Sentences with phrase «ways swing motion»

It has two ways swing motion direction from back to front and side to side.

Not exact matches

This swing benefits from a patented «Mommotion» rocking motion that simulates the way that a mother rocks her baby.
If the swing came anything near to the motions that would be in the same zip code as shaking, there's no way it would ever make it to market, let alone be sold as a baby swing.
With six different speed options, two swinging motions, and three cradle positions, you will be able to soothe your baby in many ways.
The way swings work is just an imitation of the rhythmic motion in mom's womb.
In addition to the swinging motion, it also has a vibrating feature with two different speed settings, so there are multiple ways to soothe a fussy baby.
Kettlebell stimulates central nervous system in a specific way due to unconventional range and pace of swinging motions.
Clubs are an ideal way to help balance out the body by introducing similar motions to serving / swinging / shooting / throwing with your non-dominant hand.
With support for motion controls and HD Rumble using the Joy - Con ™, each swing feels unique as you make your way through more than 100 levels, all running at 60 frames per second on Nintendo Switch in TV, tabletop and handheld modes.
Nintendo could have had this beautiful motion controlled game and then included an option for traditional controls as an «easy mode» where the sword automatically swings the right way, for people who absolutely do not enjoy motion controls.
Holding a PlayStation Move motion controller in front of you as a shield or swinging your sword feels natural for a player of almost any age, and the one - to - one precision goes a long way to keep you immersed in the experience.
Tombs feature traps such as the ground giving way with spikes positioned underneath or a mechanism with spikes attached to it that swings in mid-air which is activated by a pressure plate; resulting in the action entering a stylistic slow motion as Lara has to react quickly to avoid incurring serious damage from surrounding traps.
There are platforming sequences, but they're all essentially just bad QTEs — there are no explicit button prompts, but the passages are completely linear and every time Yaiba has to jump or grab a hook with his chain to swing around, the game goes to slow motion and the next step in his way flashes up, so there's no need to figure out how to go on and no challenge, really, except the deaths that arise from the game's arbitrary distinction whether it wants you to press the jump button to smash a wall in midair or not.
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