Sentences with phrase «weaker enemies in»

This helped the team out, as the Walkers have a powerful melee attack that took out the weaker enemies in one hit.
Don't expect it to be a «kill everything» attack, as it's more just to help against a swarm of weaker enemies in a worst - case scenario.
Later on you can pick up a bazooka - like weapon which your mechanic can use to take out weaker enemies in a single hit, or to strip the armor off the bigger baddies.
If an enemy has already turned Elite, or if there is a particularly difficult enemy in the fight, try to weaponize other weaker enemies in the battlefield against it.
It's capable of taking out most of the weaker enemies in one hit.
Fights can be over quickly by taking out weak enemies in each mission you're given, or end up dragging out for longer than they should because of the unbalanced attacks and inconsistent A.I that you're pitted against.
Even the weakest enemies in the series can tear you apart in a few well - timed hits, and taking on more than one is just asking for trouble.
In terms of strength, Platypunks aren't too strong, often being one of the weakest enemies in the games they appear in.
Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle.

Not exact matches

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Darryl like you i also know that without him i can do nothing i am weak but in him we are overcomers its a good place to be dependent on him he can use us when we are in that place i believe God has plans for you that is why the enemy is playing mind games i had a season of that he does nt bother me now as i fire scripture back at him.Like greater is the lord in me than he that is in the world.Sin shall not have dominion over me.In my weakness i am strong in Christ.Weakness is not an excuse to give in or give up its our opportunity to trust God and walk in his strength and power.You are a mighty man of God you tell the devil to flee in Jesus name and he will.
Adnama Satan uses external circumstances to direct our steps he knows that if we walk according to the flesh we come under his authority for the flesh is weak and he manipulates by keeping christians in bondage to sin through lust or whatever sin the christian is weak in.He can also fire into our minds evil thoughts to make us feel condemned or guilty these are fiery darts they are not ours and we need to stand on the word to rebuke them by faith.If we have given our lives to Christ then we belong to Christ so if we walk in accordance to the spirit the enemy has not power to effect us either internally or externally that is not to say that he can not manipulate situations and circumstances to his advantage that is why we need to be alert and pray against the work that he does we are in a spiritual battle but we have overcome in Christ so fear not brentnz
Kaylee if you have asked Christ into your life then the holy spirit -LCB- he is the spirit of Christ -RCB- dwells within you it is him that changes us all we have to do is tell him that we are weak in whatever area we struggle.You mention alcohol when tempted to drink just tell him Lord i am weak but i am trusting in your strength to empower me and he will thats is how we change.If we try and do it in our strength we might succeed for a couple of times then fall back into our old patterns.Then it becomes forgive me Lord for my sin we feel guilt and condemned and that is the work of the enemy who is out to destroy our faith in God and because of our feelings we go and do the same things all over again.But we have a better way and that is to trust the one who is able to overcome having been set free from my old life style of sin i am grateful each day to be walking in his strength not mine.So the Lord has given you the victory in Christ and even if we stumble sometimes in the process we remember there is no condemnation to those that are in Christ Jesus God bless brentnz
In what follows we see power over all enemies, the prayerful support of all his people, repeated emphasis on concern for the needy, the weak, those who have no helper, and once again «abundance of grain in the land» (v. 16In what follows we see power over all enemies, the prayerful support of all his people, repeated emphasis on concern for the needy, the weak, those who have no helper, and once again «abundance of grain in the land» (v. 16in the land» (v. 16).
He used the word rhema, which shows us that the Sword of the Spirit is the individual verses and phrases and passages of the Bible which we can wield quickly in battle — which we can thrust and stab with force into a weak spot of the enemy.
The result was that if the Athenians fell in with a party of the enemy that was weaker than they, it escaped them through knowing their watchword; while if they themselves failed to answer they were put to the sword.
It censured libertinism and cruelty, and upheld the freedom to practice the good, chastity, virginity, innocence, conjugal fidelity, love of enemies, charity, abnegation, goodness toward the weak, and dignity for all human beings, created in the image and likeness of God.
It withdraws protection from the weak and vulnerable, allowing the strong to define the status and rights of the weak; it privatizes matters which, in any legitimate political order, must be public in nature; it sets innumerable roadblocks to the rectification of the problem through mutual deliberation of citizens in legislative assemblies; and it has made what used to be its most loyal citizens — religious believers — enemies of the common good whenever their convictions touch upon public things.
He never «hit» him... he pushed him and from the weakest possible of positions (and don't forget this is AMAC who is no terror in anyones reckoning) Anyhow, are you telling us you never saw a defenseman push an enemy player away from the net like that?
Definitions vary according to the size of the window that constitutes life, (when it starts and stops), its quality or relative value as measured by those in power, (i.e. slaves regarded as half - people, uncharismatic mutations, the sick and aged, outsiders, outlaws, enemies, militarily weaker populations with confiscatable possessions, those with «fates worse than death», et al), and whose lives, (responsibility for all of a wars» deaths might be attributed to the defeated).
Accordingly, we have weaker troops and in a sense dumber troops that often do not fight the right enemy.
Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do elemental damage so the enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
This is especially true when you face enemies that are weak to certain words like ones that contain a specific amount of letters or two of the same letter in a row.
You can enter this mode at any time, and it highlights an enemy weak point, as well as outlining any collectibles that are in the area.
A little like Dark Souls or a fighting game, combat in Monster Hunter is rarely a simple equation of strong weapon against weak enemy, but a well - rehearsed ballet of move recognition, timing, and environmental awareness.
In about eight out of ten encounters you'll just position your weaker fighters behind your warrior and your dwarf and slug away until the enemies are pulped.
You'll quickly start to learn enemy patterns, typical spawning locations, each monster's weak spot, and to perfect the dodge ability when in peril.
In one, Link lobbed a couple of bombs into the gaping mouth of an enemy, and in another, he used the bow to hit a weak spoIn one, Link lobbed a couple of bombs into the gaping mouth of an enemy, and in another, he used the bow to hit a weak spoin another, he used the bow to hit a weak spot.
Putting a well thought weapon combo can help you deal more damage to enemies, and even then, some of them will be weak to a certain type of weapon so you will need to keep this in mind as well.
Multiple heroes strong or weak against certain types of enemy, each with their own distinctive personality and weapon set, each working well or not so well with other agents; even in the current build, you can unlock gun and character skins to show off your abilities.
This is a subtle process in which the teacher pairs strong with weak, while avoiding best friends, worst enemies, and other combinations that just won't work.
They use their enemies to challenge their arguments so that they can know the weak points in their own reasoning and how to argue for and strengthen their position.
With this in mind you're bound to get killed by even the weakest of enemies.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
Bosses literally stop in their tracks for you to attack their weak spots, normal enemies die very quickly and only one enemy type is impervious to all types of attacks that aren't the sword.
It's biggest flaw comes in rather weak AI; your own forces will often wander past enemies without ever opening fire and vice versa.
- your Reactor now has a drone feature that lets you control at distance - thanks to that remotely controlled aircraft, you can explore areas in the field without going there yourself - use it in order to surprise monsters, who sometime drop items when they flee - send your Drone in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride attacks even if it's weak - defeat as many as monsters as you want as long as the effects of the ball of light are active - ride giant monsters in the field - these giant monsters are really powerful, and their ride attacks can defeat enemies without even triggering a battle - each monster has its own ride attack to be used, allowing you to perform specific actions - when you defeat enemies while riding a giant monster, your monster will also get some XP
There's some weak textures here or there, but it's hard to care overly much when you're hammering through the desert in the game's delightful first - person driving mode, yanking enemies out of the driver's seat with a harpoon.
Whilst the enemies in the first The Evil Within (known as the Haunted) were slow and weak, the zombies esque Lost in The Evil Within 2 are aggressive and fast.
Throw Cappy at the crab - like enemy called Trapeetle and stand in front of the weak blocks in the wall.
The major changes are that Fetch can now go through neon gas rings littered around the city in order to travel faster, she can hit enemy weak points to turn them into your allies, and she also her own super move that can wipe out a whole block in a matter of seconds.
It's in third person, you play as an incredibly powerful hero, and you slaughter hundreds upon hundreds of enemies with a mixture of strong, weak, and super attacks.
Initially enemies are slow and weak but as you progress certain enemies can only be killed in a specific way.
If you're just in it for the story, the game introduces an easier difficulty that makes healing items and ammo more widely available and enemies weaker.
The only real weak point is some of the enemy design which feels imported in from other (and perhaps better) games.
In one sequence, weak scaffolding collapses all around you as you traverse underground catacombs and in another, you're para-sailing through a village while dispatching enemies on horsebacIn one sequence, weak scaffolding collapses all around you as you traverse underground catacombs and in another, you're para-sailing through a village while dispatching enemies on horsebacin another, you're para-sailing through a village while dispatching enemies on horseback.
Going into a battle and using fire attacks against enemies weak to fire would knock them down, leaving them all open for a stylish finisher move, but this comes at the risk of using all your SP and having to probably leave the palace to go brew more in the coffee shop.
The enemy AI improves noticeably, with enemies not only doing more damage to the player but also making more attempts to take cover from grenades, outflank players and in some cases even try to cover their weak spots so that you can't land one hit kills.
Much like your typical RPG, elements play a big role in Metronomicon: Slay the Dance Floor — you'll always want to make sure you're dishing out attacks enemies are weak too in order to inflict maximum damage.
In Alpha 3, the enemy purposefully seeks out the weaker units.
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