Sentences with phrase «weaker enemies as»

Larger areas feature boss encounters like a fight against a giant water snake and those lead into smaller passages littered with weaker enemies as well as campsites to take a brief break (though Gladio and Cor's respites don't come with the fun of Ignis» detailed meals).
It fact it's another distraction as the warming movement is picking it's weakest enemies as if David Brooks represents «conservatives» on NPR.

Not exact matches

With weak oil prices and international sanctions crushing Russia's economy, «Putin has little else to offer to the public besides the classic narratives of Russia as a besieged fortress surrounded by enemies,» Borschevskaya said.
Darryl like you i also know that without him i can do nothing i am weak but in him we are overcomers its a good place to be dependent on him he can use us when we are in that place i believe God has plans for you that is why the enemy is playing mind games i had a season of that he does nt bother me now as i fire scripture back at him.Like greater is the lord in me than he that is in the world.Sin shall not have dominion over me.In my weakness i am strong in Christ.Weakness is not an excuse to give in or give up its our opportunity to trust God and walk in his strength and power.You are a mighty man of God you tell the devil to flee in Jesus name and he will.
The enemy is a few fools who are weak minded enough to listen to those attempting to acquire power and using religion as a guise to gain that power.
Definitions vary according to the size of the window that constitutes life, (when it starts and stops), its quality or relative value as measured by those in power, (i.e. slaves regarded as half - people, uncharismatic mutations, the sick and aged, outsiders, outlaws, enemies, militarily weaker populations with confiscatable possessions, those with «fates worse than death», et al), and whose lives, (responsibility for all of a wars» deaths might be attributed to the defeated).
Unique ninja abilities: Use your Ninja Vision to detect and analyze potential enemy weak points, secret paths, and hidden information within the environment, but be careful, as you are susceptible to extra damage while using your vision.
Apemen were insecure and weak, and sought an advantage to prevail over their enemies; the space program is as dedicated to warfare as it is to exploration.
Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do elemental damage so the enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
The pages and pages of wikis for previous entries are now almost unnecessary as you can find a lot of the information within the game, but you'll need to be paying attention if you want to know what your enemy is weak to, or where to find a particular kind of bone.
You can enter this mode at any time, and it highlights an enemy weak point, as well as outlining any collectibles that are in the area.
When enemies get weak or are far away, new «reactive» attacks, also known as «press triangle to smash» are also an option.
Putting a well thought weapon combo can help you deal more damage to enemies, and even then, some of them will be weak to a certain type of weapon so you will need to keep this in mind as well.
Finding himself on an alien planet, human John Carter is hailed as a savior by some (the weak) and an enemy by others (the strong).
Rorke is of course supposed to act as the face of the enemy, somebody we can focus our hatred on, but he's such a weak villain that I honestly had no feelings toward him whatsoever, nor did I feel any dislike of the Federation because they didn't seem to be any different from the United States.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
Hmmm, actually the storyline may have been the second biggest problem, the first being those damn enemies that levelled up alongside you as you went from weak and pitiful being to almighty demigod.
- your Reactor now has a drone feature that lets you control at distance - thanks to that remotely controlled aircraft, you can explore areas in the field without going there yourself - use it in order to surprise monsters, who sometime drop items when they flee - send your Drone in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride attacks even if it's weak - defeat as many as monsters as you want as long as the effects of the ball of light are active - ride giant monsters in the field - these giant monsters are really powerful, and their ride attacks can defeat enemies without even triggering a battle - each monster has its own ride attack to be used, allowing you to perform specific actions - when you defeat enemies while riding a giant monster, your monster will also get some XP
Whilst the enemies in the first The Evil Within (known as the Haunted) were slow and weak, the zombies esque Lost in The Evil Within 2 are aggressive and fast.
There is more than one way to defeat enemies such as exploiting weak spots on tanks, ambushing the foe, taking over buildings with infantry and snipers and much more.
It's in third person, you play as an incredibly powerful hero, and you slaughter hundreds upon hundreds of enemies with a mixture of strong, weak, and super attacks.
The range of ground enemies requires a plethora of tactical advances, such as skirting around armoured foes to strike weak points on their back, to sniping fearsome creatures at a safe distance, while melee combos are basic, but dish out heavy damage if you manage to get close enough.
Initially enemies are slow and weak but as you progress certain enemies can only be killed in a specific way.
And it is very important where these structures end up, as enemies can easily find a weak point if you don't place them well.
Criticism was targeted at its technical issues, low - quality graphics, and the weak artificial intelligence of enemies, while the competitive multiplayer mode was highlighted as the strongest aspect of the game.
In one sequence, weak scaffolding collapses all around you as you traverse underground catacombs and in another, you're para-sailing through a village while dispatching enemies on horseback.
If only the incoming attacks could be redirected at another unfortunate victim... I would like to see this move have an effect on enemy players as well, but then she'd probably share a function like PSI Magnet or a weak Inhale, which doesn't really scream individuality.
Depending on what equipment you have on and which servant you are controlling, there are a handful of different skills and abilities at your disposal to help quickly take out enemies forces and make boss battles feel somewhat easier as opposed to your basic strong and weak attacks.
You can use this to re-fill your health gauge with some weaker enemies, or you can go after a big boss and deal some real damage — as long as you can avoid their stronger attacks (bosses can knock you out in one hit).
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It also allows you to spot structurally weak walls or alternate routes that you can use to dispose of inconvenient guards, but don't get too complacent with its use as the enemy can now employ jammers that stop you from using detective vision, forcing you to use good old - fashioned line of sight tactics to take down your enemy.
As with Moira and her torch, Natalia can also point out hidden items, open special boxes, and she is even able to see the weak points of enemies for Barry to shoot at.
Goombas appear as weak, common enemies in the puzzle and RPG hybrid called Puzzle & Dragons: Super Mario Bros..
Tokyo Mirage Sessions also brings the weapon - type weaknesses of Fire Emblem, so some enemies are weaker or hold resistances to swords, lances, bows, and axes, as well as skills that target specific enemy types, like horses.
The system was a two way streak as enemy's could exploit your party's own weak spots and also earn extra turns.
You can also swap which party member you are currently in control of with the square button, and this is used cleverly, as certain enemies are weak to attacks from a specific person.
With different enemies comes different tactics, you are gonna have to use all your force powers to full effect here as some enemies will be immune so some attacks and powers, while they are weak to others.
Don't expect it to be a «kill everything» attack, as it's more just to help against a swarm of weaker enemies in a worst - case scenario.
It would be pointless me going through all WolfenStein Enemy Territories strong points as this would take to long and trying to find some weak points would be an impossible task.
From the first game to this one I have tried different weapons and loved each — lance is my current weapon of choice, as the ability to block almost anything and attack through enemy skin to weaker points inside really appeals to me.
For example, the hammer is a slow, swinging weapon that is used to deliver massive single - hits that can knock off parts of a Behemoth, where as the chain blades and war pike are much more focused on constant damage - per - second (DPS) and can open - up wounds and weak spots on the enemies during battle.
In this 3 - D environment, maneuver your ships, take aim at the enemy's weak spots, then watch as the action plays out in slow - motion.
Actually defeating them is an exercise in frustration, however, as the fights are long, multi-stage endeavors filled with annoying hordes of smaller enemies, lots of searching for lost parts, and attacking glowing weak points.
These include a drill that is a bit weaker than your pickaxe but faster and can dig through really tough blocks, as well as the ability to launch your fist at blocks and enemies.
This is when that decent battle system gets dull, as you hear the characters yell out the same stupid catch - phrases repeatedly while fighting the weak enemies to try to level up just enough to get past that boss fight.
Further enemies include beasts such as fearsome predators known as Caragors, while Siegebeasts shoot powerful weapons at Talion and his allies but can be temporarily repurposed by firing at weak spots followed by mounting the Siegebeast to aim its weaponry at enemy Orcs and even defeat other nearby Siegebeasts.
I especially enjoy the types of weapon strikes that enemies are weak to as well.
It can highlight and tag enemies, temporarily mark weak points, elemental strengths and weaknesses, and as the story starts to delve into the past and how the world came to be the way it is — a tale that initially appears simple, but takes a few dark and twisted turns — it's Aloy's link back to those days.
This helped the team out, as the Walkers have a powerful melee attack that took out the weaker enemies in one hit.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
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