Sentences with phrase «weapon damage as»

Seeing blood splatters and weapon damage as the story unfolds really immerses you into the game to a point where you forget that you've been dying on the same enemies about 5 or 6 times.

Not exact matches

Even if nuclear weapons were to be used as counterforce, and even assuming that noncombatants could be protected, the question of escalation would remain unanswered — not to mention long - term environmental or genetic damage.
You use your interpretations of the Bible as weapons to harm others, with no rational or logical thought to the damage you do.
Seeing all this, the NCAA pledged to wield the death penalty weapon with great care henceforth, as the collateral damage is extreme when it comes to football.
Or the Blower, the weapon that does no damage but makes everyone want to beat his ass twice as bad.
They also don't damage the infrastructure as much as conventional weapons making them more desirable if someone wants to retake the territory later.
The archaeologist smiled just as broadly, if perhaps a bit more mischievously, when pointing out his two secret weapons to keep the timbers still in the tanks from being damaged by bacteria, fungi or insect larvae.
If we choose to reduce our arsenal to what is viewed by many as a credible deterrent, maybe 300, 400 weapons, which is vastly fewer than 10,000, but would still inflict, you know, horrific damage to anybody foolish enough to challenge us on that front, well then we'll be living in a slightly different world; or we could, as George Shultz, et al argued, «Try to work towards a world free of nuclear weapons in their entirety and put this destructive genie back in the bottle.»
These treatments also have potential for treating nerve damage resulting from chemical weapons such as sarin, nerve gas and other chemical agents.
Radiation damage has been shown to happen in cancer patients who receive radiation therapy as a form of treatment, though it may also happen if the person is exposed to nuclear power, nuclear fallout from nuclear weapons, and x-ray imaging.
Lazer Weapons are by far going to also be the most used weapon type, as they deal a lot more damage more significantly, especially with how Cryo can render most of your opponents sticks in the mud with sufficient damage.
Aside from several overlookable latency issues that have hit - scan weapons and spinfusors dealing zero damage on direct hit, you got ta go fasterr as this is Sanic Hegehog world of shazbots.
Crafting is even easier this time around; as main character Nick is a mechanic, he's somehow able to combine tools and vehicles to create damage - dealing weapons and super-transport.
Carefully balancing out armor against your choice of weapon can lead to a powerful build, such as how in many previous Monster Hunter games a combination of a Greatsword with the Focus and Crit Draw skills would lead to a near unstoppable damage output.
Weapons are also found on the battlefield and can be equipped in - between missions; it's possible to reforge certain weapons so they gain additional bonuses, such as increased item drops or extra damage.
I died often, and until I upgraded food carrying capacity and health, I was very vulnerable, especially with weapons that do damage to Frank as he uses them, which also seems truly ridiculous.
One brand new addition is the Exo suit - this limited use robotic suit lets Frank dish out tremendous damage while also using weapons such as big machine guns, flame throwers, and even larger environment items that you normally aren't able to lift.
Whilst there seems to be an underlying strategy to ZombieSmash in deciding where and when to use your special weapons, particularly as some weapons combine to do additional damage, as a castle defense game that incessant flicking - like - a-madman gameplay is unescapable, and is ultimately what turns people away from the genre.
Enemies can drop variations of these weapons with different passive skills, such as a higher chance to drop a weapon with more skill slots, dealing extra elemental damage, or dealing extra damage with a specific combo.
These babies can be thrown at opponents, or used up close as melee weapons for massive damage.
A character controls an arrow with his mind and we see the weapon working its way through hordes of people, entering and exiting the bodies of each and killing them; in one of these sequences we see some tissue damage as the arrows exit.
Not only can you craft some pretty slick looking implements of death from the materials you've harvested from your fallen prey, but there are also strategic elements in play as well as your actions / moves are different and the different weapon types deal different damage.
This question can apply to other MH titles, but I thought I'd ask it for both 3U / 4U seeing as how I'm flip - flopping between both I know that Affinity in any given weapon basically equals the percentage amount of critical strikes and deals more damage as a whole... but after jumping back into 3U and hearing about the Chaotic Gore items on 4U, I've always questioned what negative Affinity means.
Putting a well thought weapon combo can help you deal more damage to enemies, and even then, some of them will be weak to a certain type of weapon so you will need to keep this in mind as well.
Hunting Horn: similar to Hammer, but tends to have less damage with the ability to create songs that have different affects, overall great weapon for groups, such as multiplayer Sword and shield: able to use items while holding weapon, able to block as well Switch Axe: Ability to morph inbetween Axe and Sword form, sword form tends to have different effect than axe.
I like tangible weapon upgrade systems like this, but it felt very limiting; although there are a variety of upgrades available (such as rate of fire, ammo capacity, duration of effects, greater damage, or increased drop - rate of bolts, raritanium, or holocards), only three of these types of upgrade can be applied to each weapon.
There will be 12 vehicles that can be tuned and personalised, an integrated track editor, weapons such as missiles and mines, damage modelling, action replays and multiplayer modes.
Elsewhere, Cranky Kong's cane, known as a Boombow, is a close - range, wide - spread weapon, and his secondary Barrel Bolt attack can fire over cover to do area - of - effect - style damage to multiple opponents.
Subtweeter does not fight for women and others who are marginalized but uses them as a shield and as a weapon to glorify only Subtweeter and is actually damaging those causes by attacking those of us who stand for them too.
In the past, this acid was used as a weapon and causes central nervous system irritation and possibly permanent damage.
This may be fine when little but as its «weapons» become larger and the cat stronger it can cause damage and certainly pain.
It was showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI could show wrong owner of the flag • Fixed a problem where the capture progress bar was showed as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where friendlies could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn.
These Possessed weapons can also inherit new powers as they level up, granting them new abilities like fire damage.
One Wildcard even lets you take direct control of a ship, although this isn't quite as exciting as it sounds: the ship simply gets a massive damage boost and you can fire the weapons at an enemy.
You could just use your shield to block an incoming attack and mitigate damage; or you could try timing your block right before the blow's about to hit you to initiate a «parry» allowing for a counterattack and (with sed points invested) open up many different devastating series of attacks specific to «the moment after a successful parry» & the weapon of choice; such as a flying spin attack with your faeblades.
Here you can take shards you've collected throughout the levels and attach them to a multitude of oaths spread out across three tabs which grant passive bonuses, such as higher starting health, more damage when wielding certain weapons or perhaps a better chance of nailing a critical hit.
Each weapon form can also bestow various advantages in battle such as inflicting status ailments, increased hit count or increased damage to launched enemies.
As you fight through the enemy hordes of soldiers, buggies, APCs, tanks and much more, you can find handy power - ups for your vehicle that increase your damage or give you nifty secondary weapons to help save the world, or at the very least blow up that tank that has been making life a misery for you.
Pilots have heavy weapons that are able to do solid damage against Titans as well as the ability to jump on a Titan's back and whittle their health bar down.
They also have some sweet weapons such as Chakrams which are circular discs they can throw and slice with, again delivering elemental damage.
Happy to see my weapon of choice was the authors pick for best weapon, it just feels like the most balanced auto rifle... Good clip, good damage, good stabilisation and the one i found had a bonus of getting more accurate as i shoot.
On top of the crafting, you can also upgrade your weapons with various resources, such as placing teeth you find from mutant cannibals on your club to further increase the damage or combining bombs with tree sap to make sticky bombs.
Owing to the games dedication to realism, swords won't damage an enemy wearing metal armour as much as heavy, blunt weapons will.
Deadpool can purchase new guns and melee weapons such as hammers and laser blasters, to augment his combat capabilities, as well as unlock a couple of new combos upgrade his health and damage output in various different ways.
It kind of sounds like training wheels to me as it offers an anti-crash system, a damage control system and weapons trajectory control plus many other features that appear to take control from the pilot.
These weapons can be levelled up with yellow gems that are dropped by your fallen enemies, be careful though because if you take damage you weapons level will decrease as well as your health.
The test will also introduce damage fall - off for certain weapons with a maximum drop to 70 % damage as well as tweaks to semi-auto snipers, scoped assault rifles and SMGs.
Loot boxes in Destiny 2 are called Bright Engrams and stashed within these boxes are a number of mods that confer some particularly powerful benefits, such as ability cooldown reduction or the ability to change the elemental damage type of an Energy or Power weapon.
Once your weapon is fully levelled you are free to wreak some havoc on you enemies, but as soon as you take damage your weapon level goes down.
This can significantly change the style of battle as some characters may heal quicker than others or may have a card that increases weapon damage or cool down.
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