Not exact matches
If he plays well we always get something from the
game... He has improved lots this season
in his work rate too, all he has to do is be more clinical on goal, that's his
weak area now...
Pep Guardiola's side sit 13 points ahead of United with a
game in hand, and so
in order to bridge that gap, perhaps Mourinho and Co. will need to get the chequebook out and address key
weak areas in the current squad.
Slow one dimensional football lacking incisive runs,
weak in in areas that have not been strengthened for successive years
in transfer windows, players player out of position, players benched who should play, under performing players starting every
game, ridiculous tactics or lack of, formations that don't work.
We all know our two
weakest areas, but
in coquelin, arteta and flamini, we have 1 outstanding dm and to OK ones good enough to cope with the dead rubbers and
games against minnows
in the league and domestic cups.
Most fans do not give a crap about the media, but is interested
in their team of choice, all would hope to see their teams lift trophies and get to celebrate these occasions, what gets the fan piss off is when they can pin point their team
weak areas without having been to the unversity of football, but have basic knowledge of the
game either by playing or observing this wonderful sport for years.
Well if we are counting numbers, we still have 24
games left, what would help us very much is if chelsea drops some points
in this festive season to get the lead
in single digits and we need to bring
in a DM and CB to plug our
weak areas.
Why are we thinking about selling
in an
area we're already
weak this season after 2
games.
The team is
weak in too many
areas, isn't well balanced, is lacking
in quality depth, never seems to have a
game plan that is executed professionally for 90 minutes and doesn't seem to have the passion to be champions.
The attacking midfielder has also been directly involved
in four goals
in his last four Premier League appearances against Manchester United (two goals, two assists)-- so if Arsenal were to get out of the blocks nice and early, they can not do worse than build their
game around Mesut Ozil to hurt United's
weak areas — behind the full - backs.
Song, arguably our most improved player is on 4 yellow cards and we should ensure that he doesn't miss the Chelsea
game.The partnership of Gallas and Vermaelen is outstanding, yet one can not expect them to play
in every
game, and it is
in that are we are
weak in cover.With regards to the full back situation, perm any two from four, that is Clichy, Gibbs, Eboue, Sagna and even Traore they are attacking wing backs and are always at risk on the quick counter attack by the opposition.Almunia still doesn't impress me and his command of his
area is still indecisive and he is still vulnerable to letting goals
in, especially to his near post.Wenger being Wenger, I doubt he will buy
in January, and it is a pity we didn't go for Given months before he joined City, when he was available for a comparatively cheap price.This new diamond shape or 4 -1-4-1 is working well and we have an abundance of quality to interchange, which bemuses the opposition more often than not.We have every chance this year, and we are also being helped by the fact that the other so called big four sides are showing their vulnerability.A couple of decent signings, not squad players
in January, and hopefully we are
in the mix.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash:
Area of Effect (AoE) attack
in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep
in the
game, but also one of the
weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
Each time you fought one of the Bakers they would be
weak to a certain weapon
in your inventory and the
game left you to fumble around trying to find the right combination of weapons to fight with, while also scrambling around small congested
areas trying to not get your guts ripped out by the crazed Bakers.
Other than those
weak spots this
game is good
in all other
areas.
This
area feels the
weakest part of the
game as while the swimming feels better than we see
in the Toy Box with these characters, which feels more like jumping and flapping around than swimming.
I found the second stage to be the
weakest of the four
areas in the
game, mostly due to the fact that for the latter half of the level you act as a gardener of sorts — firing water at never - ending vine that will grow and flourish creating a path for you to climb towards the end of this stage.
Bewkes acknowledged that numbers
in these
areas were
weak but said he saw promise
in the success of the show The Big Bang and the value of
games like the Midway franchise.
Supervised and development over the players to come up
in their
weak areas and reinforce them to play
in the spirit of the
game.