Sentences with phrase «weaker weapons against»

«We tend to use slower and weaker weapons against less experienced players which is entertaining for us (It's basically like challenging yourself by using a non-optimal setup) but it ends up being a nuisance to the players you fight against,» Krisis18z tells me.

Not exact matches

Since no one else has mentioned it, another reason is that chemical weapons are most effective against people who are relatively weak.
Combat was incredibly tedious, and melee combat for my class with the weapons I had access to was unfeasible except against the weakest opponents.
Conversely, when going around the circle in the opposite direction, each weapon is weak against the next.
A little like Dark Souls or a fighting game, combat in Monster Hunter is rarely a simple equation of strong weapon against weak enemy, but a well - rehearsed ballet of move recognition, timing, and environmental awareness.
Keep in mind that, depending on your weapon type, you will have varying luck with your attacks and their effectiveness against Nergigante's weak points.
it's more of a strategy based game if anything as in order for you to beat a monster you usually have to lose a few times and develop a method for you to beat it, find an armor that isn't weak to it, and find a weapon that is effective against it.
Multiple heroes strong or weak against certain types of enemy, each with their own distinctive personality and weapon set, each working well or not so well with other agents; even in the current build, you can unlock gun and character skins to show off your abilities.
Avalanche Attacks will activate most often when you attack an enemy with a weapon that they are weak against but can also randomly occur when a character lands a critical strike.
Being able to switch between each weapon is essential to getting great combos and letter scores, and certain enemies may be weak against certain weapon types.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
A character wielding a weapon with a «Heaven» affinity is strong against an opponent with na «Earth» affinity weapon, while weak against an opponent with a «Man» affinity - and so on, in a rock - paper - scissors style.
If a monster is particularly hard, try a different weapon class, study its weak points and resistances by tracking its prints, or equip armour that'll allow you to optimise your defence against that particular element, if there is one.
A little like Dark Souls or a fighting game, combat in Monster Hunter is rarely a simple equation of strong weapon against weak enemy, but a well - rehearsed ballet of move recognition, timing, and environmental awareness.
It is, however, weak against the water weapon element.
The different weapon types belong to one of three different classes — Slash, Crush and Pierce, and several enemies are weak against one of the three types of damage class.
For instance, Cut Man is weak against the Super Arm weapon which you get from defeating Cuts Man.
The place to target is the head, as it's weak against all weapon types.
Thunder and Dragon element weapons are what it is most weak against, so consider equipment and skills that bolster those two properties.
And you want to demonize the one weak weapon we have against glaciation?
The first thing players should note is that it is weak against Ice, so make sure to bring any weapons that share the said element.
First and foremost, you want to make sure that you have a weapon that carries either ice or electric properties, since that is what Odogaron is weak against.
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