The raid mode, which is added to this complete package, gives players opportunities to
kill wave after wave of enemies to get higher scores and to level up characters.
That's the backdrop for the action, with each stage being a single - screen arena in which players must
survive wave after wave of enemies, topped off with a boss encounter.
Basically, I went into the House of Wolves story missions knowing what I was getting myself into; there would be an NPC talking to me throughout every mission, filling in the «story» and «lore» along the way, and I'd make my way from room to room, engaging in intense firefights
with wave after wave of enemies.
You face
wave after wave of enemies until you die, but as you complete each wave you are given the ability to alter the difficulty of the game on the fly in exchange for more points.
Fortunately, when we're treated to something special like the recently reviewed Lord of the Rings or Guns»n' Glory, neither does our hankering for
slaughtering wave after wave of enemies at the base of our towers.
The gameplay is heavily action focused and primarily taken from Dynasty Warriors; most of the time there are hundreds of minor enemies on the screen at once and several dozen are able to be dispatched in a single combo.In true Dynasty Warriors fashion, this lets the player feel like a badass one - man army as they mow down
wave after wave of enemy troops.
This is about the time a typical game decides to force you through the Slog o» Enemies, easily recognizable as a bland room or platform with no other purpose than to stall you while
wave after wave of enemies crash into you.
The first tasks you and 2 friends to face
wave after wave of enemies akin to Gears of War 2's Horde mode except the catch this time is that the round is over once you transfer the golden idol on one end of the map to the other.
Adding some extra content to the game's replayability is the arena survival mode, where you fight off
wave after wave of enemies trying to stay alive as long as you can.
Players take control of Cactus or one of the many other androids, and step into small closed stages of different shapes and sizes where they have to face off against
wave after wave of enemy bots until they clear them all out.
Battlezone seems more suited to this type of co-operation as opposed to its single - player missions that have you fight
wave after wave of enemy tanks all alone.
As you play through the campaign, you face horde after horde after horde, and it becomes incredibly predictable: deploy the Ghost to examine an object, which will take up to a few minutes, while you and your companions fight off
wave after wave of enemies culminating in a boss fight.
The environments of each arena
feature wave after wave of enemies and a boss fight at the end of each section - a setup we've come to expect from games such as this - but benefit greatly from the novelty of the puzzles contained in each map.
Upon
completing wave after wave of enemies, you'll gain unlock points, which are used to upgrade your weapons, select weapon attachments, equip new weapons, purchase new grenade types, upgrade scorestreaks, and upgrade your current armor.
One particular standout feature of Conduit 2 is the offline invasion mode which works similarly to the horde mode of gears of war, you battle
wave after wave of enemies of increasing number and difficulty, all to win coins to buy new armor, upgrades and weapons for online play.
Warping from star system to star system in your search, Strikefleet Omega struggles to survive
wave after wave of enemy attacks while mining precious crystals that allow you to warp in reinforcements from the last remaining shipyard in the Armada.
It sounds very much like the same mechanic as Dungeon Delves, however the difference here is that the Skirmishes are normally very short in duration and nine times out of ten, involve staying in a fixed area
defeating wave after wave of enemies.
It's clear from the beginning that a lot of effort has gone into Nine Parchments» aesthetics, skill trees and overall progression, but this comes at a price to what you will spend most time in the game doing:
killing wave after wave of enemies, with that becoming less and less fun each time.
#killallzombies sees you attempting to survive
wave after wave of enemy zombies with every wave increasing in difficulty as the complexity rises to provide a new experience different from that of the previous wave.