The seven
weapon classes fall into these categories:
Not exact matches
We finally have a solid striker (even if he will take some adaptation time I think he'll be true
class) in Lacazette, we have solid center backs (once they are all healthy) much better than in recent seasons, Giroud is our killer
weapon off the bench rather than the key we are relying on as the main source of goals, Coquelin and Elneny are now midfield
fall - back options rather than Flamini (no offense Mathieu, I appreciated your efforts, just making the obvious comparison), two high quality keepers, etc..
Except Monster Hunter bro... That game treats each
weapon as a
class of its own but then again I think MH
falls into an ARPG category of its own.
Fixed a rare issue causing a player wielding Dualie -
class weapons to drop through terrain when landing after having slid while
falling.
Guerilla Games have condensed the multitude of
classes in previous games to the 3
classes in Shadow
Fall and it works for the most part, they are distinctive from each other due to the different types of
weapons they can carry and their abilities.
At the start of Lords of the
Fallen, players are allowed to choose between three different
classes that decide your starting stats and specialty
weapons.