Sentences with phrase «way out of the studio»

Not exact matches

One of my jobs is to run the Virtual Panellists Program which is a way for you out there to join the conversation and be part of our show if you can't be on the studio with us.
Koch stopped by the CapTon studio on his way out of town after meeting with Assembly Speaker Sheldon Silver, who used to be lukewarm on redistricting reform and now — at least according to the former mayor — is more on board than Skelos.
I've been a yogi in and out of many studios and styles for roughly 10 years and therefore know for a fact that if you want to practice, you will find a way.
From the structure of class, to designing your own brand, to growing your student base in and out of the studio — I will be there for you every step of the way.
After about an hour of her miserable 108 degree yoga class with all the talking down to us, I left the studio, but I made sure to check her credentials on my way out.
One particular way to preserve one of the film's laugh - out - loud yet shocking moments came with the misdirect the studio created when it came to the introduction of some X-Force members in the film's second trailer.
While we haven't heard a whole lot about Promised Land so far, the fact that the studios are going out of their way to ensure it has a shot at the big awards suggests they have a lot of faith in this film.
The rest of her family avoids caricature, with her good - natured husband Soso (Merab Ninidze) standing out for the way he expresses genuine concern for his wife while struggling to comprehend her frustrations; later, he reenters her life under new terms, in a twist that suggests the Georgian answer to fluffy studio romances of the «It's Complicated» variety, but far more nuanced in its implications.
Once this year's Guardians of the Galaxy and next year's The Avengers: Age of Ultron and Ant - Man are out of the way the studio is rumoured to be planning a film based on Doctor Strange, as well as inevitable further instalments in the Thor, Captain America and Iron Man sagas.
Ayer clearly has no control as a writer or director, the cast feel like they are worlds apart from one another in every way, and the studio clearly cut the film to hell trying to salvage whatever they could out of the mess that he gave them.
Get Out is artful in a way a lot of studio films aren't, laden with dread and portent but still leavened by a light, wry touch.
A haunting scene involving Rudd interacting with an elderly woman searching the burned remains of her home sticks out like a sore thumb (in a good way) and gives the film a unique shape that distinguishes it even more from Green's studio work.
The studios lob the blockbusters into the choice summer weekends, and lesser movies scatter out of the way.
It's as much a research outpost as a games studio, as it spends a lot of time looking at things like the PS3's Cell architecture and trying to find ways the console and its titles can get the most out of it.
While it is true there's more than one way to be funny, Deadpool 2 is not particularly so, and it contains some of the sort of material that should have been rubbed out of cinema by 2018 (a prison rape joke in a studio film isn't «politically incorrect» so much as it is tasteless).
While the problems of Sony's prestigious game studio with a staff of hundreds might not seem comparable with a those of a lone neophyte developing out of his apartment, each one carries weight in its own way.
Kinberg confirmed that a new draft of the New Mutants screenplay is on the way to the studio and that director Josh Boone has been prepping «to make that movie late spring, early summer of this year, and have it come out next year.»
If anything, he's a classic example of the studio director who knew how to set up a scene (look at the mise - en - scene and deep focus in The Little Foxes, for example — of course, having Gregg Toland as cinematographer didn't hurt) and then get out of the way of his actors.
Sean Baker, the award - winning director and co-writer of the great new movie, «The Florida Project,» joins Justin in studio to discuss the film, what drew him to tell this story, the juxtaposition of the hidden homeless living right outside of the most magical place on Earth, the importance of getting the details exactly right, how the movie was inspired by «The Little Rascals,» wanting to show how children make the most out of any situation no matter how dire, how desperation plays a big role in the film, the wonderful performance from Willem Dafoe, the relationship between Willem and the child actors, the challenge of working with child actors, the way Florida is portrayed in the film and what he plans to do next.
Two - part finales have become a go - to approach for studios to milk extra money out of fan - favorite young adult franchises - and arguably a way to give lengthier final book installments a bit more room to wrap everything up.
Frank goes out of his way to hang out with Sam by having a weekly jam session in his makeshift music studio.
Everything about it screams «niche,» from the budget ($ 4.5 million, which is what its studio, Universal, spent to make approximately two - and - a-half minutes of The Fate of the Furious), to the first - time director - writer, Jordan Peele, a cable - TV star whose show ended and who was looking to branch out, to the complete lack of movie stars (although now, Daniel Kaluuya and Allison Williams are nicely on their way), to the genre: horror cut with more than a dash of comedy and of pointed sociopolitical commentary.
Though everything from Disc 2 of the Vault Disney set is retained, the studio has not taken the cheap way out and simply relabeled the old disc; there are new animated menus which match the first disc rather than the other Vault Disney supplement platters.
Either way, this is the first festival where both have been out in full force — and the spending power they have versus the traditional studios is a indicator of the impact the new online players are having in a changing industry.
FALSE PROFITS More scripts ordered STUDIO: ABC Studios / Jason T. Reed Productions TEAM: Kayla Alpert (w, ep), Jason Reed (ep), Sabrina Wind (ep), Paul McGuigan (d) LOGLINE: Follows a team of down - and - out women in suburban Arizona as they fight their way to the top of the cutthroat world of a multi-level marketing cosmetics business.
We're still a ways off from being able to flush out a fuller picture of which films made the most money, but I suspect the studios will let the awards be their guide: what wins big at the Globes will expand and grow their box office take.
With one solo movie each out of the way, it's time for Legendary to start thinking about Godzilla vs. King Kong and the studio has established a writers» room for the team - up film.
Having mostly gotten out of the DTV business after John Lasseter came aboard, the studio now has a better way of getting new revenue out of the old classics that so many have seen (and already purchased multiple times): live - action remakes.
Every year studios crank out dozens of them and they tend to be made for TV schmaltz fests, most filled with force - fed morals and talking dogs that have to make it home by Christmas some way somehow!
It's just what happens when school improvement is shaped by policy and the pursuit of system reform — the same way that character and relationships get squeezed when studios figure out what teenage boys want to see.
The out - of - the - way, semi-hidden location for the studio was a necessary part of keeping the GT's development a secret — Ford wanted to properly surprise the press — indeed the whole auto industry — with the car's reveal at the 2015 Detroit auto show, and doing the project covertly was basically the only way to do so.
McGray's tragic past has driven him to superstition, but even Frey must admit that this case seems beyond belief... There was no way in or out of the locked music studio.
But I left the studio with a smile and a skip back out into the sunshine, and when my satnav went haywire again on the way home, I didn't care — I just enjoyed the scenic journey home in the sunshine, feeling grateful as ever to live in such a wonderful part of the country, served by our fine national broadcasting station.
But when a young artist rents out one of her rooms as a studio, she finds herself understood and seen by her new lodger in a way she's never experienced.
The only difference is that the studio can slam the door in the unknown's face, while they have to go out of their way to shower you with sincere and deeply felt sweet nothings.
And Louise Nevelson, the grand dame of found - object collages all painted over with black latex, scavenged and lived and had her studio here until 1963 when she was kicked out to make way for an East German looking building.
Touting the phrase «Take a Walk on the Wild Side: Green is the New Black» the Iguana Lodge goes out of its way to encourage visitors to immerse themselves in the lush vegetation that surrounds the lodge while offering onsite activities such as a chemical - free pool and jacuzzi and two yoga studios to keep guests entertained, plus a world - class restaurant serving meals made from locally sourced ingredients to keep them satisfied.
So, we took our spanish lessons on the road to a wonderful market in Solala, to a very interesting tour of a coffee plantation and artist studios in San Juan - he took us kayaking on the lake and went w / us on a nature walk pointing out animals and plants along the way.
To get this out of the way, Colonial Marines has been pushed around to different studios since the early 2000's, as early as 2001.
However, given the amount of time it takes to build a game studio and develop top - tier AAA products, these games could still be a ways out.
the Halo franchise can't do it all, and with it almost a guarantee that Mass Effect will come to the PS3 in the same way that Bioshock now has, Microsoft doesn't need to CLOSE studios, they need to take some of that money they spent seducing Rockstar for GTAIV DLC, and Square - Enix for a FFXIII 360 release, and apply that to establishing ALL NEW studios that can work on true EXCLUSIVE GAMES for the 360, not add on content to games that, with time, will only have their userbases DIMINISH as newer and better games come out.
The game is the first to take advantage of the studio's MotionScan technology, which accurately scans and digitises an actor's facial performances, capturing emotional detail to help players detect behavioral variations in NPCs — which should go some way to help players weed out liars while playing sleuth around the streets of 1940's Los Angeles.
- a lot of focus was put on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples here
The company's CEO, Kai Rosenkrantz, was a composer for video games like Risen and he went out of his way to help a tiny indie studio do something unique and different.
SEGA is certainly a studio that can crank out some fantastic titles — just look at the recent Yakuza 5, a prime example of the studio's prowess when it comes to cranking out a masterpiece — but these titles are few and far between when compared to the studio's glory days, and you'd be hard - pressed to find any series in their current stable of games that screams «system seller» in the same way today's Halo, Uncharted, and Legend of Zelda titles do on their respective platforms.
At EA Play a new EA Original has been revealed and it is called A Way Out, developed by the studio Hazelight which was founded by Josef Fares, one of the main minds behind Brothers: A Tale Of Two Sonof the main minds behind Brothers: A Tale Of Two SonOf Two Sons.
Way back in 2010, Apple Inc. let video - game studio Epic Games, makers of the graphics engine Unreal, to show the amount of horse power gaming companies could squeeze out of the iPhone.
There is also controversy over how the founder (Josef Fares) of Hazelight, the studio behind A Way Out, acted during the awards show.
Today, would - be indie developers have the tools to go head - to - head with even the biggest studios, albeit typically on a smaller scale, as well as explore more cost - effective options like pixel art and procedural 3D, while services like Kickstarter and Fig offer a way of seeking funding without immediately selling out.
It felt as though EA were so determined to get the game out at the same time as Episode VII hit the cinemas that they left half of the game back at DICE's studios in Stockholm; clearly this wasn't the case, as I'm sure if there was more of the game available EA would have found a way to add it as premium DLC.
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