Sentences with phrase «way around the enemies»

To do this, he must stealthily sneak his way around the enemies, using an array of «Ninpo» to stun or trick enemies in the event that he gets caught.
This alternative approach to combat is nice, and stealth - sneaking your way around the enemies is fun, even with the added pressure of being killed in one hit.

Not exact matches

By the way, I agree with your comment on jc knowing the prophecies, and the NT being written, around 200bce, 1st, and 2nd centuries to «seem» to coincide with the OT books, is exactly what the jewish writers did not realistically (jc) compared jc to horus, and isis the zodiac sun gods (Egyptian stuff), but they the hellenistic jewish writers twisted a few things, changing the OT, adding, and taking away, which was warned to us not to do in Deut.4: 1 - 4, but these are YHWH enemies taught in Psalms 83.
He told the conference: «We are dealing with an educated and informed enemy who work as we have seen around the world in a very, very innovative way and we need, as a government and collectively as a society, to match that.»
You have no way of knowing if they are just fine sneaking around enemy harbors getting ready to attack or if they are all sunk.
Plants have an immune system that helps them recognise a range of pathogens, but they have to keep up with enemy fire that is perpetually evolving and constantly adapting new ways of getting around a plant's primary defenses.
Improved controls, great HD graphics, tons of humour, enemies, extras... I mean, the new puzzles alone would have been great, the way You can throw enemies around, the fantastic coopmode... to date for me the best JnR on Wii U, and maybe on any console.
Lee Phelps has found his way into several TV movie - compilation specials thanks to his participation in two famous films of the early»30s: Phelps played the cowering speakeasy owner slapped around by Jimmy Cagney in The Public Enemy (1931), and also portrayed the waterfront waiter to whom Greta Garbo delivers her first talking - picture line («Gif me a viskey, baby... etc.») in Anna Christie (1930).
Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out - artfully evade the onslaught of bullets and defeat all baddies that stand in your way.
they clunk around like giant metal robots should but they feel slow, not in a realistic way but in a frustrating, «my enemies are faster than me» kind of way.
There is a story to the game which revolves around the anti-zombie drug called Zombrex and along the way you find allies in other and sometimes enemies with other survivors.
A standard tower defence game at its core set in a network of broken, floating islands in a place known as the «Ink», enemies wander in from entry points dotted around the map, amble along a predetermined path towards the player's home base — a portal into their home realm in this instance — and if enough of the belligerent sods make it through without being squished into a fine paste along the way it's time for a level restart.
You have the ability to fly with some of the characters so you can easily come across treasure, some tough enemy encounters or optional dungeons, as you make your way around the world map.
Shot by Amir Mokri (TRANSFORMERS: AGE OF EXTINCTION) and produced by the team from THE HURT LOCKER, DALLAS BUYERS CLUB and KILLER JOE, the film centres upon fighter - pilot turned drone pilot Tom Egan (Hawke) who questions the ethics of his mission taking pot shots against an enemy half way around the world.
If doing missions isn't what you're looking for then there are enemy bases to take that you conquer after you have killed everyone inside which can be done by stealthily sneaking around or by loudly shooting your way in which will sound the alarm and cause reinforcements to arrive.
The camera tends to box you in if you're anywhere other than the most open space the game is capable of giving you, meaning you'll find yourself trying to dodge and teleport around just in the hopes of staying out of a bad guy's way, usually only to find yourself getting blasted from another enemy somewhere entirely off - screen.
See, most tower defense games handle enemy paths in one of two ways: either with fixed paths that you have to place your towers around (like the Sentinel games) or by using the towers themselves to create your own path (like the Fieldrunners games).
The Xbox 360 level we played involved a bit of stealth and underwater finesse, as we deftly danced our way around the level to turn off the power and dodge enemies.
Note the way Conan treats her as a servant to be ordered around until she proves herself in battle by killing a pair of enemies (Even the monks in the world of Hyboria seem to train in battle), and then note the way the screenwriters eliminate that hint of strength to further reduce her to a sexual object and the role of damsel in distress in the climactic showdown.
A hack and slash action series with stories loosely based around ancient Chinese historical texts, Dynasty Warriors was a great way to spend an evening with a friend, slicing your way through thousands of enemies in battles of epic proportions.
As satisfying as all the loot is and as satisfying as the combat is, there's no getting around the fact that battling through hordes of enemies can begin to become a tiresome prospect, regardless of how many shiny helmets you find along the way.
Like previous games in the series, you'll be hacking and slashing your way through scores of enemies and over-the-top bosses with your phallic Beam Katana, but this time around Travis will also be barging into other popular game worlds.
Ranged attacks play out much the same way as standard melee assaults, except that a ranged unit doesn't have to become engaged with an enemy and thus is allowed to freely move around whereas an engaged unit may only use a shift command to take a step backwards, a sometimes very smart tactic.
I've amused myself for hours and hours simple going around and tackling different pirate ridden camps in different ways, happily taking enemies down with stealth, setting fires, fighting the local wildlife and enjoying the interaction all the different game systems can have, like the time a tiger charged in, killed some pirates and turned on me.
To put it simply combat is cumbersome, and the only way it provides a challenge is through the sheer number of enemies attempting to mash you into a pulp, usually resulting in you rolling madly around the place while guzzling potions of healing and throwing ice spells about the place, because frozen enemies take extra damage and it's an easy piece of magic to spam.
Batman is well - equipped to traverse the prison environment and grapnels, ziplines, and crawls his way around with ease, although staying out of sight of enemies is only possible in dedicated stealth rooms.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
There is a way around this of course as you can disable the lock - on, rotate the camera and reset it which will lock it onto the nearest enemy.
Use new stealth techniques along with Snake's iconic repertoire to infiltrate the base (and perhaps mess around with enemy soldiers along the way).
Honestly, it's a slog driving around the Ghats in a 4x4, constantly checking a map to make sure you're going the right way, just to fight similar enemies and complete puzzles in triplicate.
The nice thing about setting a path in Wayfarer of Time is that you can pick multiple destination points, so if you need to move in a wide arc around an obstacle or strong enemy you can set a path that keeps your character out of harm's way.
You'll run, jump, and attack enemies as you make your way around the stages, all of which sprout out of a central hub level, which is the norm in these games.
Each arena is a different layout and size, and all have various weapons to pick up that work in different ways such as grenade launchers that bounce around and explode after few seconds, or immediately upon touching an enemy player, and the phase beam that can travel through walls.
The best way around these new challenges is by using Styx's «Amber Vision» ability to scan the environment and come up with alternative way to take our your enemies.
For even more gameplay possibilities, carve a path through walls and buildings, take down your enemies in creative ways, and leave your mark on the terrain around you through intuitive destruction.
At times, it can be rather disorientating as a myriad of different objects, enemies, explosions and even whole buildings distort around you, making you question your bearings, but all in a good way.
How many games have you played that feature a mission where you need to daintily maneuver your car around various obstacles, complete the objective at hand, and then just gun it and blow up enemy cars on your way out?!
These camps see Max fight his way to the top of a larger camp in order to take on a heavy enemy who swings around a heavy weapon.
Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out — artfully evade the onslaught of bullets and defeat all baddies that stand in your way!
The way points are captured has also been altered; now there is a zone around each capture point, and to capture it you must move friendly troops into this zone while it is also clear of enemy forces.
Part of the appeal is learning the patterns of enemies, watching them march around a maze of pummeling death as towers block the way of enemies with the AI capacity of a rolling marble.
In Dishonored 2, the devs found a way to work around that by incorporating mechanical enemies.
If doing missions isn't what you're looking for then there are enemy bases to take that you conquer after you have killed everyone inside which can be done by stealthily sneaking around or by loudly shooting your way in which will sound the alarm and cause reinforcements to arrive.
Too many times, I focused in on an unsuspecting C.A.R.N.A.G.E member, casually looking the other way, when another enemy wanders around the corner to discover and kill me.
You parkour your way around tall buildings, sneak up on enemies to assassinate them silently and engage in large - scale brawls with fists, swords, guns and whatever else you have handy.
Puzzles involve levers, switches, pushing boxes and finding ways to get around enemies you can't possibly otherwise survive.
The relocation system is a nice way of getting you to move around more rather than sit in a single position and gun down foes, but much of the tension is removed from the game when you realise that all you have to do is get far enough away for the enemy for them to forget about your existence and all of the dead bodies littering the ground.
Without any way to manually order these fools around you're simply left to swear loudly at the screen as the enemy break through the walls and begin to decimate the camp.
Animations are also impressive as you slash your way through a horde of enemies or cleanly chainsaw each limb off your adversaries, which is especially important considering how quickly power abilities recharge and the sheer number of explosives riddled around the world.
Classic Sonic works relatively the same way, but instead of a dash attack, he can hurt enemies by just jumping on top of them, which can be frustrating when navigating Forces» levels built around platforming rather than speed.
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