Sentences with phrase «weapon attribute»

New weapon attribute, Legendary, has been added.
We'll also get additional weapon attributes, items and bonding chat events involving the new characters.
We'll also get additional weapon attributes, items and bonding chat events involving the new characters.
Fixed the health regeneration that could stop working after gaining health from Health on Hit / Kill weapon attributes
Besides weapons the attributes of your mecha, such as handling and speed, are pretty much constant.
The update will be free, unlike the DLC which will cost 1,400 yen, and it'll include a new rank for weapons «Hero,» an increase of the level cap to 110, a new weapon attribute, and a new blessing.
Whether you prefer the frenetic firefights, the WoW type co-op teamwork, the Diablo like loot grinding or the deep character customization in terms of your weapons attributes, this title has a lot going for it.
This adds Hero Challenge as a new History Mode map, and Armor Strike as a new weapon attribute that can inflict a Broken Armor state on enemies.
There will also be some new weapon attributes to look out for, Statflip, Genpeer and Gencross though we don't know just yet exactly what these do.
A new weapon attribute, Armor Strike, has been added, allowing you to inflict a Broken Armor state on enemies.
These outfits are out along with the new Broken Armor state that can be created thanks to the new weapon attribute, Armor Strike.
Rounding off the update are new skills, new weapon attributes, plus new Armour Break models (in which it's possible to knock characters» clothes off, down to their undergarments) for Marth, Caeda, Tiki, Navarre, Minerva, Linde, Celica, Lyn, and Anna.
The update will be free, unlike the DLC which will cost 1,400 yen, and it'll include a new rank for weapons «Hero,» an increase of the level cap to 110, a new weapon attribute, and a new blessing.
Of course, you're free to go about things willy - nilly, haphazardly equipping whatever you find and paying no attention to skills, weapon attributes and the like.
On top of this excellent level of design variance, the levels are subtly altered to fit the structured nature of your selected weapon, matching the level design accordingly to the weapons attributes and capabilities.
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