give the player more tactical options.
That said, the wanzers have been recreated faithfully enough it seems so there's at least that aspect to be thankful for.
These show some interesting functional developments for the series, notably that of the wanzers sporting hover legs.
Despite the fact that the in - game screenshots look better than expected, the refreshing thing to see is that you can also get out of your wanzer and take on enemies as a mere human.
Naturally, the update over at Gpara also goes into lots of nice nerdy detail on the garage as well as displaying more pictures of the wanzers in action.
Of everything in the game's mechanics, Wanzers are the most well thought out and implemented; adding more strategy elements would have only enhanced this.
Through experience you can align your wanzers to be good at close range, mid range, or long range attacks.
In order to defeat an enemy wanzer, you need to destroy their legs, arms, and body!
What makes this series unique is the amount of detail it goes into customization your wanzers (the mech suits).
Also, in FMO, the Wanzers had «momentum».
Oh, and masterful use of the English language allowed them to get away with calling mechs «wanzers» (walking panzers) instead of... walking tanks.
Front Mission Evolved takes the Wanzers and the universe but then goes off into uncharted territory for the Front Mission series here in the west, as opposed to a strategy game this is a typical action game.
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