Not exact matches
Wildcards let you do things
like take three
attachments for your
weapon instead of two, a combination that will cost two points, or even take a primary
weapon as your secondary Customisation in this system is expansive and impress; there's a variety of tools to use with your EXO launcher including threat grenades and homing drones, plenty of perks to pick from and a solid selection of weaponry to unlock on the enemy.
Each
weapon has a small selection of
attachments like different scopes and one or two even get access to a grenade launcher or silencer, but those expecting plenty of customisation may be a little let down by the selection on offer.
It borrows Call of Duty's template of unlockable
weapons and profile progression (play to earn more guns,
attachments and perk -
like Nanosuit modules) but retains its own identity by giving every player a super-suit in most modes.
Just
like your player,
weapons now rank up, unlocking additional
attachments, reticules, camos and the new proficiency category.
not enough
weapons and
attachments games maps etc, the snipers are ridiculously overpowered but the scopes are useless theres virtually no recoil on assault rifles so people spray you from far away you get spawn killed over and over again because each spawn has
like 2 exits so enemy snipers lock them down also on the mission based online mode defending is pointless out of about 30 games i think the defenders won once or twice as theres so many areas for enemy snipers that you get pinged almost right away.
PvZ: Early in the progression, players will be unlocking all of their core abilities, but as they level up further, players will earn
weapon attachments and new outfits that allow them to augment their primary abilities with different variations
like ice, fire, toxic, electric, dark energy and numerous other crazy powers.
Adding to the variety of
weapons you will find are the continuous upgrade points which allow you to add
attachments and upgrade your preferred to your own
liking.
In Ghosts» multiplayer progression, the perks,
weapons, and
attachments are scattered willy nilly for you to unlock and kit however you
like.
The combat is great, and shooting at enemies feels solid, thanks to the more realistic gun handling and performance, and the ability to customize
weapons on the fly, using purchased
attachments —
like adding a grenade launcher, changing scopes, improving handling with a grip — is fantastic.
With this method, I think we were really able to make it not so overwhelming for new players and veteran Call of Duty players a
like who aren't use to the massive amount of new
weapons,
attachments, and of course perks we've added to the game.
Instead, there was a more nuanced discussion about banning a device few had even heard of before the Las Vegas rampage: bump fire stocks, also known as bump stocks, a small
attachment that when placed on a semiautomatic
weapon allows the gun to fire more
like an automatic
weapon — extracting even more carnage.