Not exact matches
We can not even appropriate for ourselves the kind of piety which produced this
weak effort at salvage: «The important
point [in the Samson
stories] is Samson's radiant certainty that his tremendous strength, and his successes, were due to Jehovah [Yahweh], who filled him with His (Jehovah's) divine energy.
I read the
stories of this player but none of them went into detail about his stats or his strong and
weak points.
Using their own bodies as the reference
point to tell the
story of pollution in our modern world, they expose the miscreant corporate giants who manufacture the toxins, the
weak - kneed government officials who let it happen, and the effects on people and families across the globe.
Probably the best looking game on current gen consoles and a deep
story, whose only
weak point is that we get the feeling that the best is yet to come.
A film about a man who is always last to the scene of the crime is a solid starting
point, but no amount of flashy directing can make up for a
weak story.
I hate the lack of basic niceties like being able to compare equipment in the shops, and I really think Hit -
Point needs a new translator that can make something decent out of their
weak stories and characters.
There are many dungeons to visit and beasts to fight, although you will get to a
point where the game asks you if you want to engage a best or just ignore it, which is good for people that want to experience the
story faster, but could be a hindrance when you find yourself too
weak to fight higher - level enemies.
The problem is the rest of it; the plodding
story and the rest of its very
weak script with cliched plot
points and a rather unsatisfactory ending which unfortunately leaves you massively unfulfilled.
Its plot is incredibly
weak and the characters are little more than pawns used to take the
story from
point A to
point B, but it's been directed with a lot of panache and contains enough blood and guts to satisfy gorehounds.
The
story is the
weakest point of Jimmy Neutron.
At this
point, the only thing that can salvage a film with a
weak story would be solid scares that keep us on edge long enough to not pay close attention to the deteriorating plot.
Other than the
story's
weak points, there's also the problem that, while Le Chiffre has a creepy gimmick in the form of tear ducts that bleed, Bond's arch-nemesis finds himself at the mercy of other, lesser characters more than once.
They spend their time worrying their prose style just doesn't hack it, their
story - telling chops are
weak, they've chosen the wrong
point of view, they should have gone with the other
story idea, etc. etc..
I imagine there are better ways to do it than going through an ASP publisher XD (me, I go through the court of public opinion, and also am fortunate that my boyfriend is pretty good at
pointing out the
weak parts of my
stories too)
Horizon had awesome gameplay and world design, but the
story was probably it's
weakest point, if we're being honest.
The
story was Horizon's
weak point.
We've established that Ninja Theory is a developer whose strong suit is the gameplay and action side of the game, and that
story and characterization are
weak points.
Unfortunately, the
story is not this games current strongest
point and could be considered one of the
weakest.
There is a
story in the campaign but it's the
weakest point of the game.
The
story is, in my opinion, the
weakest part of the game as it's very generic and obvious at
points.
Also let's not pretend there was so much
story in GoW3... after all that was one of its
weak points and how short it was
It can highlight and tag enemies, temporarily mark
weak points, elemental strengths and weaknesses, and as the
story starts to delve into the past and how the world came to be the way it is — a tale that initially appears simple, but takes a few dark and twisted turns — it's Aloy's link back to those days.
Its
weak point lies in its
story.
Before we start getting angry with some of the minor issues like split screen and forge missing, big issues like REQ
points and a
weak story.
I've always liked the GTA games, but have always felt the
weak point of that series was normally the
story as I never got truly emotionally attached to any of the characters.
Much more central to the
point Revkin was making was the deletion of the sections dealing with how
weak the standard contrarian arguments were — arguments that GCC publications continued to use for years afterward (and indeed arguments that Monckton is still using)(see this amendment to the original
story).