Sentences with phrase «weaker characters like»

This makes playing with physically weaker characters like Valsu or Esuna almost impossible in the early game as it will take longer for them to learn their important magical skills.
The cast themselves are exceptional to a man, playing off one another superbly as the stronger personas assert their dominance, brushing aside the weaker characters like feathers in the wind.

Not exact matches

It seems that the Church tends to fall into two extremes when we consider how we might fulfill this call: On one hand, we attempt to make the Gospel message palatable to our culture, and more often than we would like to admit, it has resulted in a weak message that tells half - truths about God's character.
He has answered me with such hostility that he sounds just like Duke George... These tyrants have such weak, unmanly, and totally sordid characters that they deserve to be servants of the rabble... I appreciate that you promised to send seeds in the spring.
I am a fan of Alex Iwobi though he clearly needs more self confidence (a bit like the «attitude» Dele Alli has, though not the nasty side of Alli) Regarding Ozil, he is hugely gifted but through a weak character is largely wasting his gifts by laziness.
Dane DeHaan was great as Harry, especially in the Oscorp boardroom, but for being Spider - Man's biggest nemesis, the character was one of the weakest threats and felt like an after thought.
Yet for a character - driven storyline, Kuklinski still feels a little shallow and two dimensional; sometimes he even feels like a weaker version of Travis Bickle from Scorsese's Taxi Driver.
It's not much of an achievement that co-directors Anthony and Joe Russo (held over from Captain America the Winter Soldier) make a better film than Zack Snyder... but it's worth noting that Marvel (corporation as auteur) have nurtured their characters (even in weaker films like Iron Man 2) to the point when they carry more screen weight than lasting icons Batman and Superman.
Ultimately, it's a sort of character study, «a complete portrait of a man — one who can be commanding, weak, funny, loving, cold, single - minded, selfless and selfish — and by the end of the drive, you feel like you've known Ivan for years.»
Otherwise, the movie is as dead as its title character and like his victims, the audience is left feeling weak and dry at the end of its two - hour - plus bite.
Last but not least for this section, the Weapon Triangle also shows it's face, which means while it's all well and good using the same character over and over again, it's not when you're on a tough to beat level and you insist on using a unit that is weak against the unit you are fighting like using Chrome against Hinoka, or Cordelia against Takumi as Archers can take down fliers in no time at all, but I have to admit, there really is nothing quite like flying around a battlefield, waiting to strike on an unsuspecting victim, even if that victim is an archer.
I hate the lack of basic niceties like being able to compare equipment in the shops, and I really think Hit - Point needs a new translator that can make something decent out of their weak stories and characters.
Other things you can do with Camp is attend the Training Grounds, which isn't anything like what it sounds like, as no training actually happens there, but it is the place to go to level up your weaker Heroes with all the gold you've accumulated from your battles and it comes complete with Level up windows, but they can be seen any time your character levels up, unless of course you opt to take it off in the settings.
If the strongest element is the character development and acting, the weakest is the explanation of terms and methods to control fires that might not be common knowledge Nolan sets up a few scenario's that feel like stereotypes; an unwanted recovering addict joining the crew and the constant warning that their home town could catch fire one day, which never play out like expected.
The Avengers is the most overrated movie of the year, people act like it was this big surprise, in reality the movie was going to be a big success no matter what, it was always going to make a lot money, but people kept saying how grate it was, and how it was the best movie of the year, when in reality the movie was average, it was boring, there was zero tension, the villain was weak, the dialog was annoying and the characters were unlikable.The movie have a lot of the same problems that everybody complaint in other movies like Transformers and Avatar, like to much special effects and weak story.
He looks like the weakest character, yet the strongest character at the same time.
Giamatti and Evans suffer from inadequately fleshed out roles that give them little to work with, and Giamatti is especially weak in a turn so significantly underdone compared with the character roles that give him room to move, like Sideways.
My character always felt weak, and only the minions ever felt like progress was being made.
A better movie could be made about any of their characters, and mightn't need to include cringeworthy dialogue like «the West has gone weak, drunk on shopping and social media!»
He's drawn to the frazzled, the hapless, the mistake - prone, and if Green Room, like Blue Ruin before it, can't ultimately resist the visceral thrill of vigilante justice, at least it isn't afraid to make its characters look scared and weak and powerless and recognizably human.
Look this movie's plot is crumbling like an ancient rediscovered temple, and the characters and their motivations are just weak.
Other than that, Suburbicon feels like weak sauce, impressive only in how pitilessly evil its main characters are.
Like Bill Murray's Zissou, the central character is the weakest aspect.
Fortunately, the ever - crass Stifler gets more screentime (it seems like Scott's played a weaker version of the Stifler character in many of the other flicks he's been in lately), and we even get a return of the Sherminator.
The writing is weak, the plot is poor and there's a lack of decent characters or acting, but the scenarios themselves are pretty good and the inclusion of set piece moments feels like a nice touch.
FFTA does have some other flaws like a weak story, not being able to recruit characters when you want, and race restrictions on jobs, but I could forgive those if the law system didn't exist.
I did enjoy playing it and liked the characters but I do have to admit that it has a weak storyline.
A action rpg with a persona like style you have switch out characters to hit enemies weak points good game
In terms of its esoteric eastern influences it's another wonderfully diverse tick list of kookiness; giant robots shaped like crabs with glowing weak parts on them to helpfully aim at, stereotypical foreign characters with all the subtlety of an anvil sandwich, smaller robots that go «Bzzzttt» when you shoot them, futuristic utopian landscapes, a 90's inspired soundtrack, all wrapped up with enough unfathomably weird plot twists and double crosses to sink Rosie and Jim's narrow boat.
Other character's could also have a different stat set - up as well, like Wario (if confirmed), from his WarioWare to Plumber's outfits, or Wii Fit Trainer, who's Female costume is slightly faster and weaker than the Male costume (which they showed off in only 1 picture before).
I never played FFXIII or the sequel, so I can't comment about the story, but from the demo, it seems a little weak and I don't know if I like the characters.
As it stands right now, Far Harbor feels like it'll end up being the weak link in the Fallout 4 DLC line, but even so, there's still tons of fun to be had, interesting characters to meet and lore to discover.
Last but not least for this section, the Weapon Triangle also shows it's face, which means while it's all well and good using the same character over and over again, it's not when you're on a tough to beat level and you insist on using a unit that is weak against the unit you are fighting like using Chrome against Hinoka, or Cordelia against Takumi as Archers can take down fliers in no time at all, but I have to admit, there really is nothing quite like flying around a battlefield, waiting to strike on an unsuspecting victim, even if that victim is an archer.
In the Western Super Mario Bros. 2, Luigi is one of four playable characters, where, like in The Lost Levels, he could jump higher than anyone else, though he is the second weakest in the group behind Princess Toadstool.
This area feels the weakest part of the game as while the swimming feels better than we see in the Toy Box with these characters, which feels more like jumping and flapping around than swimming.
Each character is equipped with a gun they can use during a battle that deals out minimal damage but allows you to score multiple hits in a single turn; some enemies are even weak against gunfire so characters like Ann with her machine gun can knock down multiple enemies at the start of battle.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
I've always liked the GTA games, but have always felt the weak point of that series was normally the story as I never got truly emotionally attached to any of the characters.
Either you choose diplomacy, running short detective - like investigations or figuring out the weak points for the characters, there will always be a different method and outcome for each player.
I noticed that many people are discouraged to try Dizzy and think she is weak because of certain aspects like oki and give up trying the character and improving.
There are pickups that are very powerful, though, and using those weak characters with good dodging skills would result in a level one character being leveled up with the strongest character after a few minutes on that advanced level, so it really felt like the leveling in general was kind of useless.
The human characters, one of the weakest and less detailed aspects of the previous game, still look very simplistic, like something you'd expect from a PS2 - era game.
The original characters are all there such as Jago, who with his uppercut and fireball is a bit like Street Fighter's Ryu and Ken, Glacius with his icy attacks is an effective ranged character, whilst Thunder is more at home in close combat, Sabrewulf might well appear to be weak, but his impressive speed makes up for this weakness, Orchid excels at aerial combinations and finally the only new character, Sadira has a double jump and can confound her opponents with web based attacks.
Also, in a situation where an application forces users to use a weak password by restricting length and / or valid characters (think 4 - digit PIN), adding a 32 - bit salt (4 characters) is only going to give you a total length of 8 characters, well within reach of a nearly instantaneous rainbow table attack for common hashes like SHA - 1.
If you're sticking with the randomly generated passwords (wherein the end user, like your mom, will need to give you the password each time), we would encourage you to change from the weaker default password length to «Very secure (10 characters)».
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