Sentences with phrase «weak areas of enemies»

Not exact matches

Kaylee if you have asked Christ into your life then the holy spirit -LCB- he is the spirit of Christ -RCB- dwells within you it is him that changes us all we have to do is tell him that we are weak in whatever area we struggle.You mention alcohol when tempted to drink just tell him Lord i am weak but i am trusting in your strength to empower me and he will thats is how we change.If we try and do it in our strength we might succeed for a couple of times then fall back into our old patterns.Then it becomes forgive me Lord for my sin we feel guilt and condemned and that is the work of the enemy who is out to destroy our faith in God and because of our feelings we go and do the same things all over again.But we have a better way and that is to trust the one who is able to overcome having been set free from my old life style of sin i am grateful each day to be walking in his strength not mine.So the Lord has given you the victory in Christ and even if we stumble sometimes in the process we remember there is no condemnation to those that are in Christ Jesus God bless brentnz
Typically, some enemies fall to one or two weak hits, and other require more than one, so the player learns to recognize the weak enemies of the area and take them out first, to minimize the amount of damage done to Opoona and crew.
- your Reactor now has a drone feature that lets you control at distance - thanks to that remotely controlled aircraft, you can explore areas in the field without going there yourself - use it in order to surprise monsters, who sometime drop items when they flee - send your Drone in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride attacks even if it's weak - defeat as many as monsters as you want as long as the effects of the ball of light are active - ride giant monsters in the field - these giant monsters are really powerful, and their ride attacks can defeat enemies without even triggering a battle - each monster has its own ride attack to be used, allowing you to perform specific actions - when you defeat enemies while riding a giant monster, your monster will also get some XP
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
Larger areas feature boss encounters like a fight against a giant water snake and those lead into smaller passages littered with weaker enemies as well as campsites to take a brief break (though Gladio and Cor's respites don't come with the fun of Ignis» detailed meals).
It shouldn't have any advantage over elemental weapons or the master sword and should simply be more of a fallback for areas where enemies are weak or if your badass enough fighting Lynels with a serious handicap.
A simple flyover of the area can expose weak points in the enemy encampment allowing Jon to take out his enemies with deadly precision.
Mostly, you'll clear areas of foes by using your paint to creatively navigate the world or surprise enemies, while the boss battles have something of a Mario-esque feel about them: there's an obvious weak point to exploit in each, but you'll need to play smart to actually succeed.
Much of the game's combat revolves around a rotation of abilities — for instance, stun a group of enemies, drop a wide area attack to take out the weak ones, then focus on the heavy hitters with direct attacks.
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