Sentences with phrase «weaker points of the game»

It's hard to be that bad again, but I imagine it's still a weak point of his game this week.
This was one of the weaker points of the game.
There are some hiccups once you reach some sewer levels since they're somewhat the weak point of the game, and you may laugh at the sheer amount of structures Batman can grapple to and from, but overall this is good work on the developers» part.
There is a story in the campaign but it's the weakest point of the game.

Not exact matches

Surely now Arsenal are back at home where we had won 15 games in a row before the Man United debacle, and with the benefit of playing a very weak Newcastle side that has managed just one point from their last 8 League games, is the perfect opportunity to get this monkey off their backs before we welcome Liverpool to the Emirates next week....
Pep Guardiola's side sit 13 points ahead of United with a game in hand, and so in order to bridge that gap, perhaps Mourinho and Co. will need to get the chequebook out and address key weak areas in the current squad.
they do nt concede lots of goals because they have 70 per cent posession most games... as quality teams worked this out and focused on defending deep and counterattacking, their weak points were quickly recognised and that was pique....
Now that injuries have exposed our dire CB situation, and games against the likes of Chelsea (who are on fire with 9 point gap above us and with a balanced team at that) have shown how weak our midfield core is, I have to come to see that we are still a bit far from winning the league.
Most fans do not give a crap about the media, but is interested in their team of choice, all would hope to see their teams lift trophies and get to celebrate these occasions, what gets the fan piss off is when they can pin point their team weak areas without having been to the unversity of football, but have basic knowledge of the game either by playing or observing this wonderful sport for years.
The Cowboys took Pittsburgh's big hammer, Jerome Bettis, out of the game with their 17 - point second quarter, but the Redskins are woefully weak up the gut, and I'm afraid that malady won't go away until defensive tackle Sean Gilbert ends his holdout.
Most impressively, LeBron has taken maybe the weakest point in his offensive game, and not only made it a strength, but a huge part of his nightly game: three - point shooting.
Maybe they're not dazzling, like Destiny Littleton's 42.7 points per game against much weaker opposition, but 25.0 points and 13.4 rebounds a game against that level of competition is an amazing feat.
I give Oettinger a slight edge because he has a larger body of impressive work, because he's had better development systems around him (dating back to the USNTDP), because he has more big - game experience and because Point plays in a weaker NCAA conference.
The Jan. 10 return of 6» 10» sophomore center Randolph Morris, who was suspended for 14 games for improper contact with an agent, has given a boost to an otherwise weak front line (Morris had 29 points and 13 rebounds in his first two games), but it hasn't solved all the team's troubles.
I thought it as one of the weaker points in his game but a few of his balls have been really dangerous.
From an Everton point of view, if ever there was an example of football coming back to bite you, it was this - after Sam Allardyce suggested in his press conference before the game that Arsenal's defence was weak.
Marcos Rojo and Michael Carrick's absentees are a huge loss for this weekend's game, whilst Antonio Valencia playing at right - back has been one of their weak points this season.
most lego games have those many fellows wich can do different actions, I always thought it was the weak point of the gameplay, with maccain and his many disguises, this problem is solved
I'll give you points for trying, but your weak attempt at massaging semantics to fit your erroneous perception of racing games is... well, just wow.
He also points to weaker sales during the month from games that launched during the final quarter of 2015.
The game will also be featuring the Legend of Zelda's classic «Z - targeting» system which will allow the player to both dodge attacks and target enemy weak points.
Hence, this feature greatly reduces admin overheads and helps businesses remain on top of their information management game by recognizing and concentrating on their weak points.
To say nothing about how weak those ties to Nintendo are, my point is the inclusion of those characters were timed around promotion of games that weren't / aren't coming to Nintendo platforms.
God of War doesn't really have a weak point, that's what makes it such a special game.
Just as in the first game, players will have to balance following the prison schedule and shifts at a prison job with exploration of the prison for weak points and potential escape routes.
Even with these problems, though Goodbye Deponia is a lot of fun, and even as the weakest of the trilogy it remains one of the best point and click games around.
We've established that Ninja Theory is a developer whose strong suit is the gameplay and action side of the game, and that story and characterization are weak points.
Unfortunately, the story is not this games current strongest point and could be considered one of the weakest.
The only real weak point is some of the enemy design which feels imported in from other (and perhaps better) games.
A lot of people see this game through rose - tinted glasses — which, I understand — it's a phenomenal game — but the loot and progression system is definitely the game's weak point.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
The story is, in my opinion, the weakest part of the game as it's very generic and obvious at points.
Explosions looked nice, but the lack of destructible environments is a bit underwhelming as games like Battlefield and Red Faction have shown how much fun collapsing a building from its weak points can be.
They play similarly to the Zone of the Enders games, where players control the Avatar in flight, attack the enemy's weak points with ranged attacks, and eventually close in to unleash even more powerful scythe attacks.
When I was a kid, for reasons I will never be able to explain, I was a total pansy when it came to risking my virtual life in games, and so I leveled up by fighting the absolute weakest enemies that gave experience, two points each, for days» worth of play time.
From the first game to this one I have tried different weapons and loved each — lance is my current weapon of choice, as the ability to block almost anything and attack through enemy skin to weaker points inside really appeals to me.
At least they advance the last game's gruelling fare of attack cycles, weak points and QuickTime Events.
Like the more unique enemies in the game, players will have to figure out each of their attack patterns and weak points.
One of my friends, who has experience writing guides for the game, is always able to tell me exactly how to expose and attack an enemy's weak point.
I could keep on talking about all the weak points in the game (the length of the game, the enemies who all look the same, the stupid princess hanging on the wall...) But before I scare everyone off, those who have good memories of this game should give it a try.
Taking down a boss means locating and striking weak points so small that the amount of precision needed feels decidedly out of place in a game chock full of aggressively fast antagonists.
The enemies and puzzles in Kirby are probably the game's weak point, as most of the enemies are characters that we've met before, and none of them have good AI which makes combat easy and predictable.
Described as a puzzle game, Shadow of the Colossus is a minimalist, third - person, action - adventure with gameplay that consists of exploring the terrain and discovering giant colossi that players have to defeat by climbing on and figuring out their weak points.
I've always liked the GTA games, but have always felt the weak point of that series was normally the story as I never got truly emotionally attached to any of the characters.
Of course, the key to success lies in using their strong and weak points as well as taking care of their growth — by making progress in the game we can modify their appearance and options that allow us to upgrade their abilitieOf course, the key to success lies in using their strong and weak points as well as taking care of their growth — by making progress in the game we can modify their appearance and options that allow us to upgrade their abilitieof their growth — by making progress in the game we can modify their appearance and options that allow us to upgrade their abilities.
All the game modes that the first game had after its year of support ended are here, there's a range of new and reworked weapons and abilities to try, the surprise highlight that the short and sweet Salmon Run horde mode was, and while still the game's weakest point, a more expansive and well rounded single player adventure.
I realized after getting back into playing SF5 with Akuma, instead of Ryu, that not having to compensate for a weaker character anymore has made the game easier and more enjoyable for me, to the point where I want to play Street Fighter 5 again.
reveals one of the game's weaker points.
The way equipment is unlocked in Super Mutant Alien Assault reveals one of the game's weaker points.
In a complete 180 - degree flip from Spider - Man 2, it's the «free - roaming» aspect of the game that's the weak point this time, and the boss battles that are the highlight.
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