Repeatedly fighting waves of 20
weak enemies at every turn did nothing but bore the living hell out of me and unnecessarily extend game time.
Not exact matches
Darryl like you i also know that without him i can do nothing i am
weak but in him we are overcomers its a good place to be dependent on him he can use us when we are in that place i believe God has plans for you that is why the
enemy is playing mind games i had a season of that he does nt bother me now as i fire scripture back
at him.Like greater is the lord in me than he that is in the world.Sin shall not have dominion over me.In my weakness i am strong in Christ.Weakness is not an excuse to give in or give up its our opportunity to trust God and walk in his strength and power.You are a mighty man of God you tell the devil to flee in Jesus name and he will.
Not only that, but
enemies require nothing more than some routine dodging, locating their
weak spots, and smashing away
at them until they run away to recover a bit or die.
You can enter this mode
at any time, and it highlights an
enemy weak point, as well as outlining any collectibles that are in the area.
Wanderers are not highly intelligent and are
weak at recognizing nearby
enemies, making it easier to square them off one by one.
You'll be swiping like mad on one
enemy with an exposed
weak point then quickly rotate to cancel a tough foe's charged attack only to realise that another
enemy is readying their attack
at the same time and before you know it; your finger is cramping up due to the rather intense workout.
Craft arrows on the fly
at ease, scan your
enemies for
weak points and unleash fury.
There, Claudio - Valens sees firsthand the
weak, treasonous Imperial Council that aids foreign
enemies, and finds himself
at the center of the fight to save the country he loves.What follows is a tale of desert queens and legionaries, of mad girls with great gifts and scheming highborn ladies, of gods both human and divine, that will forever transform the world they know...
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate
at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking
weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more
enemies in one swing -
enemies do respawn their
weak helpers
at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
This technique is able to far exceed the power of your basic Attacks and numerous other Skills on many occasions by
at least triple their norm, and is even more useful if you use a Skill element that the
enemy is
weak to.
Regardless of which stance you've opted to go for, and switching up generally is advisable against certain
enemies, one button is for focused strikes against a single foe and the other is for
weaker attacks that can hit numerous baddies
at once.
- your Reactor now has a drone feature that lets you control
at distance - thanks to that remotely controlled aircraft, you can explore areas in the field without going there yourself - use it in order to surprise monsters, who sometime drop items when they flee - send your Drone in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride attacks even if it's
weak - defeat as many as monsters as you want as long as the effects of the ball of light are active - ride giant monsters in the field - these giant monsters are really powerful, and their ride attacks can defeat
enemies without even triggering a battle - each monster has its own ride attack to be used, allowing you to perform specific actions - when you defeat
enemies while riding a giant monster, your monster will also get some XP
The Zerg are a more biological, primitive
enemy — lizard - like aliens that utilize organic structures, that hatch larval aliens which are then grown into various forms, able to spawn
weaker units but
at a much faster rate than the Terran.
Throw Cappy
at the crab - like
enemy called Trapeetle and stand in front of the
weak blocks in the wall.
The range of ground
enemies requires a plethora of tactical advances, such as skirting around armoured foes to strike
weak points on their back, to sniping fearsome creatures
at a safe distance, while melee combos are basic, but dish out heavy damage if you manage to get close enough.
At other times, you can tap two buttons together to activate a special attack on an enemy, often prompting you to tap the Blade Mode button at a certain point to pull off a finishing slash at an enemy's weak poin
At other times, you can tap two buttons together to activate a special attack on an
enemy, often prompting you to tap the Blade Mode button
at a certain point to pull off a finishing slash at an enemy's weak poin
at a certain point to pull off a finishing slash
at an enemy's weak poin
at an
enemy's
weak point.
Criticism was targeted
at its technical issues, low - quality graphics, and the
weak artificial intelligence of
enemies, while the competitive multiplayer mode was highlighted as the strongest aspect of the game.
Going into a battle and using fire attacks against
enemies weak to fire would knock them down, leaving them all open for a stylish finisher move, but this comes
at the risk of using all your SP and having to probably leave the palace to go brew more in the coffee shop.
If only the incoming attacks could be redirected
at another unfortunate victim... I would like to see this move have an effect on
enemy players as well, but then she'd probably share a function like PSI Magnet or a
weak Inhale, which doesn't really scream individuality.
Everything happens
at such a quick pace and with the player's attention focusing on what buttons you have to press, it's often difficult to look on the other end of the screen to check out what
enemy you're facing off against and what they're
weak against.
Depending on what equipment you have on and which servant you are controlling, there are a handful of different skills and abilities
at your disposal to help quickly take out
enemies forces and make boss battles feel somewhat easier as opposed to your basic strong and
weak attacks.
At first it seems clear enough; you fire your weak projectiles at enemies, who lose a small amount of health each time a shot connect
At first it seems clear enough; you fire your
weak projectiles
at enemies, who lose a small amount of health each time a shot connect
at enemies, who lose a small amount of health each time a shot connects.
As with Moira and her torch, Natalia can also point out hidden items, open special boxes, and she is even able to see the
weak points of
enemies for Barry to shoot
at.
Enemies are relatively
weak at first, provided you can hit them, but, I imagine a bit of gamification was required to make it feel like progression was more than just story progression.
With these you can turn invisible to
enemies, lob bombs
at them, make them chase you, or even annihilate
weaker enemies instantly with field barrier.
There is a skill that can stop time and allow the player's pistol to shoot twice while aiming it
at an
enemy's
weakest point, which is the head.
You can't just pick an attack and spam it whilst the
enemy does nothing — they will have some kind of pattern but sometimes they can start to do things
at random so you must always be on your guard and able to spot a
weak point and use it to your advantage.
And if one of your heroes is
weak you'd better believe that the
enemy will recognise and target them — any amount of damage that would reduce a character's HP to 0 or below leaves them
at «death's door», where one damage will kill but they have an increased dodge chance.
Much like Alan Wake's flashlight -
weak enemies or Halo's Hunters, Dead Space features combat that is about managing threats rather than pointing
at enemies with a gun and clicking until they die.
In this 3 - D environment, maneuver your ships, take aim
at the
enemy's
weak spots, then watch as the action plays out in slow - motion.
These include a drill that is a bit
weaker than your pickaxe but faster and can dig through really tough blocks, as well as the ability to launch your fist
at blocks and
enemies.
Further
enemies include beasts such as fearsome predators known as Caragors, while Siegebeasts shoot powerful weapons
at Talion and his allies but can be temporarily repurposed by firing
at weak spots followed by mounting the Siegebeast to aim its weaponry
at enemy Orcs and even defeat other nearby Siegebeasts.
Each character is equipped with a gun they can use during a battle that deals out minimal damage but allows you to score multiple hits in a single turn; some
enemies are even
weak against gunfire so characters like Ann with her machine gun can knock down multiple
enemies at the start of battle.
Special moves are charged when you attack
enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by
enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears
at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the
enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks
enemies back — Lizardos was the first
enemy with a
weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
Score Rush Extended gives you the option to play «solo», which gives you a single ship (and more maneuverability)
at the expense of
weaker firepower, or you can play «dual», which swaps maneuverability for stronger firepower (and makes it easier for
enemies to hit you).
Progressing through the campaign and collecting materials across the battlefield allows for more badges to be purchased for each character — of which there are 29 in all, each enjoyably varied and unlocked
at a steady pace to keep things feeling fresh — which in turn unlocks more extensive combos as well as improved defence and exploiting of
enemy weak points.
Rather than shielding yourself and parrying
enemies to create an opening (one shield can be found in the game, but it will break upon first hit — an in - joke to Souls fans), speed and agility are required to dodge
enemies and attack them
at their
weakest points.
At the start of the game, you are obviously at your weakest, only able to drop a single bomb that has the smallest explosion at your slowest pace against plodding enemie
At the start of the game, you are obviously
at your weakest, only able to drop a single bomb that has the smallest explosion at your slowest pace against plodding enemie
at your
weakest, only able to drop a single bomb that has the smallest explosion
at your slowest pace against plodding enemie
at your slowest pace against plodding
enemies.
RPGs have a horrible habit of throwing «trash mobs» (useless,
weak, time wasting
enemy groups)
at the player on their way through a forest, mountain range or dungeon.
If the campaign had some maps where you fight 5 skeletons
at once for example (each
weaker, but imposing because of their number) or a giant dragon
enemy of some sort... it would have left a better lasting impression.
Use long swiping motions to deal more damage, and strike
at precise angles to devastate
weak spots in
enemy armour.
At a certain point in the game, your characters will develop the ability to chain attack based on the first attack, only if the
enemy they are targeting is
weak against that attack (for example if Character X attacks with a lightning Spell, Character Y will chain that attack with an ax attack).
As the American novelist Edmund White has succinctly phrased it: «The spiritual side of life, to be sure, is diminished by jokes... Humor is the
enemy of lyric beauty and sadism (Jean Genet is never funny), but their friend - or
at least their willing accomplice — is wan humor,
weak jokes, old gags, tired one - liners.
Unfortunately, we are
at our
weakest when we can't see our
enemies, and this latest attack has incited feelings of fear and unpredictability amongst many of our clients who would rather have a larger percentage of their wealth in something they can see and touch.
Hitting monster
weak points is as easy as aiming and firing, and arrow coatings allow bow users to paralyze or poison
enemies at will.
It repels
weaker enemies, checking the player's current level to calculate which
enemies are kept
at bay.
There are a few on - rails sequences which are a bit
weak, though, but
at last Gears of War 4 uses a colour palette that extends beyond black and brown, and the new Swarm
enemies are superb.
I know what you mean... the
enemy always deposits those negative thoughts in our heads when we are
at our
weakest moments!