Sentences with phrase «way jump shots»

He certainly doesn't like the way his jump shot has vanished, or how those comparisons with the Big O have disappeared.

Not exact matches

When you aren't shooting down drug dealers, you have a lot of ways to get around and see the sights: paragliding, sky diving, jetskiing and base - jumping to name a few.
Gods came to set the captive free.God is always in control he calls the shots not Satan he is in control his motives and purposes we can not understand but we do know his character is always for good and he always has a plan.It is spiritual lesson from a real life situation.I am jumping way ahead here but at the time the people sent Jesus away the demoniac man was sent back to his family when you read later because of his testimony the next time they visit years later to those towns many people are saved because of him so again yes some pigs died one man was set free but that man went and told his story and many were saved and added to the kingdom so to God be the glory.brentnz
When needing to get the popsicles out of the mold, you can run the cup under hot water like a normal person, real quick like, and pop it out that way or you can go action movie status like me and squeeze the cup, using the heat of your hand and shooting it out, making people jump.
The player WINDS the shot up, doesn't snatch it, and Cech jumps the wrong way at the wrong time.
That way he won't be force into his weaker areas such as creating off the dribble and shooting contested jumpers.
The only way to even find shots is essentially long two point jumpers unless you have a ridiculously quick set of penetrating guards that can disorganize the athleticism.
His shoot - it - on - the - way - up jumper is as ugly as they come and he can't begin to match Gervin's ability to score from outside or slither around picks.
Embiid hit the first shot of the game — a pull - up jumper, naturally — and overpowered Brooklyn's defense on his way to 1.5 points per minute.
Melton's swing skill is his jump shot, and shooting the ball well in workouts will impact his eventual draft slot one way or the other.
Perkins ad Ibaka have mixed in long jumpers and slam dunks on their way to a combined 23 points on 11 - 13 shooting.
Things turned on the back nine and he finished with six birdies in his final eight holes to shoot 65 and jump all the way into second place.
Watching the replay again it looks like Kingson in goals tried to jump out of the way of Eboué's shot rather than block it.
The Oakland - born Coogler has steadily worked his way out from his home base, debuting with 2013's stark «Fruitvale Station,» about the 2009 police shooting of Oscar Grant, then jump - starting the «Rocky» series by telling it from the other side of the ring in «Creed» (2015).
Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out - artfully evade the onslaught of bullets and defeat all baddies that stand in your way.
As she makes her way inside the wreckage, she's serially startled by little - jump - shots of decaying bodies and skulls.
Though the title plays as an action platformer with plenty of shooting, it doesn't feel like a shooter in the traditional sense, with an equal emphasis placed on exploration, jumping, and plenty of light puzzle - solving along the way.
Finn McMissile (Michael Caine) jumps and shoots his way across oil derricks, only to hand over the reins to the blander heroes of the previous film.
This time out, this story of a claim jumper teaming up with a pioneer woman to transport three mentally unstable women from Nebraska to Iowa has such an insanely heavyweight cast that, assuming it's ready (and it shot all the way back in May of 2013) we can safely assume it's heading for the Croisette, and it seems likely to offer the kind of attention - grabbing roles to its principals that may well make it part of the awards conversation beyond Cannes too.
There's a tense hide - and - seek sequence involving Mowgli and Louie in the monkey temple that we've all seen before (you see the jump scare coming from miles away), but the way it's edited and shot is just so riveting that you can't help but eat it up.
«For whatever reason — maybe a cow or calf had hopped the fence, and he was over there trying to get it back into the herd — he was over on the public land, and you shot him, and he ran back this way, jumped over the fence, and ran back over here, right?»
If you're looking for the perfect action shot or want your video and photos to come from a first - hand perspective, then attaching a GoPro to your gear while you surf, ski, bike, or even bungee jump can be a great way to capture the experience.
If the fight called for me to shoot below the platform I was on I either had to keep jumping and aiming down or move all the way to the side and go down myself to reach them.
Collecting the Jump power - up will allow you to jump above the surface edge and shoot down those enemies that made it all the way to the top.
Personally, I'm a bow guy — I'll stand back and shoot three arrows at a time into the creatures weak spots whilst rolling out the way if it begins to charge at me, whereas when playing online I saw others with massive swords jumping onto the creatures backs and riding them around whilst stabbing them in the back.
You also have at your disposal dashes, air - dashes and double jumps, but timing your shots correctly is the best way to reach high scores and get three stars in each level of coop mode.
Players will climb, run, jump, sail, rocket, shoot, and even putt their way across an exciting, animated, living world
On top of this, shooting and jumping drain the same meter, so if you find yourself accidentally shooting at the wrong enemy, chances are you'll deplete your energy meter and find yourself unable to jump out of the way of another incoming attack.
Additionally, the only thing shown off on the website are jump shots (just a new way to hit the ball), Mega Mushrooms (appears to make you slightly more OP), and multiplayer (nothing new).
Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out — artfully evade the onslaught of bullets and defeat all baddies that stand in your way!
Players will need to climb, jump and shoot their way through the chaos of an apocalyptic world, escaping with your fellow apes in a bid to return home to Caesar.
Unfortunately, the controls don't feel as solid as those games as you will find it difficult to line up shots, dodge the constant barrages of bullets heading your way and jump out of the way.
Each character can jump, dive, and roll to get out of the way of the barrage of bullets enemies let fly — or shoot them down with their own gun!
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
While the basic mechanics of running, jumping, and shooting are all serviceable, the enemies and level design can feel way too random and cheap from play to play.
Without wasting time on a backstory you jump straight into the action and start shooting everything in sight on the surface of the ship to release the Dreadnought bosses which you have to destroy in various ways.
Each can jump, dive, and roll to get out of the way of the barrage of bullets enemies let fly — or shoot them down with their own gun!
Once you do jump into the campaign, things begin to fall in place quite quickly and picking up the control feels perfect as you shoot, cover and explore this ravaged planet with tons of surprises and boss battles along the way.
Your job is to go through three levels per world, find 5 carrots per level, and shoot and / or jump on any enemy that get's in your cute and cold hearted way.
Shoot, roll, punch, and jump your way to slowmotion victory in Cobalt, an action platformer from Oxeye Game Studio.
Features • Sci - Fi action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom of movement allowing players to race against UFOs in high - speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video games
Players will climb, run, jump, sail, rocket, shoot, and even putt their way across 10 vibrant, exciting, living worlds
Hit the jump below for more shots of Pit dodging, ducking, dipping, diving and dodging his way past enemies.
There is some conjecture around the controls with many people advising its best to remap the controls in the settings menu especially given its easier to map the shot button to the left or right trigger, that way you can still keep firing bullets whilst jumping or dashing.
Until then, I'll keep jumping, shooting and laughing my way through this successful first endeavor.
You shoot, jump, punch and slide your way across the land while destroying (they refer to as murdering) as many robots as possible.
Players jump and shoot their way through five worlds full of treacherous enemies with your trusty semi-automatic.
MechFish is an arcade shooter in which you control a mechanised fish and must work your way through the watery level by jumping rocks, dodging mines and shooting other fish.
Being quick to jump around is a great way to keep yourself in the thick of the action, but remember enemies who are stationary have a much easier time shooting you down.
Corey will need to take on many exciting forms that will allow him to jump, swim, shoot, climb, and even grapple his way through deadly environments to defeat the evil General Mok!
a b c d e f g h i j k l m n o p q r s t u v w x y z