Sentences with phrase «way of the action on screen»

This is responsive and works well but the third control option — the rear touch pad (which works in exactly the same as the front screen) is even better because it means your digits don't get in the way of the action on screen.

Not exact matches

A responsive website design (RWD) adapts to fit any screen — desktops, laptops, smartphones and tablets — in a way that makes all pages, features and actions accessible, regardless of which devices the user is browsing on.
In ways you do not fully understand, you connect with the images on the screen, with the actions of the actors, with the plot of the story, and with the theme and ideas of the script.
But, a bit too much of Destiny 2's action is watered down by long cooldowns, the lazy sit - behind - cover until you're full - health again, and the way enemies completely lose their ability to aim once your health hits the blinky - red portion of the on - screen life bar.
Other characters are brought on and primed for spin - offs: Tom Holland's Spider - Man, the second big - screen reboot of Spidey this century, impresses in a chattery cameo; Chadwick Boseman's Black Panther (a black character who isn't primarily someone's second best friend) is fluid in action and stiff out of costume in a potentially interesting way.
Anyway, I loved the dreamlike atmosphere, the religious symbolism and, especially, the soundtrack and the way the director uses it in the manner of a silent film to highlight and explain the actions (or non-actions), facial expressions and emotions being played out on screen when there isn't any dialogue present.
Jurassic World, which from its early trailers appeared to be a fun way for the kids to experience firsthand the Spielbergian sense of awe that roamed across movie screens in the prehistoric early - to - mid -»90s era, appears to have escaped its pen and evolved into a full - on action movie.
Don't get me wrong, action sequences here are amazingly choreographed and I can't imagine how intricate the process of getting some of the stuff they did on screen — all the way from storyboarding to post-production — but it's clear that Jackson's put too much time into these action beats and not nearly enough into the hobbit, dwarves, wizards, and elves in them.
Like WB's Maximum Movie Mode, Blu - ray exclusive The Devil's in the Details: Inside the Action with Joe Carnahan is a souped - up commentary with the film's director that includes behind - the - scenes footage, storyboards, animatics, model - building and visual - effects presentations, and an interactive dashboard with info on vehicles and weaponry, as well as a running counter of steps in each plan (at times, Carnahan's audio commentary gives way to video segments with the director as on - screen host for the supplementary video footage.
Directed by Joe Johnston (Jumanji), Captain America proves to be a riveting roller coaster ride from beginning to end, basically because it relies on a winning recipe featuring all the fixins needed to hold an audience's undivided attention, from a compelling plot which ratchets up the tension all the way to the final showdown, to eye - popping action and special effects, to a sweet romance between likable leads exhibiting screen chemistry, to lots of unexpected moments of levity (with much of the hilarious comic relief arriving courtesy of Tommy Lee Jones).
Before Midnight Sony, $ 30.99; Blu - ray, $ 35.99 Available on VOD beginning Oct. 22 Outside of television and action - movie tentpoles, it's rare to see characters age and evolve on - screen the way that Ethan Hawke's Jesse and Julie Delpy's Céline have...
All action fans have their favorite of the seven, but recognition should be given to the eighth magnificent guy off camera: composer Elmer Bernstein, whose galloping theme music entered the public consciousness in a deeper way than anything on screen.
Sure, their speech bubbles do sort of get in the way of the on - screen action and they don't have anywhere near enough lines of dialogue, but it's fun to see the denizens of Hell briefly break the 4th wall so that they can complain about the game's balance.
As gamers we're pretty used to characters thoughts and feelings not matching up to the on - screen action — Far Cry 3 is a good recent example, with Jason trying to deal with the trauma of killing someone while seemingly having forgotten the 20 or so pirates he massacred on his way around the island.
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Even though it falls largely in line with typical «RPG» tropes, the way the levels are put together, along with the invisible barrier that keeps all of the action on - screen, I was very impressed with each and ever level I engaged with.
The way it looks is nice and clean too with a transparent set of words appearing on the left side of the screen while the action is paused.
As a series that has a history of being on handheld consoles such as the 3DS, Animal Crossing: Pocket Camp actually feels right at home on a small mobile phone like my Sony Xperia Z3 Compact, but for the players who want a bigger screen to see all the action, all at once, then a tablet is the best way to go as playing on an iPad 2 is a complete different experience, but because I haven't asked or answered, just what is Animal Crossing: Pocket Camp, besides being a mobile instalment?
I'm sure a decent number of game fans could identify the music as being of the Castlevania series, but my point is that those who don't know the score would have no way to ascertain even what kind of game it is scoring because cheesy beats and cutesy 80s - sounding rock tunes have no connection to the subject matter — unlike Zelda, Metroid, etc. which both do a far better job enhancing the action on the screen.
First conceived way back in 2008, only one short year after the release of Uncharted: Drake's Fortune on PS3, a big - screen adaptation of Naughty Dog's iconic action - adventure series has been in the works for almost a decade now, and though stuck in development hell for much of that time, with constant fundamental changes delaying the project on numerous occasions, the film's survival has never really felt in doubt.
With the possibility of multiple activities happening on screen, game sound must convey action clearly and in different ways.
First conceived way back in 2008, only one short year after the release of Uncharted: Drake's Fortune on PS3, a big screen adaptation of Naughty Dog's iconic action - adventure series has been in the works for almost a decade now.
Swipe down from the top to reveal the notifications drawer, and you can take action on any of those in the same ways that you would on the lock screen.
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