Sentences with phrase «way of sound effects»

There's little in the way of sound effects to speak of either, so don't expect to hear the rush of wind or the roar of the crowd enhancing the experience.
Audio: Again, what's on offer here is very subtle; you aren't going to hear much in the way of sound effects (or dialogue, or anything else, for that matter).

Not exact matches

With Veckatimest, Grizzly Bear has seemingly found a way to reverse the effects of their fiddling — it's like they injected a huge influx of warmth and sunniness into their normal wall of sound.
«The limitations of quantum thermal dynamics may only be attributed by the heated degradation effects in timed probabilities upon perpetual decaying ratios of certain atoms structuralized accolades of which quantum physics remains allegorically aloof upon and can not be soundly fathomed via any mathematical physics conveyances which by the way are fraught with faulty mathematical probabilities and unreasoned factual soundings
I'm sure it was an honest mistake on his part and he did not mean it the way it sounded, but intent does not mitigate the effects of what he actually said.
It's even worse than it sounds, but it's ok because the special effects are awful, there are several washed - up former stars and the love scene involves characters cutting their way out of a Great White.
Each square triggers a different sound or effect — such as a snare drum or reverberation — and the way that the ball then bounces around the squares produces a sequence of sounds.
As we sat among bookcases filled with decades of research, she explained that not everyone reacts to noise the same way, but the negative effects of unwanted sounds on health are real and measurable.
At the level of Anahata chakra appears the possibility to integrate the two opposite forces and in this way to obtain the effect (sound, in this case), without the two forces to be confronted (without touching of the two parts).
Another way to max out the fat loss and anti-aging benefits of a workout while minimizing the negative effects of overtraining and cortisol production is to split your workouts into shorter durations at high intensities and multiple times per day (don't worry, this is easier than it sounds)...
Please note that listening in this way will not have the added relaxing effect of the Theta sound waves (requires headphones for full effectiveness), but you will get the full subconscious entrainment of the subliminal affirmations.
This pencil sounds as though it could be used in so many ways; I love how you've applied it to the corners of your eyes, it truly does create a «brightening» effect!
A naturalistic echo creates a claustrophobic effect, but does not get in the way of the clarity of the dialogue and sound effects.
Popping up throughout is a piquant group of slugs who act as surreal grace notes by way of impromptu doo - wop, sound effects, or oddly evocative emotional outbursts that are as much commentary on the action as a glimpse into what seems to be their complex inner lives.
Whether you're wondering around the wilderness, enjoying the melodies from a bard in an inn, casually strutting about town, or going head to head with a dragon; the music and sound effects add to the immersion in the same way they do in a Lord of the Rings or Star Wars film.
It doesn't offer much in the way of immersive surround sound, but the music, effects, and dialogue come through clearly and consistently.
But, as this is primarily a dialogue - driven drama, the track doesn't provide much in the way of surround sound effects or subwoofer action.
Some bass finds its way into the film's Dolby Digital 5.1 track on DVD, but where the mix shines is in its approximation of back - country ambience: bird - chirping and other nature effects sound unsettlingly authentic and transparently directional.
«One of the final stages of the process was having a print of the film prepared with the music stripped out for the live mix; the mix in the rehearsals and concert being a constant conversation between the on - stage performances, the film's audio and the room's acoustics, requiring a huge amount of skill and awareness of the moments where a particular element (be it the music, dialogue or sound effects) needs to come to the fore, or be shaded off to make way for another layer.
As a comedy, the majority of the sound comes from the front and center, but there are ambient effects and musical tracks that make their way to the rear channels.
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not audio dialogue so there's very little in the way of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
With the awards season well under way, it's customary for filmmakers to convene panel discussions that showcase the art and craft of the Academy's «technical» crafts like sound and visual effects.
The effect is as startling as it is seamless as Johnson dives into the Hollywood action sound in a way that's anything but cookie - cutter, never selling out to the arthouse sensibility that's made him one of Hollywood's most innovatively rising composers.
Music, audio and sound effects go hand in hand with the gameplay and I must admit that the professional voice acting really transforms this silly premise into a way to draw the player into the world of our reluctant hero who was stolen from his father's farm.
The film's music sounds fine as it pours from the speakers, but there are only momentary examples of surround sound and very little in the way of subwoofer effects.
However, we don't get much in the way of surround sound, save for the river sound effects, and there is basically no overt subwoofer action.
Accordingly, any policy that drives charters into old molds - making them, in effect, «look and act familiar» as worthy expressions of the existing «system,» producing students who do well primarily on tests organized in ways that reflect this system - undermines the sound intent of the charter idea.
I think the only way to settle this is some kind of three - way heavy - duty shootout complete with tumbling tumbleweeds, an Ennio Morricone soundtrack and that one red - tailed hawk sound effect.
The truly impressive development of power ensured in this way is accompanied by fascinating engine sound accentuating the fast - revving engine characteristics and the linear build - up of power by a supreme acoustic effect typical of a BMW M Car.
In terms of features we would do differently... Of course, if you are developing a kids comic for the iPad from the ground up then there are a lot of different ways you might approach it... But given that The Phoenix exists initially as printed item... I think we * might * have added more sound effects or different page transitions, and there are some timings that I would want to improve by a few millisecondof features we would do differently... Of course, if you are developing a kids comic for the iPad from the ground up then there are a lot of different ways you might approach it... But given that The Phoenix exists initially as printed item... I think we * might * have added more sound effects or different page transitions, and there are some timings that I would want to improve by a few millisecondOf course, if you are developing a kids comic for the iPad from the ground up then there are a lot of different ways you might approach it... But given that The Phoenix exists initially as printed item... I think we * might * have added more sound effects or different page transitions, and there are some timings that I would want to improve by a few millisecondof different ways you might approach it... But given that The Phoenix exists initially as printed item... I think we * might * have added more sound effects or different page transitions, and there are some timings that I would want to improve by a few milliseconds.
The book is more than 1,000 pages long, and this recording runs more than 47 hours, but the cast (67 actors playing 198 roles), the 150,000 sound effects, and the original music composed for the recording make the audio possibly the best way to experience Hubbard's paean to the golden age of science fiction.
Wattpad writers can use sound effects to add impact to a story, narrate an excerpt, or share a playlist to entertain their readers in a new way,» said Tarun Sachdeva, head of product at Wattpad.
So that was one of our big challenges, finding a way of moving things forward without just chucking in sound effects for the sake of them.
Laugh and scream in an extraordinary series of around 20 multi-sensual environments filled with unique special effects, atmospheric sound fields, ultra groovy music and amazing, spectacular illusions that appear to go all the way to infinity.
- a lot of focus was put on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplesSound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound stand out - check out sound effect samplessound effect samples here
It sounds touch clumsy when written, and truthfully I think it could have been executed more smoothly, but the point is morale cards can have a number of effects on the battle, from the enemy simply recieving a panic token that can be spent to negate a modifier all the way up to an entire tray of models getting removed to simulate them running from the battlefield.
The sound effects also are aptly described this way, but the music is a cut above the rest of the presentation, reminding me of System 3's «The Last Ninja» on the Commodore 64.
The sound effects and the way that all of the characters talk will make fans of Banjo - Kazooie smile with glee.
The aural quality and presence of Killzone 2 is evidently heard in every action you perform, be it reloading your weapon, firing said weapon, slashing your trusty knife, the crunch of the soil underfoot or the tapping of your boots on cold and hard pavement, the distinct sound of a rusty old Helghast assault rifle being reloaded from behind cover 10 yards away... regardless whether it's voice, sound effect, music (an orchestral style which hearkens back to Michael Giacchino's Medal of Honor days), or environmental audio, all of it was created and put to use in such a top - notch way that there is no ignoring the fact that you surely are jacks - of - all - trades, Guerrilla Games.
The sound effects of the Chimera, particularly their dropships, contribute to their ominous nature - you always know that bad news is heading your way when you can hear their signature hum swooping in, a bit like the Combine Gunships in Half - life 2.
I think the sound effects of your ship, weapons, and enemies were all done properly; not being annoying or distracting in any way, and helped add to the overall game - play experience.
The sound effects are great and really give you the feel that you're slashing your way through thousands of enemies.
If you're a real Sonic connoisseur, then you'll notice that nearly all the sound effects in Sonic 4 are comprised of sounds originating from Sonic 1 all the way up to the Sonic Adventure series; this may seem like another copy - cat effort, but the old - school fans might enjoy it.
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not audio dialogue so there's very little in the way of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
There's not much in the way of voice acting, but those effects that are in the game sound very Japanese, such as Elh's ear - piercing shrieks.
It's why you see Nintendo often using little sound effects instead of voices; it's way cheaper, especially when multiplied by every territory on the planet.
The graphics are drastically improved in every possible way, the sound effects are awesome, Mario and Luigi have new sprites (that remind of those from Super Mario Bros. 3), and they have voices as well!
Containing classic theme songs and fun sound effects from the original Super Mario Bros. game all the way up to this year's acclaimed Super Mario Galaxy ™ 2 game, this special disc also marks the first official release of the «Super Mario Bros..
The way that the Collection handles music and sound effects is unusual in that they seem to play independently of the action at times.
The dynamic musical score and sound effects are super effective at building tension in a very primal way, subtly letting you know you're not alone by way of nearby snapping twigs and floors creaking in the next room.
a b c d e f g h i j k l m n o p q r s t u v w x y z