Sentences with phrase «weapon choices»

"Weapon choices" refers to the variety of weapons that someone can decide to use in a situation. Full definition
The shooting feels solid, and, regardless of weapon choice (shotgun, sniper, plasma rifle, etc.), incredibly effective.
For the free to play game you have many restrictions with weapon choice and costumes - which you normally would have to pay — which may be a deterrent.
The more bears that you begin to encounter the more weapon choices that you get.
Maybe some new weapon choices, bigger / longer boss fights, a new ally?
You probably want to journey out to the orange weapon icons to see about improving your personal weapon choices as well.
Since the original animation from a year before this game's release, there has always been secondary characters or enemies with interesting character models that match well with their respective weapon choices.
These are automatic bonus attacks which deal heavy damage over a wide range, having the opportunity to make all your nearby enemies pay for the poor weapon choice of their officer.
You won't find yourself running out of weapon choices or getting bored of your weapons anytime soon.
It borrows its fundamentals from MOBAs and integrates the faster action controls and the flexibility in weapons choice of shooters.
Your primary weapon choices range from rifles to SMGs to sniper rifles but I would like to highlight one special one.
Mercenary Kings has some unique gameplay mechanics that help to modernize the retro side - scroller; the game offers player customization, expansive weapon choices, and perks that add different buffs and abilities.
It's not just weapon choice that factors into the strategy either - in a brave move, Insomniac have ditched regenerating health for a vintage health pack system.
Players are relegated to roughly half the size of Hardboiled and are tied to a single weapon choice linked to each character at the onset.
I like the Blue Shift rocket launcher over these power weapon choices, it has nearly max blast radius and can wipe out a group of medium health enemies while still taking chunks out of bosses» health bars.
A seamless blend of genres, Games of Glory mixes the top - down view and basic fundamentals from MOBAs with the action controls and flexible weapon choice from shooters.
My personal weapon of choice was the new Lunar Staff but all weapons seemed equal in power and damage once they are equally upgraded so weapon choice didn't seem to matter.
For example, a «quick escape» mode would require careful weapon choices and top - notch navigation moves as players bail out of the station before time runs out.
With Nioh's various weapon choices (swords, dual swords, axes, spears, and kusarigama) and the three mechanically varied stances, there are a plethora of different combinations and playstyles that cater to multiple preferences.
Maybe if there are night missions, free form fighting with some cool moves which can atttack multiple enemies at once while being attack all at once by a few enemies, much more variety in mission types and more weapon choices.
On the completion of each level, the player acquires a new weapon choice, which gives the player the opportunity to uniquely customise their ship, with its 3 weapon types, for subsequent stages.
Enjoyed the barrage of weapons choice and Vehicle technologies.
There are a few different ways you can approach the Villa map, this route is the one that I have the most success with regardless of my weapon choice.
The weapon choice is MASSIVE.
The weapon choice is not vast, but does not really matter.
Eventually setting out to use a free - to - play format similar to League of Legends, there's either going to be a lot of customisation here, or a metric ton of weapon choices.
Each mission takes you through its levels on rails, letting you focus on aiming, weapon choice, and reloading.
Mario + Rabbids Kingdom Battle co-op mode video walks you through character selection, weapon choice, tactics
Each of the 40 or more characters have their own fight styles, which come in two different variations, focus combos and long combos, personified by their weapon choice.
For the last six years, Neeson's become the lethal - weapon choice — a man of the law (one sometimes pushed beyond it) working out trauma through action, much of it either exhilaratingly or exasperatingly stupid.
Every character has the same base traits, it is the armor and weapon choice that change how they are played, and any character can use any weapon.
And that's just some of the different weapon specific bonuses on offer that make your weapon choices unique from other weapon types.
Mercenary Kings is a great 2D retro game for anyone who enjoys fun games with lots of missions and weapon choices, whether you play alone or with your friends.
A variety of new playstyles, weapon choices, and traits to choose from result in more options than ever to play.
Each of them has their own special abilities (like the previous title) and weapon choices.
It's as if Ubisoft was worried that meaningful stealth, interesting gadgets, limited ammo, and weapon choice would be too complicated or frustrating.
If truth be told, once the majority of your weapon choices are available and unlocked, Dustoff 2 becomes a bit of a breeze, as your attacking options far outweigh the numerous enemy types.
From the lack of weapon choices to the frustrating level design it has a hard time competing with today's games.
Every piece of equipment you put on, every weapon choice and character class has its own weight that effects attacks, stamina, evasions, and defense.
Classes feel more restricted in their weapon choices, and there doesn't appear to be the same level of variety that we've come to expect from Battlefield games.
Each mission takes you through its levels on rails, letting you focus on aiming, weapon choice, and reloading.
The game seems trapped in the mid-90s with a lot of its jokes and humor, while the gameplay is so linear and your weapon choices so limited it just feels like another generic shooter from the middle of this past decade.
Armour and weapon choice is much more varied, with a ton of extremely awesome equipment to use on your character and the party which evoke the sci - fi feel — prototype scouters, sleek full - body steel suits, and intimidating futuristic firearms.
It's just a shame that the start of the game lacks these abilities and weapon choices, as they only add to the wall that stands before you and the real fun of the game.
By equipping a weapon of a different affinity in your second slot, you can swap your weapon to suit your situation, which is a welcome concept as it adds more depth to your weapon choice.
The sad part is that these more inventive weapons are limited to only a few sections of the game, and you are way more often extremely limited in your weapon choices.
The upgrades are essential and equally important as each character and weapon choice you make can have vastly different effects on the battlefield, for example sometimes selecting a weapon with more range as opposed to damage may be the preferred choice.
Huge open world, good crime story with three different endings, three playable characters each with their own special ability and dialogue, lots of weapon choices, fun things to do during or after the story (parachuting, shooting range, racing, and going to the movies just to name a few), often funny and bizarre «Strangers and Freaks» side missions, and all kinds of vehicles to drive around the huge open world.
There are many layers to how you can customize your characters» abilities mainly due to the fact that your weapon choice, the way you play, and the items you activate among other things; affect your characters» potential performance on the battlefield.
He'll need to select his weapon choice carefully from 14 different weapon classes and think strategically about how to take the giant foe down.
In the beta, each one is well defined by the character model, weapon choices and star cards.

Phrases with «weapon choices»

a b c d e f g h i j k l m n o p q r s t u v w x y z