Sentences with phrase «weaker enemies at»

Repeatedly fighting waves of 20 weak enemies at every turn did nothing but bore the living hell out of me and unnecessarily extend game time.

Not exact matches

Darryl like you i also know that without him i can do nothing i am weak but in him we are overcomers its a good place to be dependent on him he can use us when we are in that place i believe God has plans for you that is why the enemy is playing mind games i had a season of that he does nt bother me now as i fire scripture back at him.Like greater is the lord in me than he that is in the world.Sin shall not have dominion over me.In my weakness i am strong in Christ.Weakness is not an excuse to give in or give up its our opportunity to trust God and walk in his strength and power.You are a mighty man of God you tell the devil to flee in Jesus name and he will.
Not only that, but enemies require nothing more than some routine dodging, locating their weak spots, and smashing away at them until they run away to recover a bit or die.
You can enter this mode at any time, and it highlights an enemy weak point, as well as outlining any collectibles that are in the area.
Wanderers are not highly intelligent and are weak at recognizing nearby enemies, making it easier to square them off one by one.
You'll be swiping like mad on one enemy with an exposed weak point then quickly rotate to cancel a tough foe's charged attack only to realise that another enemy is readying their attack at the same time and before you know it; your finger is cramping up due to the rather intense workout.
Craft arrows on the fly at ease, scan your enemies for weak points and unleash fury.
There, Claudio - Valens sees firsthand the weak, treasonous Imperial Council that aids foreign enemies, and finds himself at the center of the fight to save the country he loves.What follows is a tale of desert queens and legionaries, of mad girls with great gifts and scheming highborn ladies, of gods both human and divine, that will forever transform the world they know...
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
This technique is able to far exceed the power of your basic Attacks and numerous other Skills on many occasions by at least triple their norm, and is even more useful if you use a Skill element that the enemy is weak to.
Regardless of which stance you've opted to go for, and switching up generally is advisable against certain enemies, one button is for focused strikes against a single foe and the other is for weaker attacks that can hit numerous baddies at once.
- your Reactor now has a drone feature that lets you control at distance - thanks to that remotely controlled aircraft, you can explore areas in the field without going there yourself - use it in order to surprise monsters, who sometime drop items when they flee - send your Drone in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride attacks even if it's weak - defeat as many as monsters as you want as long as the effects of the ball of light are active - ride giant monsters in the field - these giant monsters are really powerful, and their ride attacks can defeat enemies without even triggering a battle - each monster has its own ride attack to be used, allowing you to perform specific actions - when you defeat enemies while riding a giant monster, your monster will also get some XP
The Zerg are a more biological, primitive enemy — lizard - like aliens that utilize organic structures, that hatch larval aliens which are then grown into various forms, able to spawn weaker units but at a much faster rate than the Terran.
Throw Cappy at the crab - like enemy called Trapeetle and stand in front of the weak blocks in the wall.
The range of ground enemies requires a plethora of tactical advances, such as skirting around armoured foes to strike weak points on their back, to sniping fearsome creatures at a safe distance, while melee combos are basic, but dish out heavy damage if you manage to get close enough.
At other times, you can tap two buttons together to activate a special attack on an enemy, often prompting you to tap the Blade Mode button at a certain point to pull off a finishing slash at an enemy's weak poinAt other times, you can tap two buttons together to activate a special attack on an enemy, often prompting you to tap the Blade Mode button at a certain point to pull off a finishing slash at an enemy's weak poinat a certain point to pull off a finishing slash at an enemy's weak poinat an enemy's weak point.
Criticism was targeted at its technical issues, low - quality graphics, and the weak artificial intelligence of enemies, while the competitive multiplayer mode was highlighted as the strongest aspect of the game.
Going into a battle and using fire attacks against enemies weak to fire would knock them down, leaving them all open for a stylish finisher move, but this comes at the risk of using all your SP and having to probably leave the palace to go brew more in the coffee shop.
If only the incoming attacks could be redirected at another unfortunate victim... I would like to see this move have an effect on enemy players as well, but then she'd probably share a function like PSI Magnet or a weak Inhale, which doesn't really scream individuality.
Everything happens at such a quick pace and with the player's attention focusing on what buttons you have to press, it's often difficult to look on the other end of the screen to check out what enemy you're facing off against and what they're weak against.
Depending on what equipment you have on and which servant you are controlling, there are a handful of different skills and abilities at your disposal to help quickly take out enemies forces and make boss battles feel somewhat easier as opposed to your basic strong and weak attacks.
At first it seems clear enough; you fire your weak projectiles at enemies, who lose a small amount of health each time a shot connectAt first it seems clear enough; you fire your weak projectiles at enemies, who lose a small amount of health each time a shot connectat enemies, who lose a small amount of health each time a shot connects.
As with Moira and her torch, Natalia can also point out hidden items, open special boxes, and she is even able to see the weak points of enemies for Barry to shoot at.
Enemies are relatively weak at first, provided you can hit them, but, I imagine a bit of gamification was required to make it feel like progression was more than just story progression.
With these you can turn invisible to enemies, lob bombs at them, make them chase you, or even annihilate weaker enemies instantly with field barrier.
There is a skill that can stop time and allow the player's pistol to shoot twice while aiming it at an enemy's weakest point, which is the head.
You can't just pick an attack and spam it whilst the enemy does nothing — they will have some kind of pattern but sometimes they can start to do things at random so you must always be on your guard and able to spot a weak point and use it to your advantage.
And if one of your heroes is weak you'd better believe that the enemy will recognise and target them — any amount of damage that would reduce a character's HP to 0 or below leaves them at «death's door», where one damage will kill but they have an increased dodge chance.
Much like Alan Wake's flashlight - weak enemies or Halo's Hunters, Dead Space features combat that is about managing threats rather than pointing at enemies with a gun and clicking until they die.
In this 3 - D environment, maneuver your ships, take aim at the enemy's weak spots, then watch as the action plays out in slow - motion.
These include a drill that is a bit weaker than your pickaxe but faster and can dig through really tough blocks, as well as the ability to launch your fist at blocks and enemies.
Further enemies include beasts such as fearsome predators known as Caragors, while Siegebeasts shoot powerful weapons at Talion and his allies but can be temporarily repurposed by firing at weak spots followed by mounting the Siegebeast to aim its weaponry at enemy Orcs and even defeat other nearby Siegebeasts.
Each character is equipped with a gun they can use during a battle that deals out minimal damage but allows you to score multiple hits in a single turn; some enemies are even weak against gunfire so characters like Ann with her machine gun can knock down multiple enemies at the start of battle.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
Score Rush Extended gives you the option to play «solo», which gives you a single ship (and more maneuverability) at the expense of weaker firepower, or you can play «dual», which swaps maneuverability for stronger firepower (and makes it easier for enemies to hit you).
Progressing through the campaign and collecting materials across the battlefield allows for more badges to be purchased for each character — of which there are 29 in all, each enjoyably varied and unlocked at a steady pace to keep things feeling fresh — which in turn unlocks more extensive combos as well as improved defence and exploiting of enemy weak points.
Rather than shielding yourself and parrying enemies to create an opening (one shield can be found in the game, but it will break upon first hit — an in - joke to Souls fans), speed and agility are required to dodge enemies and attack them at their weakest points.
At the start of the game, you are obviously at your weakest, only able to drop a single bomb that has the smallest explosion at your slowest pace against plodding enemieAt the start of the game, you are obviously at your weakest, only able to drop a single bomb that has the smallest explosion at your slowest pace against plodding enemieat your weakest, only able to drop a single bomb that has the smallest explosion at your slowest pace against plodding enemieat your slowest pace against plodding enemies.
RPGs have a horrible habit of throwing «trash mobs» (useless, weak, time wasting enemy groups) at the player on their way through a forest, mountain range or dungeon.
If the campaign had some maps where you fight 5 skeletons at once for example (each weaker, but imposing because of their number) or a giant dragon enemy of some sort... it would have left a better lasting impression.
Use long swiping motions to deal more damage, and strike at precise angles to devastate weak spots in enemy armour.
At a certain point in the game, your characters will develop the ability to chain attack based on the first attack, only if the enemy they are targeting is weak against that attack (for example if Character X attacks with a lightning Spell, Character Y will chain that attack with an ax attack).
As the American novelist Edmund White has succinctly phrased it: «The spiritual side of life, to be sure, is diminished by jokes... Humor is the enemy of lyric beauty and sadism (Jean Genet is never funny), but their friend - or at least their willing accomplice — is wan humor, weak jokes, old gags, tired one - liners.
Unfortunately, we are at our weakest when we can't see our enemies, and this latest attack has incited feelings of fear and unpredictability amongst many of our clients who would rather have a larger percentage of their wealth in something they can see and touch.
Hitting monster weak points is as easy as aiming and firing, and arrow coatings allow bow users to paralyze or poison enemies at will.
It repels weaker enemies, checking the player's current level to calculate which enemies are kept at bay.
There are a few on - rails sequences which are a bit weak, though, but at last Gears of War 4 uses a colour palette that extends beyond black and brown, and the new Swarm enemies are superb.
I know what you mean... the enemy always deposits those negative thoughts in our heads when we are at our weakest moments!
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