Sentences with phrase «weapon crafting element»

Not exact matches

Not only can you craft some pretty slick looking implements of death from the materials you've harvested from your fallen prey, but there are also strategic elements in play as well as your actions / moves are different and the different weapon types deal different damage.
Xanadu Next mixes in the exploration and item crafting elements of The Legend of Zelda series with the weapon crafting and skills leveling of the Diablo series to create an experience that was very well received in the early days of the genre.
Order 2 just make it have The following aspects: rpg elements level up etc customisation weapons and loot in game crafting skippable cutscenes no black bars more collectable items timed arcade runs with leaderboards possible multiplayer all of the above have been done last gen, but hey the order needs to be more new?
The main game is a very arcade style shooter with RPG and crafting elements and because of that, the weapon accuracy is less important than in other games.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
White ones allow for you to craft new weapons, while the coloured ones are used to enchant previously created ones using one of the six elements.
It doesn't seem choc - full of the more lighthearted elements we see in the likes of Dying Light and Dead Island in which you chop up masses of sluggish zombies with hand - crafted weapons, toying with them like a child on an ant hill with a magnifying glass.
Most of the gamplay shown in the trailer is basically what you had in Metal Gear Solid V: The Phantom Pain, however there are new melee weapons that can be enhanced by combining with other materials, items and some gameplay elements like climbing tunnels, crafting equipment, gathering resources, basically adding survival mechanics that are seen in most zombie horror games like Dying Light or more survival oriented games like Tomb Raider.
Although killing monsters is the main drawcard of this series, crafting plays another element to the game and by interacting with the environment and using the remains of these creatures, you can create better weapons and armour for your character.
The Pokémon - like twist to the Monster Hunter series, which will also feature a multiplayer battle mode, retains some of the elements from the action - adventure version, such as the ability to craft weapons and armor, along with the long list of side quests.
Pets and Crafting: Players can expect to experience well tuned MMORPG elements like pet growth, and an in - depth crafting system that involves incorporating soul stones and growing your weapon into new fantastiCrafting: Players can expect to experience well tuned MMORPG elements like pet growth, and an in - depth crafting system that involves incorporating soul stones and growing your weapon into new fantasticrafting system that involves incorporating soul stones and growing your weapon into new fantastic forms.
Life is Feudal isn't a zombie or post-apocalyptic game, like those mentioned, but focuses on the crafting, weapons, and other elements of life almost a millennia ago.
The creation of indie developer Frictional Games, Amnesia deliberately discards several conventional elements of game design (there are no weapons and no conventional deaths) and the end result is far superior for it, a craft honed over their previous horror works Penumbria and its sequel Black Plague.
The new elements include helicopters, tanks and sniper rifles, which are powerful but easy to hit and destroy, while worms can also now hide in buildings and there's a crafting system so players can create weapons.
The fifth title in the series adds a plethora of new weapons, the new Iron Man inspired «Exo - Suit», and the vehicle - crafting elements featured in Dead Rising 3.
Monster Hunter Stories has an element of grinding to it, as collecting the monster parts needed to craft new weapons and armor is still the key to succeeding as the story progresses.
Tying all of these elements together is a finely crafted combat system, which blends familiar FPS gameplay with futuristic weapons and eye - popping special moves.
This means that the game will feature magic & armour customization, while retaining several core elements from Dead Island, such as exploration, weapon crafting & character development.
The Pokémon - like twist to the Monster Hunter series, which will also feature a multiplayer battle mode, retains some of the elements from the action - adventure version, such as the ability to craft weapons and armor, along with the long list of side quests.
«It's all these elements — the unpredictability of monster hunts, the variety and challenge of weapons, the fact you can spend more time hunting and less time crafting — that will appeal to so many types of new players.»
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