Sentences with phrase «weaker attack while»

Triangle delivers a quicker, weaker attack while circle delivers a heavier attack that's both slower to execute repetitively and can be used to knock your enemies around.

Not exact matches

While the Obama campaign's attacks have not moved the national polls, Rove writes, Romney's weak and seemingly unprepared response has discouraged conservative activists, raising concerns that the former Massachusetts governor doesn't have the backbone to go up against the Obama machine.
While the Democrats seemed weak and vacillating — even those in opposition — the GOP had carefully prepared campaign sound bites attacking their beloved Fed Chairman.
It literally takes pretty much all the strengths away from our world - class triangle of Mesut, Santi and Ozil to place a struggling for form Campbell in a more attacking role when the part of his role he's been doing best is providing extra defensive cover, while making us weaker in midfield when our strongest midfielder has been injured!!
Yes Ozil did all that, but he is brought in team cuz of that, his only skill is to make assists, while Sanchez work hard and loses his energy for stupid chasses and than cant run counter attacks when needed, and i am not attacking only them, they are all weak and passionless, in order to win they all need to preform, Ramsey is so bad now its not even funny, our defence is probably best thing this season.
Right now the only weak link in this team is BFG... when will he dropped to benched... everybody knows that he is too slow and everyone exploit that in every single game... but still he keeps on starting the game... i never feel secure with him especially when we are attacking and play high line... If I was gabriel I would be fuming from inside... cause gabriel is so much better than him but still BFG starts while gabriel always start from the bench... We have enough warnings by now, surely we are not waiting for a Monoco like game... and then start blaming him... Gabriel has to start, the guy got lot to offer... his mentality his attitude his passion, fire in the belly this guy has to start... and he also can be the leader that this team so badly crying for years now...
It has been noted for years that weak people, although thin, don't survive heart attacks, while fit people (who could be thin but weigh more) are often damaged by them but survive.
It is common to hear that fighters do not have strength while on their backs, as it is considered a weak position of attack.
The film's plot — while not exactly unprecedented — is weak at times and sits at the back burner to these guys all trying something cool with the jokes, but I would've preferred, in light of the film like Attack the Block, for this movie to try and embed the narrative into the humour a lot more, rather than just make another The Babysitter with more comedians.
For example, some become unshielded after attacking them with a charged attack while others expose their weak spot after you attack certain features.
The actors only have to mouth a few weak jokes and cliches while waiting for the next attack.
Instead, individual limbs are targeted and damaged in order to prevent them from moving or attacking, while also making it easier to attack their weak spot: the nape of the neck.
Attacking while this gauge is displayed will cause it to decrease its value, and once the weak gauge is completed, you'll be able to perform a set of very powerful attacks that will either defeat the enemy entirely or take a large chunk of their health away.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
While the length of its Synergy Burst has been reduced, alongside increased damage scaling on its high stance weak attack, Pikachu Libre now has a much more consistent evasion tool in its low stance weak attack.
Having the help of the brigades is a good idea but they were too weak and having the action continue while you are trying to issue them commands and monitor the status of yourself and your party members and administer a health potion or cure status ailments and plan your attack strategy just doesn't work very well.
- your Reactor now has a drone feature that lets you control at distance - thanks to that remotely controlled aircraft, you can explore areas in the field without going there yourself - use it in order to surprise monsters, who sometime drop items when they flee - send your Drone in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride attacks even if it's weak - defeat as many as monsters as you want as long as the effects of the ball of light are active - ride giant monsters in the field - these giant monsters are really powerful, and their ride attacks can defeat enemies without even triggering a battle - each monster has its own ride attack to be used, allowing you to perform specific actions - when you defeat enemies while riding a giant monster, your monster will also get some XP
Well, you're back to waiting while selecting the same weak attack or healing move over and over again in order to pass the time between big hits.
As you can imagine, some are weak and can be despatched easily while others need you to block and attack with a little more strategy.
Certain enemies are weak against fire, others against lighting and so on, and thus you mix up physical attacks with spells, always looking for a weakness to exploit while keeping your own party health with potions.
Often a larger, more powerful enemy will attack head - on, all while weaker enemies flank you or attack from a distance — making it impossible to successfully block and attack.
Rock Pikmin can shatter crystal but are relatively clumsy when it comes to carrying stuff, while winged Pikmin zip over otherwise - impassable hurdles and attack airborne foes, yet tend to be fairly weak.
With different enemies comes different tactics, you are gonna have to use all your force powers to full effect here as some enemies will be immune so some attacks and powers, while they are weak to others.
The game tries to mix things up on occasion by throwing some different types of goals your way, such as finding some treasure hidden in the rock or escorting some weak creatures while protecting them from hero attacks, but these tend to be even more tedious than the already tedious basic gameplay.
It has the standard trappings of the genre: Weapons that get stronger from power - ups dropped by enemies, a secondary screen - clearing super attack with limited charges, and boss battles where you hammer away against a beefy target with patterned attacks you have to learn how to dodge while watching for exposed weak points.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
Where the PlayStation 2 game offered the freedom to study each beast and puzzle out its weak spot while analyzing movements and attack patterns, Titan Souls barely grants the time to breath.
While there are a few things to get used to, such as using R2 to fire your main, relatively weak attacks, generally the control scheme works very well in Smite.
The combat is simple to start with but after a while you'll pick up the more advanced moves and notice how deep it can be, weak attack, strong attack and 3 special attacks, varying combos and sheer enemy count keep this title from being stale.
While her close range attacks are weak, they are at least quick, allowing for easy hit and run tactics.
According to IGN, it's weak points are the forearms and tail so concentrate on those while avoiding attacks from the head.
Those ideas build on some action game essentials, like dedicated buttons for fast, weak attacks versus slower, stronger ones, to create a battle system that replicates the feeling of the franchise's combo - centric fighting, while adding tools for more strategic play.
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