Sentences with phrase «weapon effects»

Everything from weapon effects to subtle background details are beautifully animated.
The Rookie customisation is pretty impressive, allowing for a variety of animal types, each with their own unique abilities and, as you progress, you unlock more items of clothing and new weapon effects / Wisp powers during the game.
Somehow or other, someone in charge of responding to FOIA requests accidentally mailed an attachment about some too - wild - to - be-believed «psycho - electronic weapon effects
Ten years ago, Spriggs was asked to write a computer code related to nuclear weapons effects, but his calculations didn't agree with what was published in the 1950s and»60s.
Graphics are smooth and clean and detail in the game is never compromised with interactive surroundings, excellent weapon effects and great animation of the action taking place.
The Turok series has always had some great weapon effects and Turok Evolution is no stranger to this.
The game was pure eye candy, from its amazing 3Denvironments to stunningly beautiful textured polygon models of dinosaurs andamazing weapon effects, it had it all.
The game features close quarters combat; class - driven, cover - based enemy behavior; vehicular bosses; destructible environments; multiple mission types such as sabotage, espionage, assassination and assault; gameplay customization; authentic weaponry as well as exaggerated, over-the-top weapon effects; and «faithfully recreated theatres of conflict» including France, Norway, Greece and Poland.
Resistance has always traded on atmosphere and crazy weapon effects, but nothing positive in Burning Skies» audiovisual design stands out.
The pixel - art style in Super Time Force Ultra may put some players off the game, but we think it looks great: the environments all have their own distinct character, weapon effects pop, and the characters themselves all bring a lot of pizzazz to the game.
Each armour changes the basic weapon effect and provides you the power to charge and unleash a great range of additional magical spells, like powerful smart bombs, evocations, invisibilty or flight.
The Rookie customisation is pretty impressive, allowing for a variety of animal types, each with their own unique abilities and, as you progress, you unlock more items of clothing and new weapon effects / Wisp powers during the game.
This time around we have been given instead of a single upgrade to choose from to a rather in - depth system that allows for players to take on different elements, weapon effects, but also a new set of stats to those weapons so that they may be a bit more effective.
The weapon effects are all still as flashy as in previous installments.
The weapon effects are outstanding and some of the more pitched battles are almost jaw - dropping to watch.
There will also be improved weather and weapon effects and dynamic lighting.
For those that don't know, Exotic Masterwork weapons are coming to Destiny 2 and will send players on to obtain a Catalyst to boost a weapon to Masterwork level via a stat increase or new weapon effect.
JAW has also improved the visuals as they have worked on the llighting, visual effects, explosions, weapon effects, and more.
Each weapon effects your battle strategies too.
The dynamic lightning, the weapons effects, the sound and music, all of it looks well done and really shows off how powerful great design can be with GameMaker.
Every weapon effect sounds genuine and punchy, as do explosions of various types.
Each weapon effect look authentic especially the flames that lie on the ground and attach to the player.
The weapon effects are one example, when you fire it you wan na go, «woah f *** ing hell!»
The animation for the player - controlled droid, enemies and weapon effects are fluid and give good visual cues, which is vital in a game that can get pretty hectic.
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