Sentences with phrase «weapon drops from»

As the intensity increases, players will be able to earn more Hearts and more powerful weapon drops from defeated enemies.
This week on Episode 11: A Look Into The Past, we go over Early Access, ESO Sub defended by Pete Hines, Comparison of Cyrodiillic towns in The Elder Scrolls Online to The Elder Scrolls IV: Oblivion, rumors of unique weapons dropping from fishing, Patch Notes 1.01, Official The Elder Scrolls Online Soundtrack Release, First Emperor in -LSB-...]

Not exact matches

He can drop a precision weapon from that height.
if we took Burnett, it'd solve our Slot WR issues (namely drops from Seth Roberts) He wont be there in the 5th tho (especially not since we pick @ 22 in that round) If he's there in the 4th, got ta take him & give DC another weapon to deploy.
His left foot is a weapon from outside the box, but he also drops deep to provide chances for his teammates.
Upon arriving, the woman, brandishing a sawed - off shotgun, ran away from police officers, who told her multiple times to drop her weapon.
Being the Acting President of the Kwahu Traditional Council, Nana Akyemfo Asiedu Agyemang, delivering a speech during the re-launch of `' Operation Cow Leg» - a police - cum - military campaign to drive out Fulani herdsmen, said to be causing trouble in that rea - apart from indicating how resolved they are to fight until the last drop of their blood, to drive away these Fulani herdsmen, also urged his people to come along with deadly weapons.
Iraq was likely dropped from this list subsequent to the March 2003 U.S. invasion, Kristensen says, as was Libya when its leader, Col. Muammar Qadhafi, formally foreswore such weapons in December of that year.
I'm a huge Bio Brightener (and W3ll People) fan, and this product is truly my secret weapon (elevates my skin to SUPER levels of natural glow, aw yeah); however, the latest update on this product made me drop it from 5 to 4 stars.
On a battlefield during the first World War, a group of French soldiers experience something which causes them to drop their weapons and walk away from the fight.
The blog post also hints that Kulve's «golden mantle happens to be a collection of shiny weapon relics it has gathered along its journey through the New World,» so in addition to the new armor and weapons you'll get from the materials you'll harvest from bringing him down, there will also be random weapon drops?
Your menu will still have the small» how many do you want to drop» on the screen, however you can move the stick to select your weapon you are duplicating and drop it from your inventory.
Step Four: Immediately after throwing the weapon (i.e., before it even hits the ground), open up your inventory, select the weapon you just threw, and «drop» it from your inventory.
Transformers: War for Cybertron takes players to the final moments of the grand civil war that will determine the survival of the entire Transformers race. Fans will be able to explore the Transformers war - ravaged home planet in full 3D environments for the first time, armed with a diverse arsenal of high - tech weaponry and the ability to convert instantly from robot to vehicle form at any time as they engage in heart - pounding battles on land and in the air in this gripping, third - person action shooter. Complete with several multiplayer modes,  Transformers: War for Cybertron allows gamers to play through story missions with their friends in drop in / drop out online co-op, and also create their own Transformers character for competitive head - to - head multiplayer modes, choosing among four distinct character classes, personalizing their characterâ $ ™ s look and selecting from a huge variety of weapons, skills and abilities. Additionally, the game introduces Escalation, a four - player online co-op mode that allows gamers to fight together as their favorite Autobots or Decepticons against increasing waves of enemies utilizing strong teamwork to survive.
From the opening set - piece, dropping in on a ship captured by pirates, Cap sends goons flying via his super-serum-assisted punches and kicks, while his trademark shield is exploited more effectively as a weapon — think killer frisbee — than it has been on previous outings.
With the set's introduction in Wild World came a few items, mostly weapons wielded by the samurai, that were dropped from the set starting in City Folk.
A Turret Defense game where you construct a stationary defense to protect your colonies from the advancing enemy horde, you deploy stationary turrets, drop in support from orbital weapons platforms, and crush those who would dare to attack you.
While weapons improve the hero's strength, the relics provide an extra characteristic, such as saving the hero from pitfalls, increasing the drop rate of gold and gems, and allowing a pet dragon to accompany the hero.
- level cap raised from 130 to 150 - adds a new weapon skill: God Vessel (allows you to raise the attack power of a regular weapon to the same level as a Hero's unique weapon), available via a random drop - adds new Blessings - Speed Blessing, Luck Blessing: increase Speed / Luck - Healing Blessing: allows all units to automatically recover some HP, little by little - Transport Blessing: increases the amount of materials you can earn from drops - Master Blessing: increase the number, level, quality, and number of skills, of weapons earned via drops - Ordinary Materials Blessing: makes it easier to get ordinary / common materials from drops - Infernal Blessing: raises the level of all enemies to Lvl.
«We have private loot streams, which means everything in Destiny is meant for your character,» Bungie COO Pete Parsons told Polygon, «You're not fighting over weapons as they drop from enemies and it gives you a really good reason to go back to places you've already been before.»
Gameplay is clearly inspired from classics like Rare's Battletoads, Capcom's Final Fight and Sega's Streets of Rage (my favorite game from Genesis / Mega Drive), with loot crates that drops food to recover your life, canes, knives and baseball bats used as weapons and loads of punches and kicks to dispatch your foes.
Characters level up from collecting items that increase strength, defense and HP which are dropped by a defeated opponent, and there is also the rare chance to collect a new weapon.
From boosts to weapons as well as mobility increases, the biggest change though is the increase of drop rates for parts (something that should help alleviate the grind).
There are over 40 weapons which can be upgraded after completing the second mission as the chief engineer Minikin is capable of upgrading the damage, accuracy, codex count, magazine size and reload speed for varying amounts of in - game currency referred to as credits that can be collected from areas throughout the spaceship and are randomly dropped by some enemies too.
In addition to cards, monsters also drop materials which can be used to refine weapons, expand outfits and purchase gear which differentiates your character from the norm.
Some of those changes include improved drop rates for ammo, guaranteed power ammo drops from certain enemies, and adjustments to boss vitality, grenade effectiveness, and weapon damage to PvE enemy targets.
Against this, the only hope of redemption is owning any of the many Hyrule - themed Amiibo, since the daily chest drops from these supply weapons that, while mediocre to an experienced player, are a godsend to starting players, raising them far above the bar required to get the ball rolling.
Death can collect weapons and armor pieces that drop from enemies and that are sold through shops.
The game is now a loot fest, as players will not only collect cash and health from enemies and bosses after killing them, but they'll also drop new weapons, equippable stones that increase damage, add elemental effects and more.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Once this update drops, players will be able to customize nearly every aspect of their games, from friendly fire to health - regen, heck to even what weapons will be made available in a specific match.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
This didn't bother me so much as the game is supposed to be played quick and dirty, dropping and picking up weapons every minute or so, but the lack of punch from the guns at a distance compounded the problem significantly.
Be ready to be dropped through an arena that will contain all the shapes of death and as you play the game you will start to enjoy the game through arming yourself and get weapons for killing enemies, cars for moving through the island streets, and through the game you will have the choice between running from everyone till you become safe or fight for survival, all of this will be through «NetEase games» new game rules of survival, the game is defined as action game and it is available for both Android and iOS device for more fun through them, so let's talk about rules of survival tips and how to use rules of survival hack and what we will get from them.
Whether that's an improvement in stats, starting weapons or some other buff which are all paid for with credits dropped from destroyed crates and fallen foes, it's abundantly clear that developer 10tons have a formidable grasp of what makes a great roguelike.
These two weapons are upgraded through power - ups dropped from green chunks of rock.
Ammo is very rarely scarce due to being able to reload from dropped enemy weapons or ammo crates within the environments.
Following on from the recent BETA and a number of small reveals, Bungie and Activision have dropped a trailer for a brand new exotic weapon that will come with pre-orders of Destiny 2.
Speaking of progression, in Black Ops III you can play around with a Black Market which is a way to get Supply Drops which can be anything from common to rare items, usually in the form of decals, calling cards or weapon cameos.
The loadout system added in Halo 4 has been dropped from the game, marking a return to what once made the Halo series» multiplayer so unique — competing for the control of power weapons.
Hunted adds a new twist to the team deathmatch, giving a limited set of weapons to start with and forcing players to find better guns from the supply crates as they drop.
Items from the previous Iron Banner event can also drop from reward engrams, which is good news for people who didn't get everything they wanted the last time around, and Lord Saladin will also offer some items for direct sale including armor and three different weapons.
It has enough of the old game to make things seem cozy and familiar, like the weapon design and drop system, as well as the in - level special dungeons, and what sets it apart from other Diablo clones is that it had enough courage to add its own original elements.
-- No indication as to whether or not Ghirahim is playable yet; the description in Famitsu could be be about his boss moves or character outline as general — If Link uses Power gloves and drops off ball & chain, he can lift pillars, jars or even enemies — With the legendary baton from Wind waker, Zelda can command winds and fight by playing songs — You can blow enemies away with wind or the sound can turn into lightning bolts — You can also summon tornados to snatch enemies away — After you select a character for a stage you select the weapon — You can't change weapons in battle — Weapons differ a lot from each other and it is part of the fun to test which one suits you
The mutations range from restoring all ammo and health, to increasing melee damage, or increasing weapons drops.
Its contents are random and could drop anything from character gear, reinforcements, and / or signature weapons; they act as a great incentive to constantly engage yourself in battle and are another fantastic addition to COD's current unlock system.
-- Can shop between battles — Shopping area includes at least training room, potion shop, badge shop and junk shop — Junk shop will be introduced in a later magazine — In training shop you can pay rupees to level up your character — Characters also level up through normal gameplay — Potions are one time use only and cause special effect during a battle — It seems that one potion makes easier to obtain weapons (not entirely clear)-- Badge shop uses rupees and raw materials to buy permanent badges — Raw materials are obtained from killing monsters and monsters have unique loot as well as some rare drops.
You'll also automatically pick up ammo from dropped weapons if you're carrying a similar type of gun, so it pays to run across corpses if you're running low on bullets mid-gunfight.
In addition to retuning the drop rates, we built a system that guarantees power ammo drops for you and your Fireteam from certain enemies, giving power weapons a more reliable and predictable role in your arsenal.
The battles look great whether you are watching up close or staring down from the heavens and the consistent drop of new units and new weapons as you improve your kingdom ensures that each battle is just a little more interesting than the last.
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