Sentences with phrase «weaker area attack»

Not exact matches

I think we have in the attacking half of the team enough firepower to compete with any team and somewhat have improved over past season in that department, actually looking like former years, but our defensive area is weak and this is where we are losing points drastically, it can be corrected nd we have enough time to do so, but MR > WENGER THAT IS UP TO YOU
I still believe the squad is unbalanced and with the manager being as attack - minded as he is, it would make sense to me to strengthen our weak areas first.
The attacking midfielder has also been directly involved in four goals in his last four Premier League appearances against Manchester United (two goals, two assists)-- so if Arsenal were to get out of the blocks nice and early, they can not do worse than build their game around Mesut Ozil to hurt United's weak areas — behind the full - backs.
Song, arguably our most improved player is on 4 yellow cards and we should ensure that he doesn't miss the Chelsea game.The partnership of Gallas and Vermaelen is outstanding, yet one can not expect them to play in every game, and it is in that are we are weak in cover.With regards to the full back situation, perm any two from four, that is Clichy, Gibbs, Eboue, Sagna and even Traore they are attacking wing backs and are always at risk on the quick counter attack by the opposition.Almunia still doesn't impress me and his command of his area is still indecisive and he is still vulnerable to letting goals in, especially to his near post.Wenger being Wenger, I doubt he will buy in January, and it is a pity we didn't go for Given months before he joined City, when he was available for a comparatively cheap price.This new diamond shape or 4 -1-4-1 is working well and we have an abundance of quality to interchange, which bemuses the opposition more often than not.We have every chance this year, and we are also being helped by the fact that the other so called big four sides are showing their vulnerability.A couple of decent signings, not squad players in January, and hopefully we are in the mix.
Attack you weakest area first.
- your Reactor now has a drone feature that lets you control at distance - thanks to that remotely controlled aircraft, you can explore areas in the field without going there yourself - use it in order to surprise monsters, who sometime drop items when they flee - send your Drone in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride attacks even if it's weak - defeat as many as monsters as you want as long as the effects of the ball of light are active - ride giant monsters in the field - these giant monsters are really powerful, and their ride attacks can defeat enemies without even triggering a battle - each monster has its own ride attack to be used, allowing you to perform specific actions - when you defeat enemies while riding a giant monster, your monster will also get some XP
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
Zombies are initially slow and have weaker attacks, although this only lasts for a couple of waves before quicker, stronger zombies will start hounding you into corners and by wave 5; zombies begin showing signs of the discipline they had as soldiers through approaching from different sides, areas and angles to efficiently flank your position.
Much of the game's combat revolves around a rotation of abilities — for instance, stun a group of enemies, drop a wide area attack to take out the weak ones, then focus on the heavy hitters with direct attacks.
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