This is particularly true for the Starfighter Assault and Galactic Assault modes, where a lot of mayhem results in particles and
weapon fire flying all over the screen space.
Not exact matches
Even if the Galactic Empire managed to
fire up the Death Star laser without melting the space station itself, its eight beams couldn't have converged into a single
weapon as they did in the film; instead, each one would have
flown off in its own direction, missing the planet completely.
Show me one real life pilot that has ever had to
fly / steer an aircraft while also aiming independently in 360 degrees to
fire their
weapon at the same time.
New main
weapons include: Splat Dualies, dual - wielded sub-machine gun - style guns with two reticles that allow the player to perform dodge rolls with concentrated
fire; Flingza Roller, an elongated paint roller capable of fast short range horizontal attacks as well as slow long range vertical attacks; Goo Tuber, which is similar to the Charger
weapon but is able to hold a full charge for much longer, allowing players to get a better vantage point or sneak attack opportunity without having to charge the
weapon again; Dapple Dualies, essentially an improved version of the Splat Dualies, allowing players to perform quicker dodge rolls at the cost of reduced range; Clash Blaster, which
fires crayon - like objects in a short range, high speed manner similar to the Luna Blaster in the first game, but you must hit the opponent with multiple direct hits to splat them; and finally the Splat Brella, a shotgun - like
weapon that also functions like a shield that can
fly off the handle to provide mobile cover.
The Dropshot for instance was a favourite pick - up
weapon in our multiplayer tests of Gears 4,
firing a laser - guided drill that
flies through the air and bores into the ground when you let go of the right trigger, then explodes.
Whenever Kick
fires the
weapon, it will send him
flying into the opposite direction!
First up is Just Cause 3, showing off the destructible buildings, retractable grappling hook, and adrenaline fuelled action amongst explosion filled gun fights, wing suit
flying, two - handed
weapons firing from a stable parachute, and physics based carnage.
The left circle controls the booster with which you can
fly while the right circle controls the direction of your gun which when pressed
fires your
weapon.