Sentences with word «warchief»

Instead, you are pushed to create a scenario where you have a near 1:1 ratio of Warchiefs to face theirs.
Nemesis System Enhancements — Overlords can now have bodyguards, who function the same as Warchief bodyguards and are able to deploy spies.
For the Horde, Clancy Brown plays Blackhand «The Destroyer», one of the most feared and titanic warchiefs among the Orcs.
This allows you to send grunts to threaten a Captain or Warchief before you fight them as we covered in our Nemesis System guide.
As Talion sneaks, fights and enchants his way through legions of orcs, the innovative Nemesis character system creates unique, procedurally generated warchiefs who remember Talion's behavior and their own past defeats.
It's through these characters you get foreshadowing of the Orc civil war that plays out in the PC game sequels as well as the destiny of Durotan's infant son and future Warchief Thrall.
These are strongholds which harbor warchiefs.
Face off against the Beastmaster Warchiefs, powerful new Uruks who have the ability to ride monsters and engage in perilous mounted combat.
You can also cause warchiefs to fight each other or have any of their minions fight amongst themselves to disrupt Sauron's hold on Mordor.
Each Uruk warchief has warriors who follow him around.
It also includes new Warchief Portraits for StarCraft II, a new pennant for Diablo III, and a new card back for Hearthstone.
The trailer also demonstrates how the Nemesis System changes how orcs and troll warchiefs will defend their fortress.
The trailer finishes with the statement that players can make one of their existing warchiefs the new overlord of the fortress.
For the leveling / swapping problems I've identified before, each siege in Act 4 requires progressively tougher Warchiefs.
You'll also learn which orcs are in cahoots with who — including which ones are bodyguards to the powerful Warchiefs — and even which orcs are at each others throats.
For a Warmonger Orc, every moment not spent in battle is a moment wasted as their greatest Warchiefs are those who have carved a bloody swath across Mordor, slaying everything in their path.
The Warmonger Warchiefs are always honing their skills as they cut a bloody pathway across Mordor killing anything and everything in their way and with every drop spilt they honour Sauron's name.
An epic boss fight against the Dark Lord Sauron himself and the task of facing a more powerful Uruk Army with Elite Nemesis Enemies and Warchiefs up to level 25 and deadly new abilities, promises the game to be extra challenging.
You can also brand warchiefs and summon them to gain intel on demand for anyone on the Nemesis System.
For example, one story - oriented Orc warchief could have the ability to grab nearby Orcs and use them as living projectiles, or another Orc could somehow negate Talion's ability to brand and control Orcs.
Running away is always a valid strategy, and the strengths and weaknesses of each Orc captain and warchief allow you to incorporate more strategy in a battle than you might traditionally expect in an action game.
Early in the game, players are tasked with taking down a group of elite orc soldiers known as Warchiefs.
Blackhand (Clancy Brown)-- Known as «The Destroyer», Blackhand is one of orc - kind's most fearsome and titanic warchiefs.
Once the ability to bend orcs to your wraith - enhanced will becomes available, the prospect of fighting a warchief no longer poses a challenge or thrill.
His arrival during my fight with a Warchief cost me a victory.
Latin America might be the place to consider according to Hernan Lopez, Founder and warchief of Epic Llama Games.
Fighting my way through hordes of Orcish warriors, captains and Warchiefs, this game really does make you feel as if you're in Mordor turning the tide of the upcoming war.
I could also just go directly to the warchief and subjugate him if I wanted to, the choice was completely mine to make.
If the warchief is killed then the Uruk you control will take his place.
This led to letting myself be killed on purpose so that Uruks under my control will ascend from lieutenant to captain to warchief, thus letting me gain influence over entire armies of Uruks.
The nemesis system lets you create your own nemesis as when you start the game you are given a random selection of orc captains and warchiefs that are completely random and unique to your own game.
Apparently, players will have to decide whether it is better to select a warchief who has special powers that can defend the fortress, such as necromancy or the ability to control wild animals, or one who can raid the surrounding lands for various resources.
In the trailer, one warchief is a necromancer who is rather straightforward and charges at Talion to negate his powers, while another warchief prepares oil traps to light on fire any troll who tries to knock down a door.
Each have a variety of defenses that are put in place by the Orc Commanders and Warchiefs that occupy the area.
The captains and warchiefs you do fight though, are very memorable and they have a variety of different introductions so if you do meet them a few times, you won't get an exact repeat of what they said the last time.
Did you let one of your warchiefs down during a battle, perhaps leaving them behind to fend for themselves?
Though the course of preparing for the Fortress assault, I had killed (either in a targeted or accidentally - encountered fashion) every Warchief.
To confront one of these Warchiefs, you must first perform a mundane task such as eliminating one of his supporters, or freeing a caged Caragor (one of Mordor's local beasts) from containment.
In spite of my continuously failed attempts to slay the Warchiefs, I came to the «brilliant» conclusion that recklessly jumping into battle — swords blazing — was definitely the best course of action to repeatedly try; a severely misplaced sense of confidence in my «superior» combat skills would surely lead me to victory... eventually?
At this point I had managed to conquer a couple of the Warchiefs through sheer determination and will (with a dash of luck thrown in for good measure).
My initial dislike of the game stemmed from the degree of difficulty I was encountering during these Warchief missions.
So, be as sneaky as possible by using dagger strikes from behind, above or while hanging from ledges to thin out a crowd before attacking a Captain or Warchief.
Suddenly, Warchiefs were falling to my blade left and right and I was growing stronger with each victory.
Most of the Warchiefs are found in these areas of the map known as Strongholds, which are essentially orc encampments setup in various spots around Mordor.
Needless to say, I found myself frustrated early on as every time I attempted to fight a Warchief, I wound up battling four or five other Captains and their armies simultaneously, forcing me to focus my efforts on everyone except the Warchief I was targeting.
The Nemesis system is essentially a grid of all of the orc (or Uruk for those into proper names) Warchiefs and Captains wandering around Mordor.
I knew which Warchiefs were assigned to which bodyguards, allowing me to track down and eliminate any help the Warchiefs may have had at their side, making my eventual battle with them much more manageable.
After this, the Warchief is drawn out into the open and ready to be challenged.
Every time a Warchief or Captain defeats you in - game, their power increases.
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