The pro-apartheid government pursued nuclear energy and
weapons development from the 1960s to the 1980s.
Not exact matches
Adam Szubin, acting under secretary for terrorism and financial intelligence, said Washington expected other governments and financial authorities to make similar moves to prevent Pyongyang
from «abusing» global financial institutions to support its
development of
weapons of mass destruction and ballistic missiles.
This week, they switched
from the dollar to the euro and BOOM, they're suddenly * lying * about the nuclear
weapons development program they've secretly secreted
from Israel's probing truth - tellers of unimpeachable moral standing!
For all that the neoconservatives have said publicly about their vision of American power, a coherent narrative of the
development of their policy has been needed, and Dorrien provides that account impressively He reveals that the purported reasons for the Iraq invasion (defending America
from weapons of mass destruction and spreading democracy and freedom) were a mere gloss intended for public consumption.
The one side of Obama's foreign policy that made sense
from the outset was to trade items that Russia considers of fundamental interest, e.g., its influence in former Soviet republics, for Russian cooperation in suppressing nuclear
weapons development in Iran.
How can terrorism be combated and how to put a stop to the diversion of funds
from development to the production of
weapons of mass destruction?
But with a little more
development from Mitchell Trubisky and a few
weapons to surround him with, the Bears might not be too far off
from competing.
Decides that, in order to begin to comply with its disarmament obligations, in addition to submitting the required biannual declarations, the Government of Iraq shall provide to UNMOVIC, the IAEA, and the Council, not later than 30 days
from the date of this resolution, a currently accurate, full, and complete declaration of all aspects of its programmes to develop chemical, biological, and nuclear
weapons, ballistic missiles, and other delivery systems such as unmanned aerial vehicles and dispersal systems designed for use on aircraft, including any holdings and precise locations of such
weapons, components, subcomponents, stocks of agents, and related material and equipment, the locations and work of its research,
development and production facilities, as well as all other chemical, biological, and nuclear programmes, including any which it claims are for purposes not related to
weapon production or material;
The greatest nuclear fear today is that nuclear
weapons find their way into the hands of terrorists or «rogue states», either through autonomous programmes of
development or technology passed on, particularly
from the former Soviet Union or China.
The threat to humanity as a whole
from nuclear
weapons has led many to oppose them since their
development.
Adeyeye said that the APC had not done anything to ensure a proper campaign against corruption aside
from using the
weapons of harassment and intimidation of the opposition inimical to democratic
development in the society.
Supporters of the deal argue that Iran is just months
from creating
weapons - grade uranium at any of its 19,000 refining centrifuges, and that only the agreement can stave off such a
development for a decade or more.
Such an attack can be used to extort money
from online companies (such as casinos) by preventing customers
from reaching them, to eliminate security firms or other enemies, and to attack civil and governmental Internet infrastructure: it's a transition
from tool to
weapon, with spam becoming a mere platform for further
developments.
No matter what exercise background athletes come
from, stretching is a universal
weapon that can increase athletic
development, and one that many elite athletes have adapted into their daily workout regimens.
The
development team believes that what sets Tachyon Project apart
from twin stick shooters is the multiple unique enemy types, as well as the new
weapon upgrades and power - ups that are available to the player throughout the level.
Fresh
from the
development of the PlayStation 4 exclusive Bloodborne, the team implemented several tweaks and enhancements to the Dark Souls formula such as the faster movement and combat,
weapon specific skills named
Weapon Arts, a smaller but more seamless world and more, that have made Dark Souls 3 a memorable experience.
The vehicles and
weapons you send back to Mother Base assist in defending the base
from outsiders while the enemy soldiers you send back to base can be assigned to different units including research,
development, medical, and combat support.
From your awkwardly zoomed - in perspective you take control of your starting ship and establish a city in a likely looking sector of the relatively small map and then set off in search of resources to further fuel its
development, adding living areas, commerce zones, shields,
weapons and more while also upgrading your own ship and building fleets of A.I. controlled ships to either follow you around or guard your territory.
- Nintendo is including testing versions of Shifty Station in the updates - devs are currently testing new Salmon Run stages with internal names of Shakehouse and Threepoints - Grizzco brand
weapons are in the works, including a Blaster, Charger, and Brella - what was known as the player's gender
from the original Splatoon has now been replaced by a parameter called PlayerType - another parameter called PlayerType shares the same values as another parameter, ModelType - the possible values for these parameters are SquidGirl, SquidBoy, and Oct. - there's an additonal value named OctBoy - new
weapon type called the Squeezer is in
development
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up
from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches -
weapons were tweaked to let players be more creative by thinking about unique
weapon characteristics and their best uses -
weapons are designed to be effective when they are used during the right occasion - Special
weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced
from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up
from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again
from the beginning or
from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like
from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the
development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages
from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque
weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new
weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
However, there may be DLC and updates after launch, but nothing has been decided yet (it will most likely depend on how successful the game is - Nintendo Switch version will feature additional content, such as exclusive missions,
weapons, skills, items, and more - the
development team is considering adding support for the passwords
from previous NeverlandWorld games, but it would be a pretty complex feature to implement, so nothing is guaranteed yet.
Skills
development related on
weapon using
from individual pilot.
From the acclaimed indie
development team Coffee Stain Studios, Sanctum 2: Ruins of Brightholme brings players to the rough streets of «The Slums», where grittier improvised
weapons, maps with awesome interactive trigger events, and dangerous «infected» enemies are some of the incredible features packed in this DLC expansion update.
Noctis» ability to summon
weapons from mid-air, switch them out at any moment and zip around the battlefield by way of warp - striking is fast - paced and empowering, and that the
development team have created an action - based battle system that still feels true to the Final Fantasy spirit is an achievement in itself.
Before I was creating games
from scratch, my first
development experiences were making tweaks,
weapons, and levels for Command & Conquer, Doom, and Descent.
Across the pages of the site, you'll find updates on the
development of the game, the upcoming codex — which will detail the ships,
weapons and technologies of the Strike Suit universe — as well as all the latest assets
from the world of the game.
Select
from hundreds of different
weapons, abilities, and spells to customize your character and your character's
development
Players that buy into the Early Access version will be encouraged to share feedback with the Split Milk Studios
development team to help them plan future content updates that could range
from new heroes,
weapons, and worlds to vehicles and bosses.
This means that the game will feature magic & armour customization, while retaining several core elements
from Dead Island, such as exploration,
weapon crafting & character
development.
Craftable
weapons, I am a little disappointed with as there doesn't seem to be many and shuns
development of the character
from that path,
weapons mostly just benefit
from a particular stance of the character.
-- Procedurally generated levels — true endless replayability — Completely destructible environment — Persistent RPG - like character
development using loot
from your runs — Enemies ranging
from security guards to massive boss hover tanks — Perk system in the form of cybernetic enhancements — Discover & unlock enhancements, abilities and
weapons Neon Chrome was created by 10tons — the company behind the cult hit game Crimsonland.
According to the
development team, the feedback
from the gamers regarding the
weapon suggests that it is too powerful.
Evidence for this is obvious as thorium reactors have not been developed as they can not be used to make nuclear
weapons and have suffered
from the same lack of
development as renewables.
After the
development of the first nuclear
weapons, scientists
from a variety of disciplines appealed to world leaders to «remember your humanity, and forget the rest» and end the threat of use of nuclear
weapons.
This letter follows a number of international letters in recent years (
from faith leaders, scientists, Nobel laureates, company founders and others) addressed either to the UN or the global community in support of actions to prevent the
development of autonomous
weapons.
Although we did not collect representative number of responses
from all 54 countries, the aggregated results of our survey show that our respondents are reluctant to endorse the
development and use of lethal autonomous
weapons.
In a statement issued to mark the 70 year anniversary of the atomic bombings of Hiroshima and Nagasaki, Association for Aid and Relief of Japan (AAR Japan) has renewed its call to prevent fully autonomous
weapons from ever being created through a pre-emptive and comprehensive ban on their
development, production, and use.
Oct. 19: Representatives
from seven NGOs meet in New York and agree to form a coordinated civil society «Campaign to Stop Killer Robots» aimed at securing a preemptive prohibition on the
development, production, and use of fully autonomous
weapons.
A representative
from Canada's Department of Foreign Affairs, Trade and
Development made a couple of brief statements on the topic last November at the United Nations (UN) in Geneva during a meeting of the Convention on Conventional
Weapons (CCW), describing fully autonomous
weapons as «an emerging issue» that the government is giving «due consideration» to and said it «requires further discussion and thought.»
ICRAC has released a statement endorsed by 272 engineers, computing and artificial intelligence experts, roboticists, and professionals
from related disciplines in 37 countries that calls for a ban on the
development and deployment of
weapon systems that make the decision to apply violent force autonomously, without any human control.
If the country follows this path of
development, bitcoin will be in even greater demand, as the entire purpose of the cryptocurrency is to provide a permissionless system for finance; one which would become increasingly utilized if a national cryptocurrency was to be wielded as a
weapon to prevent citizens
from accessing certain services.