Not exact matches
As a team we look very
weak, Our midfield have no bite to them as we keep buying little fancy players but they are no good at tackling and getting stuck in, Santi for me this year do nt want to play maybe he is looking for a move!!!! Jack in in and out of
games he is so inconsistanat, Arteta past his best and needs to be replaced, Wenger needs to look at the time and
improve it, Last year we got Ozil this year we got Alexis but we are not using them to there full potental, Ransey is class but we can keep hoping for is magic to get us out of shit, Giroud for me is a waste of time we need a top top forward he battles away but he is far below the class we need,
It has been repeated ad naseum: he has no competitive fire and his drive to
improve the
weak aspects of his
game are undermined by his deluded self - perception.
If he plays well we always get something from the
game... He has
improved lots this season in his work rate too, all he has to do is be more clinical on goal, that's his
weak area now...
We have
improved in the attacking aspect of the
game with Welback, but we have become
weaker in the defense.
Wenger again is here to blame as players who leave arsenal do
improve in their
game and players who come are getting
weaker.
As a team we look very
weak, Our midfield have no bite to them as we keep buying little fancy players but they are no good at takling and getting stuck in, Santi for me this year do nt want to play maybe he is looking for a move!!!! Jack in in and out of
games he is so inconsistanat, Arteta past his best and needs to be replaced, Wenger needs to look at the time and
improve it, Last year we got Ozil this year we got Alexis but we are not using them to there full potental, Ransey is class but we can keep hoping for is magic to get us out of shit, Giroud for me is a waste of time we need a top top forward he battles away but he is far below the class we need,
4 years ago he said he needed to
improve on his kicking, and his kicking and distribution are still the
weakest parts of his
game and the clearest difference between him and Ospina.
If he can't go deep into the
game, the Cubs could feast upon the Nationals» bullpen, which
improved in the second half of the season, but is still the team's
weak spot.
Song, arguably our most
improved player is on 4 yellow cards and we should ensure that he doesn't miss the Chelsea
game.The partnership of Gallas and Vermaelen is outstanding, yet one can not expect them to play in every
game, and it is in that are we are
weak in cover.With regards to the full back situation, perm any two from four, that is Clichy, Gibbs, Eboue, Sagna and even Traore they are attacking wing backs and are always at risk on the quick counter attack by the opposition.Almunia still doesn't impress me and his command of his area is still indecisive and he is still vulnerable to letting goals in, especially to his near post.Wenger being Wenger, I doubt he will buy in January, and it is a pity we didn't go for Given months before he joined City, when he was available for a comparatively cheap price.This new diamond shape or 4 -1-4-1 is working well and we have an abundance of quality to interchange, which bemuses the opposition more often than not.We have every chance this year, and we are also being helped by the fact that the other so called big four sides are showing their vulnerability.A couple of decent signings, not squad players in January, and hopefully we are in the mix.
As I mentionned above that ive just watched all the Arsenal
game 2007 and 2008, Ive personnaly gave up with this idea of strngthenin our defence.Its obvious, we need CDM, and I strongly recommend Toure for that job, but finally, I found out our main PBM: AW is a man who beleives in: THE BEST DEFENCE IS ATTACKIN.He has built the team that way.When I watched our 2007
games, i could see that most of these teams who has defeated us this season played exactly the same style of
game last season but they couldnt perform so much as our attackin side were so strong for them so that they were always held at their own defensive side.The
game is completely Psycological.At the 1st 10mn of the
game, they try to attack @their best, but just when we start attackin then all their mdlfldr start to pull back coz most of our attack are all dangerous.And this is what makes the diffrence between the so called BIG 4 and the rest of the league.The Pbm isnt really that our defence is so
weak, It is our attack which is
WEAK.Durin the first half of this season, Our guys couldnt perform any attackin strategy planned by AW, coz 1st: they were new to it, coz they have only practiced it durin trainin session.2 nd: Some of the key players are gone.3 rd: Even AW did nt know where exactly is the best position for those new players, the likes of Nasri, Vela, and some of them were all subsitute last year.Plus they are all young players who can
improve and change their style
game after
game.
By practicing brain
games with brain stimulation programs, you will be given a personalized brain training program that will
improve each user's
weakest cognitive skills, which over time could help
improve intelligence and reach one's desired cognitive results.
The melee combat, probably the
weakest part of the original
game, has been notably
improved, with far less «lawn - mowing».
Although I have to commend the developers for at least attempting to change and
improve their Sherlock Holmes series, their decision to go for more action - orientated style rather than expanding and
improving on what makes the series so enjoyable hurts the
game, creating a
weaker title overall.
While it's a steep learning curve and the player starts off
weak, the more you play, the more the
game rewards you in both
improved reflexes, and a constant stream of new moves and weapons.
A
game like fallout 4 was considered to have a
weak Pro patch yet it
improved to native 1440p, significantly better draw distances, better loads, and enhanced lighting fx.
Nathan is someone who can recognize
weak places in a
game content pipeline and work with programmers to rapidly
improve designer and artist iteration time for an entire studio.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but
weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be
improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
We
improved upon some of the
weakest parts of the
game and put a ton of effort in making level editing easier.
is marred by several instances of
weak presentation, a battle system that is occasionally a drag, and mind - numbing ease, with an end result being a
game that only marginally
improves on its underwhelming predecessor.
Ultimately, The Alliance Alive is marred by several instances of
weak presentation, a battle system that is occasionally a drag, and mind - numbing ease, with an end result being a
game that only marginally
improves on its underwhelming predecessor.
-- SEGA spent $ 210 million on
games development — That is a 27 percent increase compared to the year prior — Advertising expenses climbed 53 percent, up to $ 73 million — SEGA is releasing 50
games by the end of the financial year in March, but combined sales of all those are expected to be about 5.4 million units — SEGA initially expected to sell about 300,000 units of its four latest Wii U
games — That is now revised to 230,000, making it the
weakest platform in terms of unit sales — Full year expectations for 3DS 1,160,000 — SEGA's revenue for the three - quarter period was $ 685 million — After expenses, that lowers to a profit of $ 18 million — SEGA is now organizing a sweeping business restructure, which will rebuild the corporation into three divisions, as part of a wider plan to «drastically
improve profitability» — At least 300 positions at the corporation are targeted for redundancy — SEGA has set aside $ 125 million for the restructure costs — SEGA expects to lose $ 110m for the full year