The unit's design is clearly informed by that of the Kindle 2, sporting a white finish, a keyboard at the bottom, and navigation keys and a five -
way joystick at the right.
On the other hand, the front and 5 -
way joystick button feel a bit cheap, and the joystick can be a bit loud.
This makes certain tasks (like entering a password to connect to a wireless network) cumbersome, as you have to navigate an on - screen keyboard with the 5 -
way joystick (think of entering your character's name using an old video game controller).
In fact, the Kobo's strict focus on reading — without Internet access or the ability to play games or apps, for example — might appeal to some people, as might its simple interface (a power button, 4 side buttons, and a 5 -
way joystick).
The touchscreen obviates the need for a keyboard or for multipurpose buttons or other navigational aids — such as the Sony Reader Touch Edition's buttons and the Amazon Kindle 2's physical keyboard and five -
way joystick navigation.
Similarly, I was concerned about the new controller pad, which replaces the little 5 -
way joystick knob on the K2 — the K3's control pad has 4 directional buttons surrounding a center button, and it looks like you could accidentally press one when you meant to hit the other.
The Kindle DX has a white finish, a keyboard at the bottom, and navigation keys and a five -
way joystick at the right (unlike the other navigation buttons on the Kindle DX, the five -
way joystick and its associated Menu and Back buttons are similar in size to those on the Kindle).
The interface is dated and ugly and text entry with the four -
way joystick is a pain.
Not exact matches
You also get the 5 -
Way OSD
joystick that delivers the ability to manage settings on the fly easily.
Researchers at the Interactive Geometry Lab at ETH Zurich have developed a whole new
way of creating movement in virtual software characters by providing developers with the ability to create 3D model «
joysticks» outside the computer that directly create shape and movement inputs.
And what a unique
way to play the game with both
joysticks.
As unfriendly as it is for beginners and, well, anyone that isn't used to pressing every button and moving the
joystick on the controller in every which
way, that's just perfect for a brand that is «as real as it gets».
The severe dashboard angles and technology - laden center console — which features a
joystick - style gear selector for the automatic transmission and the iDrive control knob — might be intimidating to some drivers, but the rich, upscale materials like wood, aluminum and soft leather invite you in a
way that the design might not.
How long before the
joystick and buttons make their
way to the driver's seat and replace the steering wheel and pedals?
The fidgety
joystick has now made
way for well sized touch pad with haptic touch that works brilliantly.
Nissan's
joystick - operated navigation system (a $ 1,800 option) may take some effort to operate, but it works very well when programmed: its text - to - voice capabilities are among the best we've seen for announcing street names and directions in a comprehensible
way.
The
joystick (which we never really had an issue with) has been replaced with a more comfortable square four -
way controller.
The new directional pad (they call it a «5 -
way controller»... the up - down - left - right thing that was a
joystick - like nub in the Kindle 2) is cramped.
The Home button has moved to the bottom of the keyboard, and the
joystick navigation cluster of the Kindle 2 has been replaced by a convenient D - pad - like approach with a five -
way navigation square, with an oval Menu button above it and a Back button beneath it.
The tiny
joystick has been replaced by cellphone - like four -
way control buttons, and the page - turn Forward and Back buttons, which flank both edges, are silent now, for the benefit of sleeping spouses.
With a 2.2 ″ LCD screen, the phone also has a 2MP camera, a 5
way navigational
joystick, a microSD card slot (up to 8 GB), music player, Bluetooth and utilizes Verizon's network for -LSB-...]
Amazon has replaced the scroll wheel on the original with a five -
way,
joystick - like controller, which is an improvement but still has some quirks.
In the past, BlackBerry owners navigated their
way through websites by using an moving a mouse cursor around, which was controlled through a touchpad, trackball or
joystick.
There were three
ways to control the car — using the «
joystick» touchpads; the d - pad, or the phone's accelerometer for physically tilting it.
On top of that, the more I used the Kindle 2, the more I disliked the new, stumpy five -
way navigation
joystick.
On top of that, the more I used the second - generation Kindle, the more I disliked the new, stumpy five -
way navigation
joystick.
I found the stumpy five -
way navigation
joystick stiff to maneuver, and its location was awkward relative to where my hand fell for the paging buttons; nevertheless, it is useful for moving through options fairly quickly.
The Kindle 2 replaces that rigmarole with a new five -
way navigation
joystick, with Menu and Back buttons conveniently situated near the buttons.
All in all, the Damage Inc. collectors edition is a really bad
way to buy a really great
joystick.
You can use the sticks to move (left
joystick) and aim / shoot (right
joystick), which shooting is basically your
way of moving vertically around the level.
What about those that want to just use a mouse and keyboard, or even a controller, or is
joystick the best
way to experience the game?
My one major gripe with the gameplay is the over-sensitivity of the
joystick when using the ballista, it's
way to touchy, at times taking me precious seconds to try and line that perfect shot.
It has the essential
joystick features, which include an eight -
way hat switch (top), 11 buttons, a rudder stick twist, 4 control axis, and trigger (front).
I hope there are more games on the
way - especially ones that used a
joystick and not a track ball.
So a 100m Dash will see players start the game holding the
joysticks in a
way that mimics the starting positions of Olympic racers, before running in place on the footpad to simulate the actual racing portion, to name one example.
Admittedly, most of the mini-games are kind of fun (my favorite being archery, which uses the left
joystick to aim, and the right
joystick to pull the bow and release the arrow), but there is one huge problem... they are all
way too short.
A good example is how the
joystick had only four
way directional movement rather than the more modern eight.
By the
way I've tried buying
joysticks for my phones, they don't work all that well.
As a result, players quickly discovered that the most effective
way to do this was to use the palm of their hands — a great technique, were it not for the fact that the
joystick could causes cuts and blisters.
The concept was ideal for the N64 too: a multiplayer - centric game with mini-games that utilised the N64 controller's analog
joystick in a variety of
ways.
Since Geometry Wars, dual -
joystick shooters have been back in a big
way, and Renegade Ops continues that proud tradition.
In real life, Trackoons uses a custom - built 8 - person
joystick rig, in which the
joysticks are positioned in such a
way that all 8 players must squish in — physically messing up their friends while simultaneously messing them up in the virtual realm.
BLEE Red Ball Arcade
Joystick DIY Control
Joystick with Microswitch 8
Way Fighting Stick Parts for Arcade Game
Hahaha, I can't even take nemo's post seriously it's so unbelievably bitchy... My two cents: I'm not very happy with the Dual Shock
joysticks, but I guess there really wasn't any other choice considering that the D - pad should most definitely be the high priority input considering the NES and SNES... I like the overall style and design, though, because it looks like a very slick SNES pad, and I'm hoping it feels like it too... There really aren't many N64s games I really need to get (except a certain shooter by Treasure that never made it over here) so the
joysticks aren't that big of a deal for me... Either
way, I'll be getting this for sure...
How many devs are actually going to go out of their
way to make their games compatible with those Joy - Cons by the
way (when detached from the screen each of those tiny things only has 1
joystick and 4 buttons...)?
In the past, I already found that the vibrating
joysticks and accessories of the Wii changed the
way of playing.
As unfriendly as it is for beginners and, well, anyone that isn't used to pressing every button and moving the
joystick on the controller in every which
way, that's just perfect for a brand that is «as real as it gets».
The cabinet design is reminiscent of Taito's older sit - down FPS games like Half - Life 2 Survivor and Cyber Diver, particularly in the
way that the controls work (foot pedals and two uniquely shaped
joysticks for controlling everything).
2004 Post Coverage of Games and Game Consoles • Game and Software Reviews From The Post, Sorted by Title • Playing With TV: This Year's Hot Toys Take «Interactive» to a New Level • Dual Screens Give Gamers New Options • Video Game Makers Rush To Cash In On Top Titles • Half - Life 2's Real Battle: Theft, Lawsuits Made Getting It to Market A Daunting Task • Halo 2 Ready to Run Rings Around Video Game Industry • Screen Sizzlers: Video Gaming Industry's Hottest New Titles Aim At Generation XXX • Problems You Can Shake a
Joystick At: War Room to Sickroom, Video Games Are Red - Hot • He's Got Games: Bing Gordon Knows What Plays in the Interactive Video World • MTV, Gamers Hope Video Clicks With Young Voters • Addicted Gamers, Losing Their
Way • Madden NFL Scores Again • A New Player at The Video Screen: Gaming Industry Discovers Girls • Play Fast And Loose: New Portable Game Systems Are Close at Hand • Virtual War, Among Friends: With Cyber Cafes, Games Are No Longer a Solitary Pursuit • GameSpy Sees Room to Play • Video Cards Are Big Players • Handheld Lets Kids Leap Into Learning • Redesigns Add Variety To Games • Games Go Boom: Electronic Entertainment Exposition Showcases A $ 10 Billion Industry • Game Firms Think Small: In a Recent First, No Hot New Console Is Part of E3 • Welcome (Back?)
I'd played martial arts sims for years, blowing all my pocket money on formative titles such as Yie Ar Kung - Fu,
Way of the Exploding Fist and International Karate, but this was something different: a brilliant, frenzied combination of magical warriors and super-precise control systems that used
joystick rotations and button combinations to produce eye - popping attacks and counters.