There's little in
the way of sound effects to speak of either, so don't expect to hear the rush of wind or the roar of the crowd enhancing the experience.
Audio: Again, what's on offer here is very subtle; you aren't going to hear much in
the way of sound effects (or dialogue, or anything else, for that matter).
Not exact matches
With Veckatimest, Grizzly Bear has seemingly found a
way to reverse the
effects of their fiddling — it's like they injected a huge influx
of warmth and sunniness into their normal wall
of sound.
«The limitations
of quantum thermal dynamics may only be attributed by the heated degradation
effects in timed probabilities upon perpetual decaying ratios
of certain atoms structuralized accolades
of which quantum physics remains allegorically aloof upon and can not be soundly fathomed via any mathematical physics conveyances which by the
way are fraught with faulty mathematical probabilities and unreasoned factual
soundings.»
I'm sure it was an honest mistake on his part and he did not mean it the
way it
sounded, but intent does not mitigate the
effects of what he actually said.
It's even worse than it
sounds, but it's ok because the special
effects are awful, there are several washed - up former stars and the love scene involves characters cutting their
way out
of a Great White.
Each square triggers a different
sound or
effect — such as a snare drum or reverberation — and the
way that the ball then bounces around the squares produces a sequence
of sounds.
As we sat among bookcases filled with decades
of research, she explained that not everyone reacts to noise the same
way, but the negative
effects of unwanted
sounds on health are real and measurable.
At the level
of Anahata chakra appears the possibility to integrate the two opposite forces and in this
way to obtain the
effect (
sound, in this case), without the two forces to be confronted (without touching
of the two parts).
Another
way to max out the fat loss and anti-aging benefits
of a workout while minimizing the negative
effects of overtraining and cortisol production is to split your workouts into shorter durations at high intensities and multiple times per day (don't worry, this is easier than it
sounds)...
Please note that listening in this
way will not have the added relaxing
effect of the Theta
sound waves (requires headphones for full effectiveness), but you will get the full subconscious entrainment
of the subliminal affirmations.
This pencil
sounds as though it could be used in so many
ways; I love how you've applied it to the corners
of your eyes, it truly does create a «brightening»
effect!
A naturalistic echo creates a claustrophobic
effect, but does not get in the
way of the clarity
of the dialogue and
sound effects.
Popping up throughout is a piquant group
of slugs who act as surreal grace notes by
way of impromptu doo - wop,
sound effects, or oddly evocative emotional outbursts that are as much commentary on the action as a glimpse into what seems to be their complex inner lives.
Whether you're wondering around the wilderness, enjoying the melodies from a bard in an inn, casually strutting about town, or going head to head with a dragon; the music and
sound effects add to the immersion in the same
way they do in a Lord
of the Rings or Star Wars film.
It doesn't offer much in the
way of immersive surround
sound, but the music,
effects, and dialogue come through clearly and consistently.
But, as this is primarily a dialogue - driven drama, the track doesn't provide much in the
way of surround
sound effects or subwoofer action.
Some bass finds its
way into the film's Dolby Digital 5.1 track on DVD, but where the mix shines is in its approximation
of back - country ambience: bird - chirping and other nature
effects sound unsettlingly authentic and transparently directional.
«One
of the final stages
of the process was having a print
of the film prepared with the music stripped out for the live mix; the mix in the rehearsals and concert being a constant conversation between the on - stage performances, the film's audio and the room's acoustics, requiring a huge amount
of skill and awareness
of the moments where a particular element (be it the music, dialogue or
sound effects) needs to come to the fore, or be shaded off to make
way for another layer.
As a comedy, the majority
of the
sound comes from the front and center, but there are ambient
effects and musical tracks that make their
way to the rear channels.
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not audio dialogue so there's very little in the
way of sound to review, you get the generic 2D crafting
sound effects which are amusing however and do contribute to the game's humour a little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
With the awards season well under
way, it's customary for filmmakers to convene panel discussions that showcase the art and craft
of the Academy's «technical» crafts like
sound and visual
effects.
The
effect is as startling as it is seamless as Johnson dives into the Hollywood action
sound in a
way that's anything but cookie - cutter, never selling out to the arthouse sensibility that's made him one
of Hollywood's most innovatively rising composers.
Music, audio and
sound effects go hand in hand with the gameplay and I must admit that the professional voice acting really transforms this silly premise into a
way to draw the player into the world
of our reluctant hero who was stolen from his father's farm.
The film's music
sounds fine as it pours from the speakers, but there are only momentary examples
of surround
sound and very little in the
way of subwoofer
effects.
However, we don't get much in the
way of surround
sound, save for the river
sound effects, and there is basically no overt subwoofer action.
Accordingly, any policy that drives charters into old molds - making them, in
effect, «look and act familiar» as worthy expressions
of the existing «system,» producing students who do well primarily on tests organized in
ways that reflect this system - undermines the
sound intent
of the charter idea.
I think the only
way to settle this is some kind
of three -
way heavy - duty shootout complete with tumbling tumbleweeds, an Ennio Morricone soundtrack and that one red - tailed hawk
sound effect.
The truly impressive development
of power ensured in this
way is accompanied by fascinating engine
sound accentuating the fast - revving engine characteristics and the linear build - up
of power by a supreme acoustic
effect typical
of a BMW M Car.
In terms
of features we would do differently... Of course, if you are developing a kids comic for the iPad from the ground up then there are a lot of different ways you might approach it... But given that The Phoenix exists initially as printed item... I think we * might * have added more sound effects or different page transitions, and there are some timings that I would want to improve by a few millisecond
of features we would do differently...
Of course, if you are developing a kids comic for the iPad from the ground up then there are a lot of different ways you might approach it... But given that The Phoenix exists initially as printed item... I think we * might * have added more sound effects or different page transitions, and there are some timings that I would want to improve by a few millisecond
Of course, if you are developing a kids comic for the iPad from the ground up then there are a lot
of different ways you might approach it... But given that The Phoenix exists initially as printed item... I think we * might * have added more sound effects or different page transitions, and there are some timings that I would want to improve by a few millisecond
of different
ways you might approach it... But given that The Phoenix exists initially as printed item... I think we * might * have added more
sound effects or different page transitions, and there are some timings that I would want to improve by a few milliseconds.
The book is more than 1,000 pages long, and this recording runs more than 47 hours, but the cast (67 actors playing 198 roles), the 150,000
sound effects, and the original music composed for the recording make the audio possibly the best
way to experience Hubbard's paean to the golden age
of science fiction.
Wattpad writers can use
sound effects to add impact to a story, narrate an excerpt, or share a playlist to entertain their readers in a new
way,» said Tarun Sachdeva, head
of product at Wattpad.
So that was one
of our big challenges, finding a
way of moving things forward without just chucking in
sound effects for the sake
of them.
Laugh and scream in an extraordinary series
of around 20 multi-sensual environments filled with unique special
effects, atmospheric
sound fields, ultra groovy music and amazing, spectacular illusions that appear to go all the
way to infinity.
- a lot
of focus was put on
sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples
sound effects in order to immerse players in the world
of Hyrule - the development team worked with
Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples
Sound Racer, a studio specialized in
sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples
sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different
sounds for the game - the team used a school bag to simulate the
sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples
sound of rubbing leather - for the
sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples
sound of «normal» footsteps, they mixed various kinds
of sands - for the
sounds of equipment, they had to search for various materials and find
ways to use them - they used an actual block
of ice to recreate the
sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples
sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded
sounds were separated out individually - the volume is changed as needed to make a particular
sound stand out - check out sound effect samples
sound stand out - check out
sound effect samples
sound effect samples here
It
sounds touch clumsy when written, and truthfully I think it could have been executed more smoothly, but the point is morale cards can have a number
of effects on the battle, from the enemy simply recieving a panic token that can be spent to negate a modifier all the
way up to an entire tray
of models getting removed to simulate them running from the battlefield.
The
sound effects also are aptly described this
way, but the music is a cut above the rest
of the presentation, reminding me
of System 3's «The Last Ninja» on the Commodore 64.
The
sound effects and the
way that all
of the characters talk will make fans
of Banjo - Kazooie smile with glee.
The aural quality and presence
of Killzone 2 is evidently heard in every action you perform, be it reloading your weapon, firing said weapon, slashing your trusty knife, the crunch
of the soil underfoot or the tapping
of your boots on cold and hard pavement, the distinct
sound of a rusty old Helghast assault rifle being reloaded from behind cover 10 yards away... regardless whether it's voice,
sound effect, music (an orchestral style which hearkens back to Michael Giacchino's Medal
of Honor days), or environmental audio, all
of it was created and put to use in such a top - notch
way that there is no ignoring the fact that you surely are jacks -
of - all - trades, Guerrilla Games.
The
sound effects of the Chimera, particularly their dropships, contribute to their ominous nature - you always know that bad news is heading your
way when you can hear their signature hum swooping in, a bit like the Combine Gunships in Half - life 2.
I think the
sound effects of your ship, weapons, and enemies were all done properly; not being annoying or distracting in any
way, and helped add to the overall game - play experience.
The
sound effects are great and really give you the feel that you're slashing your
way through thousands
of enemies.
If you're a real Sonic connoisseur, then you'll notice that nearly all the
sound effects in Sonic 4 are comprised
of sounds originating from Sonic 1 all the
way up to the Sonic Adventure series; this may seem like another copy - cat effort, but the old - school fans might enjoy it.
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not audio dialogue so there's very little in the
way of sound to review, you get the generic 2D crafting
sound effects which are amusing however and do contribute to the game's humour a little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
There's not much in the
way of voice acting, but those
effects that are in the game
sound very Japanese, such as Elh's ear - piercing shrieks.
It's why you see Nintendo often using little
sound effects instead
of voices; it's
way cheaper, especially when multiplied by every territory on the planet.
The graphics are drastically improved in every possible
way, the
sound effects are awesome, Mario and Luigi have new sprites (that remind
of those from Super Mario Bros. 3), and they have voices as well!
Containing classic theme songs and fun
sound effects from the original Super Mario Bros. game all the
way up to this year's acclaimed Super Mario Galaxy ™ 2 game, this special disc also marks the first official release
of the «Super Mario Bros..
The
way that the Collection handles music and
sound effects is unusual in that they seem to play independently
of the action at times.
The dynamic musical score and
sound effects are super effective at building tension in a very primal
way, subtly letting you know you're not alone by
way of nearby snapping twigs and floors creaking in the next room.