appearing momentarily on screen, thus referencing The Legend of Zelda's recorder / Super Mario Bros. 3's
warp whistle and the movie Inception at the same time.
It's the same tune
the Warp Whistle plays!
I run
Warp Whistle Gaming.
Speaking from a personal standpoint, I love Easter eggs, and there will be several of them mentioned that I've found and loved, but also some more obscure Easter eggs that not everyone knows about, so don't expect to see the secret
warp whistle from Mario on this list!
You even get the equivalent of
a warp whistle at one point.
World 9: Warp Zone The only way to access this world is by using
the Warp Whistle.
However, the selection varies depending on the world in which you have used
the Warp Whistle.
It hides two Fire Bros. that are holding the last
Warp Whistle.
Mario owes its first Zelda reference to
the Warp Whistle in Super Mario Bros. 3.
You will uncover a hidden mushroom house which contains
a warp whistle.
Mario owes its first Zelda reference to
the Warp Whistle in Super Mario Bros. 3.
The hidden items in this game (such as
the Warp Whistles) were very well received.
Justin: Between the overworld map,
the warp whistles, giant world, Kuribo's shoe, and Bowser's kids as world bosses, Super Mario Bros. 3 is my go - to Mario adventure.
Not exact matches
The saddle allows the horse to
warp to Link's location when he
whistles, as long as it's in a good location to call them.
Not to mention that Nintendo has always had these types of features, such as the
warp zones in Mario Bros. 1 and 2 and the
whistle in 3.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by
whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use
whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to
whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered
warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning