It's hard to be that bad again, but I imagine it's still
a weak point of his game this week.
This was one of
the weaker points of the game.
There are some hiccups once you reach some sewer levels since they're somewhat
the weak point of the game, and you may laugh at the sheer amount of structures Batman can grapple to and from, but overall this is good work on the developers» part.
There is a story in the campaign but it's
the weakest point of the game.
Not exact matches
Surely now Arsenal are back at home where we had won 15
games in a row before the Man United debacle, and with the benefit
of playing a very
weak Newcastle side that has managed just one
point from their last 8 League
games, is the perfect opportunity to get this monkey off their backs before we welcome Liverpool to the Emirates next week....
Pep Guardiola's side sit 13
points ahead
of United with a
game in hand, and so in order to bridge that gap, perhaps Mourinho and Co. will need to get the chequebook out and address key
weak areas in the current squad.
they do nt concede lots
of goals because they have 70 per cent posession most
games... as quality teams worked this out and focused on defending deep and counterattacking, their
weak points were quickly recognised and that was pique....
Now that injuries have exposed our dire CB situation, and
games against the likes
of Chelsea (who are on fire with 9
point gap above us and with a balanced team at that) have shown how
weak our midfield core is, I have to come to see that we are still a bit far from winning the league.
Most fans do not give a crap about the media, but is interested in their team
of choice, all would hope to see their teams lift trophies and get to celebrate these occasions, what gets the fan piss off is when they can pin
point their team
weak areas without having been to the unversity
of football, but have basic knowledge
of the
game either by playing or observing this wonderful sport for years.
The Cowboys took Pittsburgh's big hammer, Jerome Bettis, out
of the
game with their 17 -
point second quarter, but the Redskins are woefully
weak up the gut, and I'm afraid that malady won't go away until defensive tackle Sean Gilbert ends his holdout.
Most impressively, LeBron has taken maybe the
weakest point in his offensive
game, and not only made it a strength, but a huge part
of his nightly
game: three -
point shooting.
Maybe they're not dazzling, like Destiny Littleton's 42.7
points per
game against much
weaker opposition, but 25.0
points and 13.4 rebounds a
game against that level
of competition is an amazing feat.
I give Oettinger a slight edge because he has a larger body
of impressive work, because he's had better development systems around him (dating back to the USNTDP), because he has more big -
game experience and because
Point plays in a
weaker NCAA conference.
The Jan. 10 return
of 6» 10» sophomore center Randolph Morris, who was suspended for 14
games for improper contact with an agent, has given a boost to an otherwise
weak front line (Morris had 29
points and 13 rebounds in his first two
games), but it hasn't solved all the team's troubles.
I thought it as one
of the
weaker points in his
game but a few
of his balls have been really dangerous.
From an Everton
point of view, if ever there was an example
of football coming back to bite you, it was this - after Sam Allardyce suggested in his press conference before the
game that Arsenal's defence was
weak.
Marcos Rojo and Michael Carrick's absentees are a huge loss for this weekend's
game, whilst Antonio Valencia playing at right - back has been one
of their
weak points this season.
most lego
games have those many fellows wich can do different actions, I always thought it was the
weak point of the gameplay, with maccain and his many disguises, this problem is solved
I'll give you
points for trying, but your
weak attempt at massaging semantics to fit your erroneous perception
of racing
games is... well, just wow.
He also
points to
weaker sales during the month from
games that launched during the final quarter
of 2015.
The
game will also be featuring the Legend
of Zelda's classic «Z - targeting» system which will allow the player to both dodge attacks and target enemy
weak points.
Hence, this feature greatly reduces admin overheads and helps businesses remain on top
of their information management
game by recognizing and concentrating on their
weak points.
To say nothing about how
weak those ties to Nintendo are, my
point is the inclusion
of those characters were timed around promotion
of games that weren't / aren't coming to Nintendo platforms.
God
of War doesn't really have a
weak point, that's what makes it such a special
game.
Just as in the first
game, players will have to balance following the prison schedule and shifts at a prison job with exploration
of the prison for
weak points and potential escape routes.
Even with these problems, though Goodbye Deponia is a lot
of fun, and even as the
weakest of the trilogy it remains one
of the best
point and click
games around.
We've established that Ninja Theory is a developer whose strong suit is the gameplay and action side
of the
game, and that story and characterization are
weak points.
Unfortunately, the story is not this
games current strongest
point and could be considered one
of the
weakest.
The only real
weak point is some
of the enemy design which feels imported in from other (and perhaps better)
games.
A lot
of people see this
game through rose - tinted glasses — which, I understand — it's a phenomenal
game — but the loot and progression system is definitely the
game's
weak point.
Bug fixes are still update worthy (hopefully none exist) 5 Types
of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area
of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types
of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health
point creep that can take a beating, but is also very slow - Speed: Fastest creep in the
game, but also one
of the
weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total
of 7 times - Parachute: You thought the Flying creep was bad?
The story is, in my opinion, the
weakest part
of the
game as it's very generic and obvious at
points.
Explosions looked nice, but the lack
of destructible environments is a bit underwhelming as
games like Battlefield and Red Faction have shown how much fun collapsing a building from its
weak points can be.
They play similarly to the Zone
of the Enders
games, where players control the Avatar in flight, attack the enemy's
weak points with ranged attacks, and eventually close in to unleash even more powerful scythe attacks.
When I was a kid, for reasons I will never be able to explain, I was a total pansy when it came to risking my virtual life in
games, and so I leveled up by fighting the absolute
weakest enemies that gave experience, two
points each, for days» worth
of play time.
From the first
game to this one I have tried different weapons and loved each — lance is my current weapon
of choice, as the ability to block almost anything and attack through enemy skin to
weaker points inside really appeals to me.
At least they advance the last
game's gruelling fare
of attack cycles,
weak points and QuickTime Events.
Like the more unique enemies in the
game, players will have to figure out each
of their attack patterns and
weak points.
One
of my friends, who has experience writing guides for the
game, is always able to tell me exactly how to expose and attack an enemy's
weak point.
I could keep on talking about all the
weak points in the
game (the length
of the
game, the enemies who all look the same, the stupid princess hanging on the wall...) But before I scare everyone off, those who have good memories
of this
game should give it a try.
Taking down a boss means locating and striking
weak points so small that the amount
of precision needed feels decidedly out
of place in a
game chock full
of aggressively fast antagonists.
The enemies and puzzles in Kirby are probably the
game's
weak point, as most
of the enemies are characters that we've met before, and none
of them have good AI which makes combat easy and predictable.
Described as a puzzle
game, Shadow
of the Colossus is a minimalist, third - person, action - adventure with gameplay that consists
of exploring the terrain and discovering giant colossi that players have to defeat by climbing on and figuring out their
weak points.
I've always liked the GTA
games, but have always felt the
weak point of that series was normally the story as I never got truly emotionally attached to any
of the characters.
Of course, the key to success lies in using their strong and weak points as well as taking care of their growth — by making progress in the game we can modify their appearance and options that allow us to upgrade their abilitie
Of course, the key to success lies in using their strong and
weak points as well as taking care
of their growth — by making progress in the game we can modify their appearance and options that allow us to upgrade their abilitie
of their growth — by making progress in the
game we can modify their appearance and options that allow us to upgrade their abilities.
All the
game modes that the first
game had after its year
of support ended are here, there's a range
of new and reworked weapons and abilities to try, the surprise highlight that the short and sweet Salmon Run horde mode was, and while still the
game's
weakest point, a more expansive and well rounded single player adventure.
I realized after getting back into playing SF5 with Akuma, instead
of Ryu, that not having to compensate for a
weaker character anymore has made the
game easier and more enjoyable for me, to the
point where I want to play Street Fighter 5 again.
reveals one
of the
game's
weaker points.
The way equipment is unlocked in Super Mutant Alien Assault reveals one
of the
game's
weaker points.
In a complete 180 - degree flip from Spider - Man 2, it's the «free - roaming» aspect
of the
game that's the
weak point this time, and the boss battles that are the highlight.