Not exact matches
Financial blows
against Kroenke are the most
damaging weapon we have and for those who we all know will still attend anyway, the songs / chants / banners are the next best
weapon we have.
Cholesterol is not the cause of heart disease but rather a potent antioxidant
weapon against free radicals in the blood, and a repair substance that helps heal arterial
damage (although the arterial plaques themselves contain very little cholesterol.)
It is now believed that cholesterol is not the cause of heart disease but rather a potent antioxidant
weapon against free radicals in the blood, and a repair substance that helps heal arterial
damage.
Carefully balancing out armor
against your choice of
weapon can lead to a powerful build, such as how in many previous Monster Hunter games a combination of a Greatsword with the Focus and Crit Draw skills would lead to a near unstoppable
damage output.
Stun gauge: when you're fighting enemies, and if your
weapon happens to be effective
against them, not only will you deal more
damage, but you will also fill up a gold - coloured gauge.
Weapons can also be upgraded in order to deal more
damage and each
weapon is only useful
against a certain enemy which is where the party mechanics come into play.
Against the Diablos, a staple of Monster Hunter games known for its hulking size and charging into the player with its dual horns, a well placed Dragon Piercer easily dealt close to two hundred
damage, outclassing most other
weapons in a single attack.
Antioxidants are one of the most powerful
weapons we have
against highly charged particles called free radicals, which cause
damage to many of the cells they come into contact with.
At one point I got out a calculator to figure out if a
weapon with an extra 3
damage was worth dealing 10 % less
damage against arachnids, for example (and that's a pretty tame example at that).
• Increased the
damage of Helicopter Miniguns, AA guns, and Jet Cannons
against infantry • Increased the
damage of Helicopter Miniguns
against jeeps • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these
weapons should no longer lose control • Increased the
damage of the 44 Magnum slightly • Increased the range and minimum
damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm
weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum
damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum
damage and maximum range of the G3 and SCAR - H 7.62 mm
weapons • Reduced the
damage from FIM - 92 and SA - 18 IGLA missiles
against aircraft • Increased the
damage and range of the 40 mm BUCK rounds • Reduced the
damage.50 cal
weapons do
against Helicopters • Updated T90 canister shell tweaks to match Abrams canister shells
Special
weapons have special effects that can cause tremendous
damage against specific enemies.
Pilots have heavy
weapons that are able to do solid
damage against Titans as well as the ability to jump on a Titan's back and whittle their health bar down.
For example: metal plate is great at defending
against bladed
weapons, but still absorb a lot of «bash» (hammer / flail)
damage.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches -
weapons were tweaked to let players be more creative by thinking about unique
weapon characteristics and their best uses -
weapons are designed to be effective when they are used during the right occasion - Special
weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the
damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie
against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided
against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque
weapon, so the ink hits your opponent more if you are closer - it can shield
damage when you open it, but the amount of
damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new
weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Faster
weapons such as gauntlets or arm - blades offer longer combos and are effective
against single enemies while the slow
weapons such as hammers and axes offer more
damage and the ability to harm more enemies at once.
Balance changes • Increased the
damage of helicopter miniguns, AA guns, and jet cannons
against infantry • Increased the
damage of helicopter miniguns
against jeeps • Reduced the physics impact of AA guns and jet cannons so players under attack from these
weapons no longer should lose control • Increased the
damage of the 44 Magnum slightly • Increased the range and minimum
damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm
weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum
damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum
damage and maximum range of the G3 and SCAR - H 7.62 mm
weapons • Reduced the
damage from FIM - 92 and SA - 18 IGLA missiles
against aircraft • Increased the
damage and range of the 40 mm BUCK rounds • Reduced the
damage.50 cal
weapons do
against helicopters • Updated T90 canister shell tweaks to match Abrams canister shells
It's explained that the Energy
weapons are more effective
against shielded enemies, and if you match the element of the
weapon to the element of the shield, when you take it down the shield will explode,
damaging nearby enemies.
Player
weapon damage has been increased
against vehicles.
I've bought myself some sweet threads to protect
against corruption and freezing and so many other things; and enough
weapon upgrades that I can dish out some substantial
damage when I have to take a machine apart.
In contrast; rapid fire temporarily adds a chaingun on either side of your car, a variety of rockets such as manually aimed rockets, lock on tracking rockets, triple rockets for triple the destruction
against opposing cars and first strike rockets automatically locks on to the leader of the event and anyone else that gets in the way, alongside high voltage which emits an electrical field that will send nearby cars spinning out, spike strips inflict
damage to tires causing temporarily blown out tires and a loss of speed and many more
weapons.
The different
weapon types belong to one of three different classes — Slash, Crush and Pierce, and several enemies are weak
against one of the three types of
damage class.
Energy
weapons will also do extra
damage to opponents in a super state in Crucible PvP, so keep that in mind when the odds look stacked
against you.
Not only are the
weapons powerful at this point in the game, but they also do extra
damage against mid-bosses.
There are no shops in Ray Gigant, so using Breed crystals is the best way to discover new gear to help you in specific situations, such as shields that work well
against magic, or
weapons that deal extra
damage to undead enemies.
Against all these new enemies, your only new
weapon is the Lunar, a long - ranged fighting staff that's extremely fast, but not as
damaging as the blade
weapons.
«A small country is likely to direct its
weapons against population centers to maximize
damage and achieve the greatest advantage,» Toon said.
Macon renters insurance is an important
weapon in your arsenal
against property
damage or loss.