Sentences with phrase «weakest aspect of the game»

It has been repeated ad naseum: he has no competitive fire and his drive to improve the weak aspects of his game are undermined by his deluded self - perception.
Combat is a simple affair, but that doesn't stop it from being rather enjoyable in a mindless sort of way, though it's certainly one of weaker aspects of the game.
But it's the boss fights in Deus Ex that are arguably the weakest aspect of the game.
This is made up for somewhat with being able to choose who to stick in your active party & the multi-character combo system but it's still the weakest aspect of the game.
Much of that conflict comes in the form of hand - to - hand combat, and it's easily the weakest aspect of the game, as fighting Yakuza 5's various gangsters hasn't changed a whole lot since the first game.
The game's presentation is overall the weakest aspect of the game.
If I'm being honest, the story was by far the weakest aspect of this game.
The soundtrack is probably the weakest aspect of the game with many forgettable tracks which just sort of fade into the background.
Starting off with the «playing» side of My World, it feels like the weakest aspect of the game at the moment.
But unfortunately, the villain Delilah is the weakest aspect of the game, embodying the trope of the sinister seductress to a T, with her sultry speech and her sexualized clothing and animations.

Not exact matches

We have improved in the attacking aspect of the game with Welback, but we have become weaker in the defense.
While Dead Rising 4 offers a story just like the past games, it is easily the weakest aspect considering how lackluster it feels, and how it fails to provide anything substantial in term of stroytelling.
Regardless of whether its cut scenes, dialogue interactions or the found letters / audio logs, the writing may be one of the game's weakest aspects.
But this could be RAGE's weakest aspect as the off - roading seems to lack a sense of speed and the vehicles lean toward a very arcadey handling model hat just doesn't quite fit right with the rest of the game.
By covering these non-detective elements of the game I must inevitably get to L.A. Noire's weakest aspect; the combat.
Even when you do get in a game though, the multiplayer aspect of the game is rather weak, with poor level designs and a rather boring feel to the game.
Visuals and sound are often the weakest aspects of Milestone's games, which often look woefully dated compared to the competition.
Boss battles are fewer and further between than before which isn't necessarily a bad thing as this was another one of the weaker aspects of previous games.
Criticism was targeted at its technical issues, low - quality graphics, and the weak artificial intelligence of enemies, while the competitive multiplayer mode was highlighted as the strongest aspect of the game.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Targeting is really the only chink in this games armor, as it's easily the weakest aspect of the otherwise great gameplay.
I feel that the only aspect of this game that is weaker than its predecessor is the narrative.
Despite the humor aspect of trying to keep the robot from destroying everybody, Monster Seeking Monster does come off as the weakest game in Jackbox Party Pack 4, but that could be an effect of attempting to play the game with a group of teenage girls.
The human characters, one of the weakest and less detailed aspects of the previous game, still look very simplistic, like something you'd expect from a PS2 - era game.
In a complete 180 - degree flip from Spider - Man 2, it's the «free - roaming» aspect of the game that's the weak point this time, and the boss battles that are the highlight.
When it comes to speaker quality, this is probably the weakest aspect of the Galaxy S8's game, an easy area for HTC to dominate.
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