Another element to keep in mind when attack enemies is the new
weapon degradation system, the more you use a weapon, the more likely it is to break.
If it wasn't for the
awful weapon degradation system it wouldn't have been challenging, nor any different from past games.
7 — The checkpoint system has a fatal, game - breaking flaw in it: The most frustrating part of the original (the «shaman escort» mission) happened so far into the plot that it felt as if the game was actively trying to punish players with an endless cycle of death and failure thanks to checkpoints which
saved weapon degradation.
Then Dark Souls II decided to be an asshole and up it's diffculty with mobs,
weapon degradation barely lasting between bonfires and cheap bosses.
Unlike Dead Rising's
weapon degradation, which tended to snap your favourite toy over its knee the moment it sensed you were starting to have fun with it, The Following encourages reckless driving.
Played for a couple of hours and couldn't stand
the weapon degradation and ridiculous time limit.
The weapon degradation certainly doesn't help when you haven't yet mastered the mechanics of dodging and fighting.
Take, for example,
weapon degradation — as Link finds weapons and uses them to defeat his foes, he will wear them down until eventually, they will break and Link will be forced to find a new implement of death.
Eurogamer: The biggest differences I noticed between the alpha and beta were
weapon degradation being removed and the fact that enemies no longer chase you nearly as far.
I do not like the shrines that have removed standard temples and I do not like
the weapon degradation mechanic.
Equipment,
weapon degradation and the constant need to craft new gear was a significant mechanic in Dying Light, and it remains so in The Following, and it seems like there is always something useful to pick up.
I might be in the minority here but I actually appreciate
the weapon degradation system in Breath of the Wild.